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# Human-in-the-loop
Human-in-the-loop (or "on-the-loop") workflows enhance agent capabilities through several common user interaction patterns.
**Human-in-the-loop** (or "on-the-loop") workflows enhance agent capabilities by incorporating human interactions at key points. Common interaction patterns include:
Common interaction patterns include:
1. **Approval**: Pause the agent, present its current state to the user, and allow the user to approve or reject a proposed action.
2. **Editing**: Pause the agent, present its current state to the user, and allow the user to make modifications to the agent's state.
3. **Input**: Introduce a dedicated graph node to explicitly collect user input, which is then integrated into the agent's state.
1.**Approval**: Pause the agent, present its current state to the user, and allow the user to approve or reject a proposed action.
2. 📝 **Editing**: Pause the agent, present its current state to the user, and allow the user to make modifications to the agent's state.
3. 💬 **Input**: Introduce a dedicated graph node to explicitly collect user input, which is then integrated into the agent's state.
Use-cases for these interaction patterns include:
1. `Reviewing tool calls` - We can interrupt an agent to review and edit the results of tool calls.
2. `Time travel` - We can manually re-play and / or fork past actions of an agent.
1. [**Reviewing tool calls**](#reviewing-tool-calls): Pause the agent to review and edit the results of tool executions.
2. [**Time travel**](#time-travel): Replay or fork the agent's past actions for further exploration.
## Persistence
All of these interaction patterns are enabled by LangGraph's built-in [persistence](./persistence.md) layer, which will write a checkpoint of the graph state at each step. Persistence allows the graph to stop so that a human can review and / or edit the current state of the graph and then resume with the human's input.
Human-in-the-loop patterns are enabled by LangGraph's built-in [persistence](./persistence.md) layer, which writes a checkpoint of the graph state at each step.
Persistence allows pausing graph execution so that a human can review and / or edit the current state of the graph and then resume with the human's input.
### Breakpoints
## Breakpoints
Breakpoints allow **pausing** graph execution to allow for human review before **resuming** execution. This functionality is enabled by LangGraph's built-in [checkpointer](./persistence.md#checkpointer), which writes a checkpoint of the graph state at each step.
There are two types of breakpoints:
1. [**Static breakpoints**](#static-breakpoints): Pause the graph **before** or **after** a node executes.
2. [**Dynamic breakpoints**](#dynamic-breakpoints): Pause the graph from **inside** a node often based on some condition.
!!! important "Checkpointer Required"
You must compile your graph with a checkpointer to use breakpoints.
### Static Breakpoints
Use static breakpoints if you want to **ALWAYS** pause the graph either **before** or **after** one or more nodes execute.
To set static breakpoints, specify the `interrupt_before` and/or `interrupt_after` key when [compiling your graph](#compiling-your-graph).
```python
# Compile our graph with a checkpointer and a breakpoint before "node_a" and after "node_b" and "node_c"
graph = graph_builder.compile(
interrupt_before=["node_a"],
interrupt_after=["node_b", "node_c"],
checkpointer=checkpointer, # Required
)
```
When using sub-graphs, specify the `interrupt_before` and `interrupt_after` values when compiling the subgraph.
Adding a [breakpoint](./low_level.md#breakpoints) a specific location in the graph flow is one way to enable human-in-the-loop. In this case, the developer knows *where* in the workflow human input is needed and simply places a breakpoint prior to or following that particular graph node.
Here, we compile our graph with a checkpointer and a breakpoint at the node we want to interrupt before, `step_for_human_in_the_loop`. We then perform one of the above interaction patterns, which will create a new checkpoint if a human edits the graph state. The new checkpoint is saved to the `thread` and we can resume the graph execution from there by passing in `None` as the input.
@@ -41,6 +67,15 @@ for event in graph.stream(None, thread_config, stream_mode="values"):
### Dynamic Breakpoints
Alternatively, you may want to raise a breakpoint from inside a node, potentially based on some condition that is not known until runtime. This is called a dynamic breakpoint.
This concept of [dynamic breakpoints](./low_level.md#dynamic-breakpoints) is useful when the developer wants to halt the graph under *a particular condition*. This uses a `NodeInterrupt`, which is a special type of exception that can be raised from within a node based upon some condition. As an example, we can define a dynamic breakpoint that triggers when the `input` is longer than 5 characters.
There are two ways to interrupt the graph dynamically:
1. `interrupt` **function (recommended)**: Interrupts the graph within a node and surfaces a value to the client as part of the interrupt information.
2. `NodeInterrupt` exception: An older, less flexible method for interrupting.
Alternatively, the developer can define some *condition* that must be met for a breakpoint to be triggered. This concept of [dynamic breakpoints](./low_level.md#dynamic-breakpoints) is useful when the developer wants to halt the graph under *a particular condition*. This uses a `NodeInterrupt`, which is a special type of exception that can be raised from within a node based upon some condition. As an example, we can define a dynamic breakpoint that triggers when the `input` is longer than 5 characters.
```python
@@ -50,7 +85,7 @@ def my_node(state: State) -> State:
return state
```
Let's assume we run the graph with an input that triggers the dynamic breakpoint and then attempt to resume the graph execution simply by passing in `None` for the input.
Let's assume we run the graph with an input that triggers the dynamic breakpoint and then attempt to resume the graph execution simply by passing in `None` for the input.
```python
# Attempt to continue the graph execution with no change to state after we hit the dynamic breakpoint
@@ -78,6 +113,81 @@ for event in graph.stream(None, thread_config, stream_mode="values"):
See [our guide](../how-tos/human_in_the_loop/dynamic_breakpoints.ipynb) for a detailed how-to on doing this!
### Dynamic Breakpoints
There are two ways to interrupt the graph dynamically:
1. `interrupt` **function (recommended)**: Interrupts the graph within a node and surfaces a value to the client as part of the interrupt information.
2. `NodeInterrupt` exception: An older, less flexible method for interrupting.
#### `interrupt`
```python
from langgraph.types import interrupt
def node(state: State):
...
client_value = interrupt(
# This value will be sent to the client.
# It can be any JSON serializable value.
{"key": "value"}
)
...
```
#### `NodeInterrupt`
Throw a `NodeInterrupt` exception to interrupt the graph.
```python
def my_node(state: State) -> State:
if len(state['input']) > 5:
raise NodeInterrupt(f"Received input that is longer than 5 characters: {state['input']}")
return state
```
### Resuming
When a breakpoint is hit, graph execution will pause.
=== "Command"
Resume execution using the new `Command` primitive.
```python
graph.invoke(inputs, config=config) # This will pause at the breakpoint
...
# Do something (e.g., get human input)
...
graph.invoke(
Command(
# Use `resume` to pass a value to the `interrupt`.
resume=resume,
# For other kinds of breakpoints, use `update` to update the state.
update=update,
),
config=config
)
```
=== "Without the Command Primitive"
Resume execution without the `Command` primitive (older versions of LangGraph).
```python
graph.invoke(inputs, config=config) # This will pause at the breakpoint
...
# Do something (e.g., get human input)
...
graph.update_state(update, config=config)
graph.invoke(None, config=config)
```
See [this guide](../how-tos/human_in_the_loop/breakpoints.ipynb) for a full walkthrough of how to add breakpoints.
## Interaction Patterns
### Approval
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Breakpoints enable **human-in-the-loop** workflows by **pausing** graph execution to allow for human review before continuing.
You **MUST** use a [checkpointer](./persistence.md) when using breakpoints as breakpoints require the ability to save the state of the graph at the time of pausing.
There are two types of breakpoints:
1. **Static breakpoints**: Pause the graph **before** or **after** a node executes.
2. **Dynamic breakpoints**: Pause the graph from **inside** a node.
1. **Static breakpoints**: Pause the graph **before** or **after** a node executes. This is achieved by specifying the `interrupt_before` and `interrupt_after` keys when [compiling your graph](#compiling-your-graph).
2. **Dynamic breakpoints**: Pause the graph from **inside** a node. This is achieved by using the `interrupt` function or raising a `NodeInterrupt` exception.
### Static Breakpoints
Please see the [Human-in-the-Loop guide](../human_in_the_loop) for conceptual information about breakpoints.
To set static breakpoints, specify the `interrupt_before` and/or `interrupt_after` key when [compiling your graph](#compiling-your-graph).
```python
graph = graph_builder.compile(
interrupt_before=["node_a"],
interrupt_after=["node_b", "node_c"],
checkpointer=..., # Required
)
```
When using sub-graphs, specify the `interrupt_before` and `interrupt_after` values when compiling the subgraph.
### Dynamic Breakpoints
There are two ways to interrupt the graph dynamically:
1. `interrupt` **function (recommended)**: Interrupts the graph within a node and surfaces a value to the client as part of the interrupt information.
2. `NodeInterrupt` exception: An older, less flexible method for interrupting.
#### `interrupt`
```python
from langgraph.types import interrupt
def node(state: State):
...
client_value = interrupt(
# This value will be sent to the client.
# It can be any JSON serializable value.
{"key": "value"}
)
...
```
#### `NodeInterrupt`
Throw a `NodeInterrupt` exception to interrupt the graph.
```python
def my_node(state: State) -> State:
if len(state['input']) > 5:
raise NodeInterrupt(f"Received input that is longer than 5 characters: {state['input']}")
return state
```
### Resuming
When a breakpoint is hit, graph execution will pause.
=== "Command"
Resume execution using the new `Command` primitive.
```python
graph.invoke(inputs, config=config) # This will pause at the breakpoint
...
# Do something (e.g., get human input)
...
graph.invoke(
Command(
# Use `resume` to pass a value to the `interrupt`.
resume=resume,
# For other kinds of breakpoints, use `update` to update the state.
update=update,
),
config=config
)
```
=== "Without the Command Primitive"
Resume execution without the `Command` primitive (older versions of LangGraph).
```python
graph.invoke(inputs, config=config) # This will pause at the breakpoint
...
# Do something (e.g., get human input)
...
graph.update_state(update, config=config)
graph.invoke(None, config=config)
```
See [this guide](../how-tos/human_in_the_loop/breakpoints.ipynb) for a full walkthrough of how to add breakpoints.
## Subgraphs