Wire scripts/lib/agent-proximity/ and the #3028 coordination inventory into
the control pane as one read-only live view, ecc.control-plane.view.v1,
shaped as tasks, lanes and events.
- agent-proximity/projection.js: rolling z-score per channel, tails clipped
at the 2.5th and 97.5th percentile, mapped back to [0, 1], static channel
weights, PCA (Jacobi on the 3x3 covariance) over x_tree, x_overlap, x_dep.
Raw mode until the window holds 8 samples. No runtime dependencies.
- agent-proximity/index.js: airspace links now carry the per-channel values.
- agent-proximity/distance.js: rightOfWay(a, b) extracted from advise().
- control-pane/proximity.js: snapshot includes agent summaries (files,
progress, startedAt) so the view can join sessions to working sets.
- control-pane/control-plane-view.js: builds the view from the snapshot;
advisory events derived from every pair link against the view's static
thresholds (ta 0.35, ra 0.7), deterministic ids, steer/hold from
rightOfWay; lease conflicts from the inventory as events; inventory
manifest built from live sessions with sanitized ids, declared-only.
- control-pane/server.js: GET /control-plane (self-contained page with the
2D canvas), GET /api/control-plane, GET /api/control-plane/events; one
projection window per server so z-scores roll across polls.
- docs/control-plane/VIEW-CONTRACT.md: the task/lane/event contract for
reuse by the Ito ops control plane.
- docs/control-plane/TCAS-HOOK.md: design for slice (b), not implemented.
The view does not acquire leases, steer or pause agents, and claims no
conflict-reduction number.
- Line precision: parse git diff --unified=0 into per-file changed line ranges
(defaultWorkingSetFor), so two agents in the SAME file but DIFFERENT functions
no longer false-collide. Overlap channel now uses the overlap coefficient
(|A∩B|/min(|A|,|B|)) — high when one edit sits inside the other's region, low
for disjoint ranges; whole-file edit = 1. Docstring + design doc updated.
- Trigger firing: buildProximityTriggers() turns advisories into the concrete
messages — transmit-intent to both on a Traffic Advisory, steer-away to the
yielding agent + a hold notice on a Resolution Advisory. buildProximitySnapshot
now returns triggers; dispatchProximityTriggers(triggers, {sendMessage}) delivers
them through an injectable sink (the ECC messages table), best-effort.
- 12 new tests (line-range disjoint vs overlapping, parseDiffRanges, triggers,
dispatch). Full suite 2881/2881; lint green.
The moat layer: spatial deconfliction for multiple agents (and humans) on one
codebase, modeled on aircraft TCAS — measure how close two agents are in
code-space, then transmit-intent (Traffic Advisory) and steer-away (Resolution
Advisory) before they collide at the git layer.
scripts/lib/agent-proximity/:
- distance.js — the math: per-channel collision probabilities combined via
noisy-OR R = 1 - Π(1 - ω·r). Channels: edit overlap (file + line-range
Jaccard), dependency coupling (γ^(d-1) over the import graph, direction-
agnostic — catches 'edit there breaks here' even when tree-distant), and tree
proximity (LCA-based, soft prior). TCAS advise(): clear / advisory(transmit) /
resolution(steer), with deterministic right-of-way priority so the maneuver is
coordinated. closureRate() for approach-speed escalation.
- graph.js — lightweight require/import dependency-graph builder (fs or in-memory).
- index.js — scanAirspace(): pairwise advisories + 3D vector embedding (space-
filling path embedding pulled toward dependency neighbours) so a 'where are
the agents' visualization can render the file-cloud and watch agents crawl /
steer.
docs/design/agent-proximity.md — full mathematical formulation + protocol + viz
+ roadmap (v1 call-graph/symbol channels + live session-diff wiring; v2 cross-
machine airspace over Tailscale, the zero-conflict-swarm demo).
17 tests; full suite 2869/2869; lint green.