mirror of
https://github.com/affaan-m/ECC.git
synced 2026-09-17 23:28:04 +02:00
* fix(skills): move version into metadata and normalize to semver 29 skills declared `version` at the top level of their frontmatter. The schema reads it from `metadata`, so tooling that follows the schema either misses it or has to special-case the top level. Three motion skills also declared `version: 1.0`, which is not a valid semantic version; normalized to `1.0.0`. No behavioral change — frontmatter metadata only. * fix(skills): state activation triggers in skill descriptions 148 skills described what they cover but never named the situation that should trigger them. Since the description is what Claude matches against to decide whether to load a skill, a description without a trigger makes activation guesswork — the skill is either missed or loaded at the wrong time. Added a "Use when ..." clause to each, derived from the skill's own body (most already stated the trigger under "## When to Use" or in the opening line; that intent is now reflected in the frontmatter where it is actually read from). Descriptions were only appended to; no existing wording was removed. * fix(skills): sync activation triggers into the Codex skill mirror 10 of the skills whose descriptions changed are also mirrored under `.agents/skills/`, where the description was previously a verbatim copy. Left alone, the two surfaces would disagree about when the skill applies. Only the description line is synced; the Codex copies keep their reduced frontmatter, since that validator accepts only name, description, metadata, license, and allowed-tools. * fix(skills): correct three activation clauses from review - autonomous-loops: the clause pulled new loop work into a skill that its own body marks as a compatibility shim retained for one release. It now points at the canonical continuous-agent-loop instead. - continuous-learning: the description carried the v1 routing directive twice; collapsed to one. - homelab-pihole-dns: the clause fired on any broken home DNS. Narrowed to tasks that actually involve Pi-hole. * chore: retain current main lockfile --------- Co-authored-by: Çağrı Solakoğlu <cagri.solakoglu@vtcenerji.com> Co-authored-by: haelyra <49814733+haelyra@users.noreply.github.com>
2.5 KiB
2.5 KiB
name, description, metadata
| name | description | metadata | ||
|---|---|---|---|---|
| design-system | Use this skill to generate or audit design systems, check visual consistency, and review PRs that touch styling. Use when generating or auditing a design system, checking visual consistency, or reviewing a PR that touches styling. |
|
Design System — Generate & Audit Visual Systems
When to Use
- Starting a new project that needs a design system
- Auditing an existing codebase for visual consistency
- Before a redesign — understand what you have
- When the UI looks "off" but you can't pinpoint why
- Reviewing PRs that touch styling
How It Works
Mode 1: Generate Design System
Analyzes your codebase and generates a cohesive design system:
1. Scan CSS/Tailwind/styled-components for existing patterns
2. Extract: colors, typography, spacing, border-radius, shadows, breakpoints
3. Research 3 competitor sites for inspiration (via browser MCP)
4. Propose a design token set (JSON + CSS custom properties)
5. Generate DESIGN.md with rationale for each decision
6. Create an interactive HTML preview page (self-contained, no deps)
Output: DESIGN.md + design-tokens.json + design-preview.html
Mode 2: Visual Audit
Scores your UI across 10 dimensions (0-10 each):
1. Color consistency — are you using your palette or random hex values?
2. Typography hierarchy — clear h1 > h2 > h3 > body > caption?
3. Spacing rhythm — consistent scale (4px/8px/16px) or arbitrary?
4. Component consistency — do similar elements look similar?
5. Responsive behavior — fluid or broken at breakpoints?
6. Dark mode — complete or half-done?
7. Animation — purposeful or gratuitous?
8. Accessibility — contrast ratios, focus states, touch targets
9. Information density — cluttered or clean?
10. Polish — hover states, transitions, loading states, empty states
Each dimension gets a score, specific examples, and a fix with exact file:line.
Mode 3: AI Slop Detection
Identifies generic AI-generated design patterns:
- Gratuitous gradients on everything
- Purple-to-blue defaults
- "Glass morphism" cards with no purpose
- Rounded corners on things that shouldn't be rounded
- Excessive animations on scroll
- Generic hero with centered text over stock gradient
- Sans-serif font stack with no personality
Examples
Generate for a SaaS app:
/design-system generate --style minimal --palette earth-tones
Audit existing UI:
/design-system audit --url http://localhost:3000 --pages / /pricing /docs
Check for AI slop:
/design-system slop-check