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778 KiB
778 KiB
In [ ]:
%pip install -qU langgraphIn [1]:
from langchain_core.messages import AnyMessage
from typing_extensions import TypedDict
class State(TypedDict):
messages: list[AnyMessage]
extra_field: intIn [2]:
from langchain_core.messages import AIMessage
def node(state: State):
messages = state["messages"]
new_message = AIMessage("Hello!")
return {"messages": messages + [new_message], "extra_field": 10}In [3]:
from langgraph.graph import StateGraph
builder = StateGraph(State)
builder.add_node(node)
builder.set_entry_point("node")
graph = builder.compile()In [4]:
from IPython.display import Image, display
display(Image(graph.get_graph().draw_mermaid_png()))In [5]:
from langchain_core.messages import HumanMessage
result = graph.invoke({"messages": [HumanMessage("Hi")]})
resultOut [5]:
{'messages': [HumanMessage(content='Hi', additional_kwargs={}, response_metadata={}),
AIMessage(content='Hello!', additional_kwargs={}, response_metadata={})],
'extra_field': 10}In [6]:
for message in result["messages"]:
message.pretty_print()================================[1m Human Message [0m================================= Hi ==================================[1m Ai Message [0m================================== Hello!
In [7]:
from typing_extensions import Annotated
def add(left, right):
"""Can also import `add` from the `operator` built-in."""
return left + right
class State(TypedDict):
# highlight-next-line
messages: Annotated[list[AnyMessage], add]
extra_field: intIn [8]:
def node(state: State):
new_message = AIMessage("Hello!")
# highlight-next-line
return {"messages": [new_message], "extra_field": 10}In [10]:
from langgraph.graph import START
graph = StateGraph(State).add_node(node).add_edge(START, "node").compile()
result = graph.invoke({"messages": [HumanMessage("Hi")]})
for message in result["messages"]:
message.pretty_print()================================[1m Human Message [0m================================= Hi ==================================[1m Ai Message [0m================================== Hello!
In [11]:
from langgraph.graph.message import add_messages
class State(TypedDict):
# highlight-next-line
messages: Annotated[list[AnyMessage], add_messages]
extra_field: int
def node(state: State):
new_message = AIMessage("Hello!")
return {"messages": [new_message], "extra_field": 10}
graph = StateGraph(State).add_node(node).set_entry_point("node").compile()In [12]:
# highlight-next-line
input_message = {"role": "user", "content": "Hi"}
result = graph.invoke({"messages": [input_message]})
for message in result["messages"]:
message.pretty_print()================================[1m Human Message [0m================================= Hi ==================================[1m Ai Message [0m================================== Hello!
In [13]:
from langgraph.graph import MessagesState
class State(MessagesState):
extra_field: intIn [ ]:
from langgraph.graph import StateGraph, START, END
from typing_extensions import TypedDict
# Define the schema for the input
class InputState(TypedDict):
question: str
# Define the schema for the output
class OutputState(TypedDict):
answer: str
# Define the overall schema, combining both input and output
class OverallState(InputState, OutputState):
pass
# Define the node that processes the input and generates an answer
def answer_node(state: InputState):
# Example answer and an extra key
return {"answer": "bye", "question": state["question"]}
# Build the graph with input and output schemas specified
builder = StateGraph(OverallState, input_schema=InputState, output_schema=OutputState)
builder.add_node(answer_node) # Add the answer node
builder.add_edge(START, "answer_node") # Define the starting edge
builder.add_edge("answer_node", END) # Define the ending edge
graph = builder.compile() # Compile the graph
# Invoke the graph with an input and print the result
print(graph.invoke({"question": "hi"})){'answer': 'bye'}
In [1]:
from langgraph.graph import StateGraph, START, END
from typing_extensions import TypedDict
# The overall state of the graph (this is the public state shared across nodes)
class OverallState(TypedDict):
a: str
# Output from node_1 contains private data that is not part of the overall state
class Node1Output(TypedDict):
private_data: str
# The private data is only shared between node_1 and node_2
def node_1(state: OverallState) -> Node1Output:
output = {"private_data": "set by node_1"}
print(f"Entered node `node_1`:\n\tInput: {state}.\n\tReturned: {output}")
return output
# Node 2 input only requests the private data available after node_1
class Node2Input(TypedDict):
private_data: str
def node_2(state: Node2Input) -> OverallState:
output = {"a": "set by node_2"}
print(f"Entered node `node_2`:\n\tInput: {state}.\n\tReturned: {output}")
return output
# Node 3 only has access to the overall state (no access to private data from node_1)
def node_3(state: OverallState) -> OverallState:
output = {"a": "set by node_3"}
print(f"Entered node `node_3`:\n\tInput: {state}.\n\tReturned: {output}")
return output
# Connect nodes in a sequence
# node_2 accepts private data from node_1, whereas
# node_3 does not see the private data.
builder = StateGraph(OverallState).add_sequence([node_1, node_2, node_3])
builder.add_edge(START, "node_1")
graph = builder.compile()
# Invoke the graph with the initial state
response = graph.invoke(
{
"a": "set at start",
}
)
print()
print(f"Output of graph invocation: {response}")Entered node `node_1`:
Input: {'a': 'set at start'}.
Returned: {'private_data': 'set by node_1'}
Entered node `node_2`:
Input: {'private_data': 'set by node_1'}.
Returned: {'a': 'set by node_2'}
Entered node `node_3`:
Input: {'a': 'set by node_2'}.
Returned: {'a': 'set by node_3'}
Output of graph invocation: {'a': 'set by node_3'}
In [4]:
from langgraph.graph import StateGraph, START, END
from typing_extensions import TypedDict
from pydantic import BaseModel
# The overall state of the graph (this is the public state shared across nodes)
class OverallState(BaseModel):
a: str
def node(state: OverallState):
return {"a": "goodbye"}
# Build the state graph
builder = StateGraph(OverallState)
builder.add_node(node) # node_1 is the first node
builder.add_edge(START, "node") # Start the graph with node_1
builder.add_edge("node", END) # End the graph after node_1
graph = builder.compile()
# Test the graph with a valid input
graph.invoke({"a": "hello"})Out [4]:
{'a': 'goodbye'}In [5]:
try:
graph.invoke({"a": 123}) # Should be a string
except Exception as e:
print("An exception was raised because `a` is an integer rather than a string.")
print(e)An exception was raised because `a` is an integer rather than a string.
1 validation error for OverallState
a
Input should be a valid string [type=string_type, input_value=123, input_type=int]
For further information visit https://errors.pydantic.dev/2.9/v/string_type
In [ ]:
from langgraph.graph import StateGraph, START, END
from pydantic import BaseModel
class NestedModel(BaseModel):
value: str
class ComplexState(BaseModel):
text: str
count: int
nested: NestedModel
def process_node(state: ComplexState):
# Node receives a validated Pydantic object
print(f"Input state type: {type(state)}")
print(f"Nested type: {type(state.nested)}")
# Return a dictionary update
return {"text": state.text + " processed", "count": state.count + 1}
# Build the graph
builder = StateGraph(ComplexState)
builder.add_node("process", process_node)
builder.add_edge(START, "process")
builder.add_edge("process", END)
graph = builder.compile()
# Create a Pydantic instance for input
input_state = ComplexState(text="hello", count=0, nested=NestedModel(value="test"))
print(f"Input object type: {type(input_state)}")
# Invoke graph with a Pydantic instance
result = graph.invoke(input_state)
print(f"Output type: {type(result)}")
print(f"Output content: {result}")
# Convert back to Pydantic model if needed
output_model = ComplexState(**result)
print(f"Converted back to Pydantic: {type(output_model)}")In [ ]:
from langgraph.graph import StateGraph, START, END
from pydantic import BaseModel
class CoercionExample(BaseModel):
# Pydantic will coerce string numbers to integers
number: int
# Pydantic will parse string booleans to bool
flag: bool
def inspect_node(state: CoercionExample):
print(f"number: {state.number} (type: {type(state.number)})")
print(f"flag: {state.flag} (type: {type(state.flag)})")
return {}
builder = StateGraph(CoercionExample)
builder.add_node("inspect", inspect_node)
builder.add_edge(START, "inspect")
builder.add_edge("inspect", END)
graph = builder.compile()
# Demonstrate coercion with string inputs that will be converted
result = graph.invoke({"number": "42", "flag": "true"})
# This would fail with a validation error
try:
graph.invoke({"number": "not-a-number", "flag": "true"})
except Exception as e:
print(f"\nExpected validation error: {e}")In [ ]:
from langgraph.graph import StateGraph, START, END
from pydantic import BaseModel
from langchain_core.messages import HumanMessage, AIMessage, AnyMessage
from typing import List
class ChatState(BaseModel):
messages: List[AnyMessage]
context: str
def add_message(state: ChatState):
return {"messages": state.messages + [AIMessage(content="Hello there!")]}
builder = StateGraph(ChatState)
builder.add_node("add_message", add_message)
builder.add_edge(START, "add_message")
builder.add_edge("add_message", END)
graph = builder.compile()
# Create input with a message
initial_state = ChatState(
messages=[HumanMessage(content="Hi")], context="Customer support chat"
)
result = graph.invoke(initial_state)
print(f"Output: {result}")
# Convert back to Pydantic model to see message types
output_model = ChatState(**result)
for i, msg in enumerate(output_model.messages):
print(f"Message {i}: {type(msg).__name__} - {msg.content}")In [13]:
from langchain_core.runnables import RunnableConfig
from langgraph.graph import END, StateGraph, START
from typing_extensions import TypedDict
# 1. Specify config schema
class ConfigSchema(TypedDict):
my_runtime_value: str
# 2. Define a graph that accesses the config in a node
class State(TypedDict):
my_state_value: str
# highlight-next-line
def node(state: State, config: RunnableConfig):
# highlight-next-line
if config["configurable"]["my_runtime_value"] == "a":
return {"my_state_value": 1}
# highlight-next-line
elif config["configurable"]["my_runtime_value"] == "b":
return {"my_state_value": 2}
else:
raise ValueError("Unknown values.")
# highlight-next-line
builder = StateGraph(State, config_schema=ConfigSchema)
builder.add_node(node)
builder.add_edge(START, "node")
builder.add_edge("node", END)
graph = builder.compile()
# 3. Pass in configuration at runtime:
# highlight-next-line
print(graph.invoke({}, {"configurable": {"my_runtime_value": "a"}}))
# highlight-next-line
print(graph.invoke({}, {"configurable": {"my_runtime_value": "b"}})){'my_state_value': 1}
{'my_state_value': 2}
In [ ]:
%%capture --no-stderr
%pip install -U langgraph "langchain[anthropic,openai]"In [1]:
import getpass
import os
def _set_env(var: str):
if not os.environ.get(var):
os.environ[var] = getpass.getpass(f"{var}: ")
_set_env("ANTHROPIC_API_KEY")
_set_env("OPENAI_API_KEY")In [1]:
from langchain.chat_models import init_chat_model
from langchain_core.runnables import RunnableConfig
from langgraph.graph import MessagesState
from langgraph.graph import END, StateGraph, START
from typing_extensions import TypedDict
class ConfigSchema(TypedDict):
model: str
MODELS = {
"anthropic": init_chat_model("anthropic:claude-3-5-haiku-latest"),
"openai": init_chat_model("openai:gpt-4.1-mini"),
}
def call_model(state: MessagesState, config: RunnableConfig):
model = config["configurable"].get("model", "anthropic")
model = MODELS[model]
response = model.invoke(state["messages"])
return {"messages": [response]}
builder = StateGraph(MessagesState, config_schema=ConfigSchema)
builder.add_node("model", call_model)
builder.add_edge(START, "model")
builder.add_edge("model", END)
graph = builder.compile()
# Usage
input_message = {"role": "user", "content": "hi"}
# With no configuration, uses default (Anthropic)
response_1 = graph.invoke({"messages": [input_message]})["messages"][-1]
# Or, can set OpenAI
config = {"configurable": {"model": "openai"}}
response_2 = graph.invoke({"messages": [input_message]}, config=config)["messages"][-1]
print(response_1.response_metadata["model_name"])
print(response_2.response_metadata["model_name"])claude-3-5-haiku-20241022 gpt-4.1-mini-2025-04-14
In [ ]:
%%capture --no-stderr
%pip install -U langgraph "langchain[anthropic,openai]"In [ ]:
import getpass
import os
def _set_env(var: str):
if not os.environ.get(var):
os.environ[var] = getpass.getpass(f"{var}: ")
_set_env("ANTHROPIC_API_KEY")
_set_env("OPENAI_API_KEY")In [1]:
from typing import Optional
from langchain.chat_models import init_chat_model
from langchain_core.messages import SystemMessage
from langchain_core.runnables import RunnableConfig
from langgraph.graph import END, MessagesState, StateGraph, START
from typing_extensions import TypedDict
class ConfigSchema(TypedDict):
model: Optional[str]
system_message: Optional[str]
MODELS = {
"anthropic": init_chat_model("anthropic:claude-3-5-haiku-latest"),
"openai": init_chat_model("openai:gpt-4.1-mini"),
}
def call_model(state: MessagesState, config: RunnableConfig):
model = config["configurable"].get("model", "anthropic")
model = MODELS[model]
messages = state["messages"]
if system_message := config["configurable"].get("system_message"):
messages = [SystemMessage(system_message)] + messages
response = model.invoke(messages)
return {"messages": [response]}
builder = StateGraph(MessagesState, config_schema=ConfigSchema)
builder.add_node("model", call_model)
builder.add_edge(START, "model")
builder.add_edge("model", END)
graph = builder.compile()
# Usage
input_message = {"role": "user", "content": "hi"}
config = {"configurable": {"model": "openai", "system_message": "Respond in Italian."}}
response = graph.invoke({"messages": [input_message]}, config)
for message in response["messages"]:
message.pretty_print()================================[1m Human Message [0m================================= hi ==================================[1m Ai Message [0m================================== Ciao! Come posso aiutarti oggi?
In [ ]:
import sqlite3
from typing_extensions import TypedDict
from langchain.chat_models import init_chat_model
from langgraph.graph import END, MessagesState, StateGraph, START
from langgraph.pregel import RetryPolicy
from langchain_community.utilities import SQLDatabase
from langchain_core.messages import AIMessage
db = SQLDatabase.from_uri("sqlite:///:memory:")
model = init_chat_model("anthropic:claude-3-5-haiku-latest")
def query_database(state: MessagesState):
query_result = db.run("SELECT * FROM Artist LIMIT 10;")
return {"messages": [AIMessage(content=query_result)]}
def call_model(state: MessagesState):
response = model.invoke(state["messages"])
return {"messages": [response]}
# Define a new graph
builder = StateGraph(MessagesState)
builder.add_node(
"query_database",
query_database,
retry_policy=RetryPolicy(retry_on=sqlite3.OperationalError),
)
builder.add_node("model", call_model, retry_policy=RetryPolicy(max_attempts=5))
builder.add_edge(START, "model")
builder.add_edge("model", "query_database")
builder.add_edge("query_database", END)
graph = builder.compile()In [1]:
from typing_extensions import TypedDict
class State(TypedDict):
value_1: str
value_2: intIn [2]:
def step_1(state: State):
return {"value_1": "a"}
def step_2(state: State):
current_value_1 = state["value_1"]
return {"value_1": f"{current_value_1} b"}
def step_3(state: State):
return {"value_2": 10}In [ ]:
from langgraph.graph import START, StateGraph
builder = StateGraph(State)
# Add nodes
builder.add_node(step_1)
builder.add_node(step_2)
builder.add_node(step_3)
# Add edges
builder.add_edge(START, "step_1")
builder.add_edge("step_1", "step_2")
builder.add_edge("step_2", "step_3")In [ ]:
graph = builder.compile()In [5]:
from IPython.display import Image, display
display(Image(graph.get_graph().draw_mermaid_png()))In [6]:
graph.invoke({"value_1": "c"})Out [6]:
{'value_1': 'a b', 'value_2': 10}In [1]:
import operator
from typing import Annotated, Any
from typing_extensions import TypedDict
from langgraph.graph import StateGraph, START, END
class State(TypedDict):
# The operator.add reducer fn makes this append-only
aggregate: Annotated[list, operator.add]
def a(state: State):
print(f'Adding "A" to {state["aggregate"]}')
return {"aggregate": ["A"]}
def b(state: State):
print(f'Adding "B" to {state["aggregate"]}')
return {"aggregate": ["B"]}
def c(state: State):
print(f'Adding "C" to {state["aggregate"]}')
return {"aggregate": ["C"]}
def d(state: State):
print(f'Adding "D" to {state["aggregate"]}')
return {"aggregate": ["D"]}
builder = StateGraph(State)
builder.add_node(a)
builder.add_node(b)
builder.add_node(c)
builder.add_node(d)
builder.add_edge(START, "a")
builder.add_edge("a", "b")
builder.add_edge("a", "c")
builder.add_edge("b", "d")
builder.add_edge("c", "d")
builder.add_edge("d", END)
graph = builder.compile()In [2]:
from IPython.display import Image, display
display(Image(graph.get_graph().draw_mermaid_png()))In [8]:
graph.invoke({"aggregate": []}, {"configurable": {"thread_id": "foo"}})Out [8]:
Adding "A" to [] Adding "B" to ['A'] Adding "C" to ['A'] Adding "D" to ['A', 'B', 'C']
{'aggregate': ['A', 'B', 'C', 'D']}In [26]:
import operator
from typing import Annotated, Any
from typing_extensions import TypedDict
from langgraph.graph import StateGraph, START, END
class State(TypedDict):
# The operator.add reducer fn makes this append-only
aggregate: Annotated[list, operator.add]
def a(state: State):
print(f'Adding "A" to {state["aggregate"]}')
return {"aggregate": ["A"]}
def b(state: State):
print(f'Adding "B" to {state["aggregate"]}')
return {"aggregate": ["B"]}
def b_2(state: State):
print(f'Adding "B_2" to {state["aggregate"]}')
return {"aggregate": ["B_2"]}
def c(state: State):
print(f'Adding "C" to {state["aggregate"]}')
return {"aggregate": ["C"]}
def d(state: State):
print(f'Adding "D" to {state["aggregate"]}')
return {"aggregate": ["D"]}
builder = StateGraph(State)
builder.add_node(a)
builder.add_node(b)
builder.add_node(b_2)
builder.add_node(c)
# highlight-next-line
builder.add_node(d, defer=True)
builder.add_edge(START, "a")
builder.add_edge("a", "b")
builder.add_edge("a", "c")
builder.add_edge("b", "b_2")
builder.add_edge("b_2", "d")
builder.add_edge("c", "d")
builder.add_edge("d", END)
graph = builder.compile()In [2]:
from IPython.display import Image, display
display(Image(graph.get_graph().draw_mermaid_png()))In [3]:
graph.invoke({"aggregate": []})Out [3]:
Adding "A" to [] Adding "B" to ['A'] Adding "C" to ['A'] Adding "B_2" to ['A', 'B', 'C'] Adding "D" to ['A', 'B', 'C', 'B_2']
{'aggregate': ['A', 'B', 'C', 'B_2', 'D']}In [11]:
import operator
from typing import Annotated, Literal, Sequence
from typing_extensions import TypedDict
from langgraph.graph import StateGraph, START, END
class State(TypedDict):
aggregate: Annotated[list, operator.add]
# Add a key to the state. We will set this key to determine
# how we branch.
which: str
def a(state: State):
print(f'Adding "A" to {state["aggregate"]}')
# highlight-next-line
return {"aggregate": ["A"], "which": "c"}
def b(state: State):
print(f'Adding "B" to {state["aggregate"]}')
return {"aggregate": ["B"]}
def c(state: State):
print(f'Adding "C" to {state["aggregate"]}')
return {"aggregate": ["C"]}
builder = StateGraph(State)
builder.add_node(a)
builder.add_node(b)
builder.add_node(c)
builder.add_edge(START, "a")
builder.add_edge("b", END)
builder.add_edge("c", END)
def conditional_edge(state: State) -> Literal["b", "c"]:
# Fill in arbitrary logic here that uses the state
# to determine the next node
return state["which"]
# highlight-next-line
builder.add_conditional_edges("a", conditional_edge)
graph = builder.compile()In [12]:
from IPython.display import Image, display
display(Image(graph.get_graph().draw_mermaid_png()))In [14]:
result = graph.invoke({"aggregate": []})
print(result)Adding "A" to []
Adding "C" to ['A']
{'aggregate': ['A', 'C'], 'which': 'c'}
In [1]:
import operator
from typing import Annotated
from typing_extensions import TypedDict
from langgraph.types import Send
from langgraph.graph import END, StateGraph, START
# This will be the overall state of the main graph.
# It will contain a topic (which we expect the user to provide)
# and then will generate a list of subjects, and then a joke for
# each subject
class OverallState(TypedDict):
topic: str
subjects: list
# Notice here we use the operator.add
# This is because we want combine all the jokes we generate
# from individual nodes back into one list - this is essentially
# the "reduce" part
jokes: Annotated[list, operator.add]
best_selected_joke: str
# This will be the state of the node that we will "map" all
# subjects to in order to generate a joke
class JokeState(TypedDict):
subject: str
# This is the function we will use to generate the subjects of the jokes.
# In general the length of the list generated by this node could vary each run.
def generate_topics(state: OverallState):
# Simulate a LLM.
return {"subjects": ["lions", "elephants", "penguins"]}
# Here we generate a joke, given a subject
def generate_joke(state: JokeState):
# Simulate a LLM.
joke_map = {
"lions": "Why don't lions like fast food? Because they can't catch it!",
"elephants": "Why don't elephants use computers? They're afraid of the mouse!",
"penguins": (
"Why don’t penguins like talking to strangers at parties? "
"Because they find it hard to break the ice."
),
}
return {"jokes": [joke_map[state["subject"]]]}
# Here we define the logic to map out over the generated subjects
# We will use this as an edge in the graph
def continue_to_jokes(state: OverallState):
# We will return a list of `Send` objects
# Each `Send` object consists of the name of a node in the graph
# as well as the state to send to that node
return [Send("generate_joke", {"subject": s}) for s in state["subjects"]]
# Here we will judge the best joke
def best_joke(state: OverallState):
return {"best_selected_joke": "penguins"}
# Construct the graph: here we put everything together to construct our graph
builder = StateGraph(OverallState)
builder.add_node("generate_topics", generate_topics)
builder.add_node("generate_joke", generate_joke)
builder.add_node("best_joke", best_joke)
builder.add_edge(START, "generate_topics")
builder.add_conditional_edges("generate_topics", continue_to_jokes, ["generate_joke"])
builder.add_edge("generate_joke", "best_joke")
builder.add_edge("best_joke", END)
graph = builder.compile()In [2]:
from IPython.display import Image, display
display(Image(graph.get_graph().draw_mermaid_png()))In [3]:
# Call the graph: here we call it to generate a list of jokes
for step in graph.stream({"topic": "animals"}):
print(step){'generate_topics': {'subjects': ['lions', 'elephants', 'penguins']}}
{'generate_joke': {'jokes': ["Why don't lions like fast food? Because they can't catch it!"]}}
{'generate_joke': {'jokes': ["Why don't elephants use computers? They're afraid of the mouse!"]}}
{'generate_joke': {'jokes': ['Why don’t penguins like talking to strangers at parties? Because they find it hard to break the ice.']}}
{'best_joke': {'best_selected_joke': 'penguins'}}
Warning:
Output truncated. This notebook contains too many cells to display efficiently.

