Files
huly-platform/foundations/net/examples/02-event-broadcasting.ts
T
Denis Bykhov da88233dda Add 'foundations/net/' from commit '7722c9534141cf92ea7e990b8687c14ef3c747b2'
git-subtree-dir: foundations/net
git-subtree-mainline: 2b0d510202
git-subtree-split: 7722c95341
2025-11-26 22:57:00 +05:00

288 lines
8.3 KiB
TypeScript

/**
* Example 2: Event Broadcasting Container
*
* This example demonstrates real-time event broadcasting to multiple connected clients.
* Shows how to implement a chat room where messages are broadcast to all participants.
*
* @example
* // Start the network server first:
* // cd pods/network-pod && rushx dev
*
* // Then run this example:
* // cd examples && rushx run:events
*/
import { AgentImpl, TickManagerImpl, NetworkImpl, createProxyHandler } from '@hcengineering/network-core'
import { NetworkServer } from '@hcengineering/network-server'
import { createNetworkClient, NetworkAgentServer } from '@hcengineering/network-client'
import type {
Container,
ContainerUuid,
ClientUuid,
ContainerKind,
GetOptions
} from '@hcengineering/network-core'
interface ChatMessage {
username: string
text: string
timestamp: number
}
// Define the service interface for type-safe proxy usage
interface ChatRoomService {
sendMessage: (username: string, text: string) => Promise<{
success: boolean;
messageId: number;
timestamp: number
}>
getHistory: () => Promise<{
success: boolean;
messages: ChatMessage[];
totalMessages: number
}>
getUserCount: () => Promise<{
success: boolean;
count: number;
connectedClients: ClientUuid[]
}>
getRoomInfo: () => Promise<{
success: boolean;
roomName: string;
uuid: ContainerUuid;
messageCount: number;
clientCount: number;
}>
}
class ChatRoomContainer implements Container {
private clients = new Map<ClientUuid, (data: any) => Promise<void>>()
private messages: ChatMessage[] = []
constructor(
readonly uuid: ContainerUuid,
readonly roomName: string
) {
console.log(`[ChatRoom] Room '${roomName}' created (${uuid})`)
}
// Implement the service interface
private serviceImpl: ChatRoomService = {
sendMessage: async (username: string, text: string) => {
const message: ChatMessage = {
username,
text,
timestamp: Date.now()
}
this.messages.push(message)
console.log(`[ChatRoom] ${message.username}: ${message.text}`)
// Broadcast to all connected clients
await this.broadcastToAll({
type: 'newMessage',
message,
messageCount: this.messages.length
})
return {
success: true,
messageId: this.messages.length - 1,
timestamp: message.timestamp
}
},
getHistory: async () => {
return {
success: true,
messages: this.messages,
totalMessages: this.messages.length
}
},
getUserCount: async () => {
return {
success: true,
count: this.clients.size,
connectedClients: Array.from(this.clients.keys())
}
},
getRoomInfo: async () => {
return {
success: true,
roomName: this.roomName,
uuid: this.uuid,
messageCount: this.messages.length,
clientCount: this.clients.size
}
}
}
// Use proxy handler to route requests to service implementation
request = createProxyHandler(this.serviceImpl as any, 'ChatRoomService')
async ping(): Promise<void> {}
async terminate(): Promise<void> {
console.log(`[ChatRoom] Room '${this.roomName}' closing...`)
// Notify all clients about room closure
await this.broadcastToAll({
type: 'roomClosed',
roomName: this.roomName,
message: 'This room has been closed'
})
this.clients.clear()
this.messages = []
}
connect(clientId: ClientUuid, broadcast: (data: any) => Promise<void>): void {
console.log(`[ChatRoom] Client ${clientId} joined '${this.roomName}'`)
this.clients.set(clientId, broadcast)
// Send welcome message to the new client
broadcast({
type: 'welcome',
message: `Welcome to ${this.roomName}!`,
currentUsers: this.clients.size,
messageHistory: this.messages.length
}).catch(err => console.error('[ChatRoom] Failed to send welcome:', err))
}
disconnect(clientId: ClientUuid): void {
console.log(`[ChatRoom] Client ${clientId} left '${this.roomName}'`)
this.clients.delete(clientId)
// Notify remaining clients
this.broadcastToAll({
type: 'userLeft',
clientId,
remainingUsers: this.clients.size
}).catch(err => console.error('[ChatRoom] Failed to broadcast user left:', err))
}
private async broadcastToAll(event: any): Promise<void> {
const promises = Array.from(this.clients.values()).map(handler =>
handler(event).catch(err =>
console.error('[ChatRoom] Failed to broadcast to client:', err)
)
)
await Promise.all(promises)
}
}
async function main(): Promise<void> {
console.log('=== Event Broadcasting Container Example ===\n')
// 1. Setup infrastructure
const tickManager = new TickManagerImpl(1)
tickManager.start()
const network = new NetworkImpl(tickManager)
const server = new NetworkServer(network, tickManager, '*', 3737)
console.log('✓ Network server started\n')
// 2. Create agent
const agent = new AgentImpl('chat-agent' as any, {
['chat-room' as ContainerKind]: async (options: GetOptions) => {
const roomName = options.labels?.[0] || 'general'
const uuid = options.uuid ?? `room-${roomName}-${Date.now()}` as ContainerUuid
const container = new ChatRoomContainer(uuid, roomName)
return {
uuid,
container,
endpoint: `chat://${roomName}/${uuid}` as any
}
}
})
const agentServer = new NetworkAgentServer(tickManager, 'localhost', '*', 3738)
await agentServer.start(agent)
console.log('✓ Agent server started\n')
// 3. Create multiple clients
const client1 = createNetworkClient('localhost:3737')
await client1.waitConnection(5000)
const client2 = createNetworkClient('localhost:3737')
await client2.waitConnection(5000)
const client3 = createNetworkClient('localhost:3737')
await client3.waitConnection(5000)
console.log('✓ Three clients connected\n')
// 4. Register agent
await client1.register(agent)
console.log('✓ Agent registered\n')
// 5. All clients join the same chat room
console.log('--- Clients joining chat room ---')
const chatRef1 = await client1.get('chat-room' as ContainerKind, {
uuid: 'room-general' as ContainerUuid,
labels: ['general']
})
const chatRef2 = await client2.get('chat-room' as ContainerKind, {
uuid: 'room-general' as ContainerUuid,
labels: ['general']
})
const chatRef3 = await client3.get('chat-room' as ContainerKind, {
uuid: 'room-general' as ContainerUuid,
labels: ['general']
})
console.log('✓ All clients have chat room references\n')
// 6. Create typed proxies for RPC calls (no need for explicit connect)
console.log('--- Creating typed proxies ---')
const chat1 = chatRef1.cast<ChatRoomService>()
const chat2 = chatRef2.cast<ChatRoomService>()
const chat3 = chatRef3.cast<ChatRoomService>()
console.log('✓ Created typed proxies\n')
// 7. Get room info
console.log('--- Room Information ---')
const info = await chat1.getRoomInfo()
console.log('Room:', info)
// 8. Send messages (these will be broadcast to all clients)
console.log('\n--- Sending messages ---')
const msg1 = await chat1.sendMessage('Alice', 'Hello everyone!')
console.log('Message 1:', msg1)
await new Promise(resolve => setTimeout(resolve, 100))
const msg2 = await chat2.sendMessage('Bob', 'Hi Alice!')
console.log('Message 2:', msg2)
await new Promise(resolve => setTimeout(resolve, 100))
const msg3 = await chat3.sendMessage('Charlie', 'Hey folks!')
console.log('Message 3:', msg3)
// 9. Get user count
console.log('\n--- User Count ---')
const userCount = await chat1.getUserCount()
console.log('Users in room:', userCount)
// 10. Get message history
console.log('\n--- Message History ---')
const history = await chat2.getHistory()
console.log('Total messages:', history.totalMessages)
history.messages.forEach((msg, idx) => {
console.log(` ${idx + 1}. [${new Date(msg.timestamp).toISOString()}] ${msg.username}: ${msg.text}`)
})
// 11. Cleanup
console.log('\n--- Cleanup ---')
await chatRef1.close()
await chatRef2.close()
await chatRef3.close()
await agentServer.close()
await server.close()
tickManager.stop()
console.log('✓ Example completed successfully!\n')
}
main().catch(console.error)