Files
huly-platform/examples/02-event-broadcasting.ts
T
2025-10-01 10:06:24 +07:00

290 lines
8.7 KiB
TypeScript

/**
* Example 2: Event Broadcasting Container
*
* This example demonstrates real-time event broadcasting to multiple connected clients.
* Shows how to implement a chat room where messages are broadcast to all participants.
*
* @example
* // Start the network server first:
* // cd pods/network-pod && rushx dev
*
* // Then run this example:
* // npx ts-node examples/02-event-broadcasting.ts
*/
import { AgentImpl, TickManagerImpl, NetworkImpl } from '../packages/core/src'
import { NetworkServer } from '../packages/server/src'
import { createNetworkClient, NetworkAgentServer } from '../packages/client/src'
import type {
Container,
ContainerUuid,
ClientUuid,
ContainerKind,
GetOptions
} from '../packages/core/src'
interface ChatMessage {
username: string
text: string
timestamp: number
}
class ChatRoomContainer implements Container {
private clients = new Map<ClientUuid, (data: any) => Promise<void>>()
private messages: ChatMessage[] = []
constructor(
readonly uuid: ContainerUuid,
readonly roomName: string
) {
console.log(`[ChatRoom] Room '${roomName}' created (${uuid})`)
}
async request(operation: string, data?: any, clientId?: ClientUuid): Promise<any> {
switch (operation) {
case 'sendMessage': {
const message: ChatMessage = {
username: data.username,
text: data.text,
timestamp: Date.now()
}
this.messages.push(message)
console.log(`[ChatRoom] ${message.username}: ${message.text}`)
// Broadcast to all connected clients
await this.broadcastToAll({
type: 'newMessage',
message,
messageCount: this.messages.length
})
return {
success: true,
messageId: this.messages.length - 1,
timestamp: message.timestamp
}
}
case 'getHistory':
return {
success: true,
messages: this.messages,
totalMessages: this.messages.length
}
case 'getUserCount':
return {
success: true,
count: this.clients.size,
connectedClients: Array.from(this.clients.keys())
}
case 'getRoomInfo':
return {
success: true,
roomName: this.roomName,
uuid: this.uuid,
messageCount: this.messages.size,
clientCount: this.clients.size
}
default:
return { success: false, error: 'Unknown operation' }
}
}
async ping(): Promise<void> {}
async terminate(): Promise<void> {
console.log(`[ChatRoom] Room '${this.roomName}' closing...`)
// Notify all clients about room closure
await this.broadcastToAll({
type: 'roomClosed',
roomName: this.roomName,
message: 'This room has been closed'
})
this.clients.clear()
this.messages = []
}
connect(clientId: ClientUuid, broadcast: (data: any) => Promise<void>): void {
console.log(`[ChatRoom] Client ${clientId} joined '${this.roomName}'`)
this.clients.set(clientId, broadcast)
// Send welcome message to the new client
broadcast({
type: 'welcome',
message: `Welcome to ${this.roomName}!`,
currentUsers: this.clients.size,
messageHistory: this.messages.length
}).catch(err => console.error('[ChatRoom] Failed to send welcome:', err))
}
disconnect(clientId: ClientUuid): void {
console.log(`[ChatRoom] Client ${clientId} left '${this.roomName}'`)
this.clients.delete(clientId)
// Notify remaining clients
this.broadcastToAll({
type: 'userLeft',
clientId,
remainingUsers: this.clients.size
}).catch(err => console.error('[ChatRoom] Failed to broadcast user left:', err))
}
private async broadcastToAll(event: any): Promise<void> {
const promises = Array.from(this.clients.values()).map(handler =>
handler(event).catch(err =>
console.error('[ChatRoom] Failed to broadcast to client:', err)
)
)
await Promise.all(promises)
}
}
async function main(): Promise<void> {
console.log('=== Event Broadcasting Container Example ===\n')
// 1. Setup infrastructure
const tickManager = new TickManagerImpl(1)
tickManager.start()
const network = new NetworkImpl(tickManager)
const server = new NetworkServer(network, tickManager, '*', 3737)
console.log('✓ Network server started\n')
// 2. Create agent
const agent = new AgentImpl('chat-agent' as any, {
'chat-room': async (options: GetOptions) => {
const roomName = options.labels?.[0] || 'general'
const uuid = options.uuid ?? `room-${roomName}-${Date.now()}` as ContainerUuid
const container = new ChatRoomContainer(uuid, roomName)
return {
uuid,
container,
endpoint: `chat://${roomName}/${uuid}` as any
}
}
})
const agentServer = new NetworkAgentServer(tickManager, 'localhost', '*', 3738)
await agentServer.start(agent)
console.log('✓ Agent server started\n')
// 3. Create multiple clients
const client1 = createNetworkClient('localhost:3737')
await client1.waitConnection(5000)
const client2 = createNetworkClient('localhost:3737')
await client2.waitConnection(5000)
const client3 = createNetworkClient('localhost:3737')
await client3.waitConnection(5000)
console.log('✓ Three clients connected\n')
// 4. Register agent
await client1.register(agent)
console.log('✓ Agent registered\n')
// 5. All clients join the same chat room
console.log('--- Clients joining chat room ---')
const chatRef1 = await client1.get('chat-room' as ContainerKind, {
uuid: 'room-general' as ContainerUuid,
labels: ['general']
})
const chatRef2 = await client2.get('chat-room' as ContainerKind, {
uuid: 'room-general' as ContainerUuid,
labels: ['general']
})
const chatRef3 = await client3.get('chat-room' as ContainerKind, {
uuid: 'room-general' as ContainerUuid,
labels: ['general']
})
console.log('✓ All clients have chat room references\n')
// 6. Connect and setup event listeners
console.log('--- Setting up event listeners ---')
const conn1 = await chatRef1.connect()
conn1.on = async (event: any) => {
console.log('[Client1 Event]', event.type, ':', JSON.stringify(event).substring(0, 100))
}
const conn2 = await chatRef2.connect()
conn2.on = async (event: any) => {
console.log('[Client2 Event]', event.type, ':', JSON.stringify(event).substring(0, 100))
}
const conn3 = await chatRef3.connect()
conn3.on = async (event: any) => {
console.log('[Client3 Event]', event.type, ':', JSON.stringify(event).substring(0, 100))
}
// Wait for connections to establish
await new Promise(resolve => setTimeout(resolve, 500))
console.log('✓ Event listeners ready\n')
// 7. Check room status
console.log('--- Room info ---')
const roomInfo = await conn1.request('getUserCount')
console.log('Users in room:', roomInfo)
console.log()
// 8. Send messages (will be broadcast to all clients)
console.log('--- Broadcasting messages ---')
await conn1.request('sendMessage', { username: 'Alice', text: 'Hello everyone!' })
await new Promise(resolve => setTimeout(resolve, 200))
await conn2.request('sendMessage', { username: 'Bob', text: 'Hi Alice!' })
await new Promise(resolve => setTimeout(resolve, 200))
await conn3.request('sendMessage', { username: 'Charlie', text: 'Hey folks! 👋' })
await new Promise(resolve => setTimeout(resolve, 200))
await conn1.request('sendMessage', { username: 'Alice', text: 'Nice to meet you all!' })
await new Promise(resolve => setTimeout(resolve, 200))
console.log()
// 9. Retrieve chat history
console.log('--- Chat history ---')
const history = await conn2.request('getHistory')
console.log(`Total messages: ${history.totalMessages}`)
history.messages.forEach((msg: ChatMessage, idx: number) => {
const time = new Date(msg.timestamp).toISOString()
console.log(` ${idx + 1}. [${time}] ${msg.username}: ${msg.text}`)
})
console.log()
// 10. Simulate one client leaving
console.log('--- Client3 disconnecting ---')
await conn3.close()
await chatRef3.close()
await new Promise(resolve => setTimeout(resolve, 500))
console.log()
// 11. Check updated user count
const updatedInfo = await conn1.request('getUserCount')
console.log('Users remaining in room:', updatedInfo.count)
console.log()
// 12. Cleanup
console.log('--- Cleanup ---')
await conn1.close()
await conn2.close()
await chatRef1.close()
await chatRef2.close()
await client1.close()
await client2.close()
await client3.close()
await agentServer.close()
await server.close()
tickManager.stop()
console.log('\n✓ Example completed successfully!')
}
main().catch(console.error)
export { ChatRoomContainer }