Files
langgraph/langgraph-go/stategraph/state_graph.go
T
2026-03-18 11:41:05 -07:00

330 lines
8.2 KiB
Go

package stategraph
import (
"encoding/json"
"errors"
"fmt"
"slices"
ag "github.com/langchain-ai/langgraph/langgraph-go/advancedgraph"
)
type StateNodeFunc[StateT any] func(ctx *Context, state StateT) (StateT, error)
const (
internalBarrierChannel = "__stategraph_barrier"
internalInterruptChannel = "__stategraph_interrupt"
)
type Context struct {
inner *ag.Context
}
func (c *Context) Interrupt(name string) (any, error) {
if name == "" {
return nil, fmt.Errorf("interrupt name cannot be empty")
}
event, err := c.inner.WaitFor(ag.AnyOf(ag.ChannelCondition{
Channel: internalInterruptChannel,
Min: 1,
}))
if err != nil {
if waitReq, ok := ag.AsErrWaitRequested(err); ok {
return nil, errInterruptRequested{
Name: name,
Condition: waitReq.Condition,
}
}
return nil, err
}
if len(event.Conditions) == 0 || !event.Conditions[0].Met {
return nil, nil
}
values := event.Conditions[0].Values
if len(values) == 0 {
return nil, nil
}
rawValue := values[0]
valueBytes, err := json.Marshal(rawValue)
if err != nil {
return nil, fmt.Errorf("encode interrupt `%s` value: %w", name, err)
}
var payload interruptPayload
if err := json.Unmarshal(valueBytes, &payload); err != nil {
var value any
if err := json.Unmarshal(valueBytes, &value); err != nil {
return nil, fmt.Errorf("decode interrupt `%s` value: %w", name, err)
}
return value, nil
}
if payload.Name != "" && payload.Name != name {
return nil, fmt.Errorf("interrupt name mismatch: expected `%s`, got `%s`", name, payload.Name)
}
if len(payload.Value) == 0 {
return nil, nil
}
var value any
if err := json.Unmarshal(payload.Value, &value); err != nil {
return nil, fmt.Errorf("decode interrupt `%s` payload: %w", name, err)
}
return value, nil
}
type errInterruptRequested struct {
Name string
Condition ag.AnyOfCondition
}
func (e errInterruptRequested) Error() string {
if e.Name == "" {
return "interrupt requested"
}
return fmt.Sprintf("interrupt requested: %s", e.Name)
}
func asErrInterruptRequested(err error) (errInterruptRequested, bool) {
var target errInterruptRequested
if !errors.As(err, &target) {
return target, false
}
return target, true
}
type BasicStateGraph[StateT any] struct {
nodes map[string]StateNodeFunc[StateT]
edges map[string][]string
}
type interruptPayload struct {
Name string `json:"name"`
Value json.RawMessage `json:"value"`
}
func NewBasicStateGraph[StateT any]() *BasicStateGraph[StateT] {
return &BasicStateGraph[StateT]{
nodes: make(map[string]StateNodeFunc[StateT]),
edges: make(map[string][]string),
}
}
func (g *BasicStateGraph[StateT]) AddNode(fn StateNodeFunc[StateT]) string {
name := ag.NodeName(fn)
if _, exists := g.nodes[name]; exists {
panic(fmt.Sprintf("node `%s` already exists", name))
}
g.nodes[name] = fn
return name
}
func (g *BasicStateGraph[StateT]) AddEdge(from StateNodeFunc[StateT], to StateNodeFunc[StateT]) {
fromName := ag.NodeName(from)
toName := ag.NodeName(to)
if _, ok := g.nodes[fromName]; !ok {
panic(fmt.Sprintf("source node `%s` does not exist", fromName))
}
if _, ok := g.nodes[toName]; !ok {
panic(fmt.Sprintf("target node `%s` does not exist", toName))
}
g.edges[fromName] = append(g.edges[fromName], toName)
}
type CompiledBasicStateGraph[StateT any] struct {
inner *ag.CompiledGraph[StateT]
}
type Handler[StateT any] struct {
inner *ag.Handler[StateT]
}
func (h *Handler[StateT]) WaitForResult() (StateT, error) {
return h.inner.WaitForResult()
}
func (h *Handler[StateT]) Resume(name string, value any) error {
if name == "" {
return fmt.Errorf("interrupt name cannot be empty")
}
return h.inner.PublishToChannel(internalInterruptChannel, map[string]any{
"name": name,
"value": value,
})
}
func (g *BasicStateGraph[StateT]) Compile() *CompiledBasicStateGraph[StateT] {
if len(g.nodes) == 0 {
panic("graph has no nodes")
}
levels, err := g.computeSupersteps()
if err != nil {
panic(err)
}
adv := ag.NewAdvancedStateGraph[StateT]()
adv.AddAsyncChannel(internalBarrierChannel)
adv.AddAsyncChannel(internalInterruptChannel)
const finalNodeName = "__stategraph_finish"
finalNode := func(_ *ag.Context, _ any, state StateT) (ag.Command, error) {
return ag.Command{Update: state}, nil
}
adv.AddFinishNodeAs(finalNodeName, finalNode)
for stepIdx, stepNodes := range levels {
for _, nodeName := range stepNodes {
userFn := g.nodes[nodeName]
nextBarrier := fmt.Sprintf("__stategraph_barrier_%d", stepIdx+1)
wrapper := func(ctx *ag.Context, _ any, state StateT) (ag.Command, error) {
updated, err := userFn(&Context{inner: ctx}, state)
if err != nil {
if interruptReq, ok := asErrInterruptRequested(err); ok {
cond := interruptReq.Condition
if len(cond.Conditions) == 0 {
cond = ag.AnyOf(ag.ChannelCondition{
Channel: internalInterruptChannel,
Min: 1,
})
}
return ag.Command{}, ag.ErrWaitRequested{Condition: cond}
}
return ag.Command{}, err
}
if err := ctx.PublishToChannel(internalBarrierChannel, map[string]any{
"step": stepIdx,
}); err != nil {
return ag.Command{}, err
}
return ag.Command{
Update: updated,
Goto: []ag.Send{{Node: nextBarrier}},
}, nil
}
adv.AddNodeAs(fmt.Sprintf("__stategraph_node_%s", nodeName), wrapper)
}
}
lastBarrier := len(levels)
for barrierStep := 0; barrierStep <= lastBarrier; barrierStep++ {
barrierName := fmt.Sprintf("__stategraph_barrier_%d", barrierStep)
nextStep := barrierStep
barrier := func(ctx *ag.Context, _ any, state StateT) (ag.Command, error) {
if nextStep > 0 {
needed := len(levels[nextStep-1])
_, err := ctx.WaitFor(ag.AnyOf(ag.ChannelCondition{
Channel: internalBarrierChannel,
Min: needed,
}))
if err != nil {
return ag.Command{}, err
}
}
if nextStep >= len(levels) {
return ag.Command{
Update: state,
Goto: []ag.Send{{Node: finalNodeName}},
}, nil
}
sends := make([]ag.Send, 0, len(levels[nextStep]))
for _, nodeName := range levels[nextStep] {
sends = append(sends, ag.Send{
Node: fmt.Sprintf("__stategraph_node_%s", nodeName),
})
}
return ag.Command{
Update: state,
Goto: sends,
}, nil
}
if barrierStep == 0 {
adv.AddEntryNodeAs(barrierName, barrier)
} else {
adv.AddNodeAs(barrierName, barrier)
}
}
return &CompiledBasicStateGraph[StateT]{
inner: adv.Compile(),
}
}
func (g *CompiledBasicStateGraph[StateT]) Start(initialState StateT) (*Handler[StateT], error) {
raw, err := g.inner.Start(nil, initialState)
if err != nil {
return nil, err
}
return &Handler[StateT]{inner: raw}, nil
}
func (g *CompiledBasicStateGraph[StateT]) Invoke(initialState StateT) (StateT, error) {
handler, err := g.Start(initialState)
if err != nil {
var zero StateT
return zero, err
}
return handler.WaitForResult()
}
func (g *BasicStateGraph[StateT]) computeSupersteps() ([][]string, error) {
indegree := make(map[string]int, len(g.nodes))
for name := range g.nodes {
indegree[name] = 0
}
for from, tos := range g.edges {
if _, ok := g.nodes[from]; !ok {
return nil, fmt.Errorf("edge source `%s` does not exist", from)
}
for _, to := range tos {
if _, ok := g.nodes[to]; !ok {
return nil, fmt.Errorf("edge target `%s` does not exist", to)
}
indegree[to]++
}
}
queue := make([]string, 0, len(g.nodes))
level := make(map[string]int, len(g.nodes))
for name, deg := range indegree {
if deg == 0 {
queue = append(queue, name)
}
}
if len(queue) == 0 {
return nil, fmt.Errorf("graph has no entry nodes (cycle suspected)")
}
processed := 0
for len(queue) > 0 {
curr := queue[0]
queue = queue[1:]
processed++
currLevel := level[curr]
for _, to := range g.edges[curr] {
if level[to] < currLevel+1 {
level[to] = currLevel + 1
}
indegree[to]--
if indegree[to] == 0 {
queue = append(queue, to)
}
}
}
if processed != len(g.nodes) {
return nil, fmt.Errorf("graph contains a cycle")
}
maxLevel := 0
for _, lv := range level {
if lv > maxLevel {
maxLevel = lv
}
}
levels := make([][]string, maxLevel+1)
for nodeName := range g.nodes {
lv := level[nodeName]
levels[lv] = append(levels[lv], nodeName)
}
for i := range levels {
slices.Sort(levels[i])
}
return levels, nil
}