Files
d29cf651c7 fix(skills): declare activation triggers in descriptions and normalize version metadata (#2618)
* fix(skills): move version into metadata and normalize to semver

29 skills declared `version` at the top level of their frontmatter. The
schema reads it from `metadata`, so tooling that follows the schema either
misses it or has to special-case the top level.

Three motion skills also declared `version: 1.0`, which is not a valid
semantic version; normalized to `1.0.0`.

No behavioral change — frontmatter metadata only.

* fix(skills): state activation triggers in skill descriptions

148 skills described what they cover but never named the situation that
should trigger them. Since the description is what Claude matches against
to decide whether to load a skill, a description without a trigger makes
activation guesswork — the skill is either missed or loaded at the wrong
time.

Added a "Use when ..." clause to each, derived from the skill's own body
(most already stated the trigger under "## When to Use" or in the opening
line; that intent is now reflected in the frontmatter where it is actually
read from).

Descriptions were only appended to; no existing wording was removed.

* fix(skills): sync activation triggers into the Codex skill mirror

10 of the skills whose descriptions changed are also mirrored under
`.agents/skills/`, where the description was previously a verbatim copy.
Left alone, the two surfaces would disagree about when the skill applies.

Only the description line is synced; the Codex copies keep their reduced
frontmatter, since that validator accepts only name, description,
metadata, license, and allowed-tools.

* fix(skills): correct three activation clauses from review

- autonomous-loops: the clause pulled new loop work into a skill that its
  own body marks as a compatibility shim retained for one release. It now
  points at the canonical continuous-agent-loop instead.
- continuous-learning: the description carried the v1 routing directive
  twice; collapsed to one.
- homelab-pihole-dns: the clause fired on any broken home DNS. Narrowed to
  tasks that actually involve Pi-hole.

* chore: retain current main lockfile

---------

Co-authored-by: Çağrı Solakoğlu <cagri.solakoglu@vtcenerji.com>
Co-authored-by: haelyra <49814733+haelyra@users.noreply.github.com>
2026-08-11 23:58:14 -04:00

6.4 KiB

name, description, metadata
name description metadata
accessibility Design, implement, and audit inclusive digital products using WCAG 2.2 Level AA. Use when building or auditing UI that must meet WCAG 2.2 Level AA, or when reviewing a change for keyboard, contrast, or screen-reader support. standards. Use this skill to generate semantic ARIA for Web and accessibility traits for Web and Native platforms (iOS/Android).
origin
ECC

Accessibility (WCAG 2.2)

This skill ensures that digital interfaces are Perceivable, Operable, Understandable, and Robust (POUR) for all users, including those using screen readers, switch controls, or keyboard navigation. It focuses on the technical implementation of WCAG 2.2 success criteria.

When to Use

  • Defining UI component specifications for Web, iOS, or Android.
  • Auditing existing code for accessibility barriers or compliance gaps.
  • Implementing new WCAG 2.2 standards like Target Size (Minimum) and Focus Appearance.
  • Mapping high-level design requirements to technical attributes (ARIA roles, traits, hints).

Core Concepts

  • POUR Principles: The foundation of WCAG (Perceivable, Operable, Understandable, Robust).
  • Semantic Mapping: Using native elements over generic containers to provide built-in accessibility.
  • Accessibility Tree: The representation of the UI that assistive technologies actually "read."
  • Focus Management: Controlling the order and visibility of the keyboard/screen reader cursor.
  • Labeling & Hints: Providing context through aria-label, accessibilityLabel, and contentDescription.

How It Works

Step 1: Identify the Component Role

Determine the functional purpose (e.g., Is this a button, a link, or a tab?). Use the most semantic native element available before resorting to custom roles.

Step 2: Define Perceivable Attributes

  • Ensure text contrast meets 4.5:1 (normal) or 3:1 (large/UI).
  • Add text alternatives for non-text content (images, icons).
  • Implement responsive reflow (up to 400% zoom without loss of function).

Step 3: Implement Operable Controls

  • Ensure a minimum 24x24 CSS pixel target size (WCAG 2.2 SC 2.5.8).
  • Verify all interactive elements are reachable via keyboard and have a visible focus indicator (SC 2.4.11).
  • Provide single-pointer alternatives for dragging movements.

Step 4: Ensure Understandable Logic

  • Use consistent navigation patterns.
  • Provide descriptive error messages and suggestions for correction (SC 3.3.3).
  • Implement "Redundant Entry" (SC 3.3.7) to prevent asking for the same data twice.

Step 5: Verify Robust Compatibility

  • Use correct Name, Role, Value patterns.
  • Implement aria-live or live regions for dynamic status updates.

Accessibility Architecture Diagram

flowchart TD
  UI["UI Component"] --> Platform{Platform?}
  Platform -->|Web| ARIA["WAI-ARIA + HTML5"]
  Platform -->|iOS| SwiftUI["Accessibility Traits + Labels"]
  Platform -->|Android| Compose["Semantics + ContentDesc"]

  ARIA --> AT["Assistive Technology (Screen Readers, Switches)"]
  SwiftUI --> AT
  Compose --> AT

Cross-Platform Mapping

Feature Web (HTML/ARIA) iOS (SwiftUI) Android (Compose)
Primary Label aria-label / <label> .accessibilityLabel() contentDescription
Secondary Hint aria-describedby .accessibilityHint() Modifier.semantics { stateDescription = ... }
Action Role role="button" .accessibilityAddTraits(.isButton) Modifier.semantics { role = Role.Button }
Live Updates aria-live="polite" .accessibilityLiveRegion(.polite) Modifier.semantics { liveRegion = LiveRegionMode.Polite }

Examples

<form role="search">
  <label for="search-input" class="sr-only">Search products</label>
  <input type="search" id="search-input" placeholder="Search..." />
  <button type="submit" aria-label="Submit Search">
    <svg aria-hidden="true">...</svg>
  </button>
</form>

iOS: Accessible Action Button

Button(action: deleteItem) {
    Image(systemName: "trash")
}
.accessibilityLabel("Delete item")
.accessibilityHint("Permanently removes this item from your list")
.accessibilityAddTraits(.isButton)

Android: Accessible Toggle

Switch(
    checked = isEnabled,
    onCheckedChange = { onToggle() },
    modifier = Modifier.semantics {
        contentDescription = "Enable notifications"
    }
)

Anti-Patterns to Avoid

  • Div-Buttons: Using a <div> or <span> for a click event without adding a role and keyboard support.
  • Color-Only Meaning: Indicating an error or status only with a color change (e.g., turning a border red).
  • Uncontained Modal Focus: Modals that don't trap focus, allowing keyboard users to navigate background content while the modal is open. Focus must be contained and escapable via the Escape key or an explicit close button (WCAG SC 2.1.2).
  • Redundant Alt Text: Using "Image of..." or "Picture of..." in alt text (screen readers already announce the role "Image").

Best Practices Checklist

  • Interactive elements meet the 24x24px (Web) or 44x44pt (Native) target size.
  • Focus indicators are clearly visible and high-contrast.
  • Modals contain focus while open, and release it cleanly on close (Escape key or close button).
  • Dropdowns and menus restore focus to the trigger element on close.
  • Forms provide text-based error suggestions.
  • All icon-only buttons have a descriptive text label.
  • Content reflows properly when text is scaled.

References

  • frontend-patterns
  • design-system
  • liquid-glass-design
  • swiftui-patterns