Files
langgraph/langgraph-go/advancedgraph/state_graph.go
T
2026-03-13 23:31:52 -07:00

246 lines
6.3 KiB
Go

package advancedgraph
import (
"fmt"
"slices"
"sync"
)
type StateNodeFunc[StateT any] func(ctx *Context, state StateT) (StateT, error)
type BasicStateGraph[StateT any] struct {
nodes map[string]StateNodeFunc[StateT]
edges map[string][]string
interruptChannel string
interruptSteps map[int]struct{}
}
func NewBasicStateGraph[StateT any]() *BasicStateGraph[StateT] {
return &BasicStateGraph[StateT]{
nodes: make(map[string]StateNodeFunc[StateT]),
edges: make(map[string][]string),
interruptSteps: make(map[int]struct{}),
}
}
func (g *BasicStateGraph[StateT]) AddNode(name string, fn StateNodeFunc[StateT]) {
if name == "" {
panic("node name cannot be empty")
}
if _, exists := g.nodes[name]; exists {
panic(fmt.Sprintf("node `%s` already exists", name))
}
g.nodes[name] = fn
}
func (g *BasicStateGraph[StateT]) AddEdge(from string, to string) {
if _, ok := g.nodes[from]; !ok {
panic(fmt.Sprintf("source node `%s` does not exist", from))
}
if _, ok := g.nodes[to]; !ok {
panic(fmt.Sprintf("target node `%s` does not exist", to))
}
g.edges[from] = append(g.edges[from], to)
}
// EnableInterruptOnSuperstep enables pause/resume before dispatching a superstep.
// superstep=1 means "after first superstep has completed, before second starts".
func (g *BasicStateGraph[StateT]) EnableInterruptOnSuperstep(superstep int, channel string) {
if superstep <= 0 {
panic("interrupt superstep must be >= 1")
}
if channel == "" {
panic("interrupt channel cannot be empty")
}
if g.interruptChannel != "" && g.interruptChannel != channel {
panic("all interrupts must use the same channel")
}
g.interruptChannel = channel
g.interruptSteps[superstep] = struct{}{}
}
type CompiledBasicStateGraph[StateT any] struct {
inner *CompiledGraph[StateT]
}
func (g *BasicStateGraph[StateT]) Compile() *CompiledBasicStateGraph[StateT] {
if len(g.nodes) == 0 {
panic("graph has no nodes")
}
levels, err := g.computeSupersteps()
if err != nil {
panic(err)
}
adv := NewAdvancedStateGraph[StateT]()
const finalNodeName = "__stategraph_finish"
finalNode := func(_ *Context, _ any, state StateT) (Command, error) {
return Command{Update: state}, nil
}
adv.AddFinishNodeAs(finalNodeName, finalNode)
if g.interruptChannel != "" {
adv.AddAsyncChannel(g.interruptChannel)
}
for stepIdx, stepNodes := range levels {
for _, nodeName := range stepNodes {
userFn := g.nodes[nodeName]
nextBarrier := fmt.Sprintf("__stategraph_barrier_%d", stepIdx+1)
wrapper := func(ctx *Context, _ any, state StateT) (Command, error) {
updated, err := userFn(ctx, state)
if err != nil {
return Command{}, err
}
return Command{
Update: updated,
Goto: []Send{{Node: nextBarrier}},
}, nil
}
adv.AddNodeAs(fmt.Sprintf("__stategraph_node_%s", nodeName), wrapper)
}
}
type barrierCounter struct {
mu sync.Mutex
counts map[*RustEngine]int
}
counters := make(map[int]*barrierCounter)
for barrierStep := 1; barrierStep <= len(levels); barrierStep++ {
counters[barrierStep] = &barrierCounter{
counts: make(map[*RustEngine]int),
}
}
lastBarrier := len(levels)
for barrierStep := 0; barrierStep <= lastBarrier; barrierStep++ {
barrierName := fmt.Sprintf("__stategraph_barrier_%d", barrierStep)
nextStep := barrierStep
barrier := func(ctx *Context, _ any, state StateT) (Command, error) {
if nextStep > 0 {
counter := counters[nextStep]
counter.mu.Lock()
counter.counts[ctx.engine]++
current := counter.counts[ctx.engine]
needed := len(levels[nextStep-1])
if current < needed {
counter.mu.Unlock()
return Command{Update: state}, nil
}
delete(counter.counts, ctx.engine)
counter.mu.Unlock()
}
if _, needsInterrupt := g.interruptSteps[nextStep]; needsInterrupt {
cond := AnyOf(ChannelCondition{Channel: g.interruptChannel, N: 1})
if _, err := ctx.WaitFor(cond); err != nil {
return Command{}, err
}
}
if nextStep >= len(levels) {
return Command{
Update: state,
Goto: []Send{{Node: finalNodeName}},
}, nil
}
sends := make([]Send, 0, len(levels[nextStep]))
for _, nodeName := range levels[nextStep] {
sends = append(sends, Send{
Node: fmt.Sprintf("__stategraph_node_%s", nodeName),
})
}
return Command{
Update: state,
Goto: sends,
}, nil
}
if barrierStep == 0 {
adv.AddEntryNodeAs(barrierName, barrier)
} else {
adv.AddNodeAs(barrierName, barrier)
}
}
return &CompiledBasicStateGraph[StateT]{
inner: adv.Compile(),
}
}
func (g *CompiledBasicStateGraph[StateT]) Start(initialState StateT) (*Handler[StateT], error) {
return g.inner.Start(nil, initialState)
}
func (g *CompiledBasicStateGraph[StateT]) Invoke(initialState StateT) (StateT, error) {
handler, err := g.Start(initialState)
if err != nil {
var zero StateT
return zero, err
}
return handler.WaitForResult()
}
func (g *BasicStateGraph[StateT]) computeSupersteps() ([][]string, error) {
indegree := make(map[string]int, len(g.nodes))
for name := range g.nodes {
indegree[name] = 0
}
for from, tos := range g.edges {
if _, ok := g.nodes[from]; !ok {
return nil, fmt.Errorf("edge source `%s` does not exist", from)
}
for _, to := range tos {
if _, ok := g.nodes[to]; !ok {
return nil, fmt.Errorf("edge target `%s` does not exist", to)
}
indegree[to]++
}
}
queue := make([]string, 0, len(g.nodes))
level := make(map[string]int, len(g.nodes))
for name, deg := range indegree {
if deg == 0 {
queue = append(queue, name)
}
}
if len(queue) == 0 {
return nil, fmt.Errorf("graph has no entry nodes (cycle suspected)")
}
processed := 0
for len(queue) > 0 {
curr := queue[0]
queue = queue[1:]
processed++
currLevel := level[curr]
for _, to := range g.edges[curr] {
if level[to] < currLevel+1 {
level[to] = currLevel + 1
}
indegree[to]--
if indegree[to] == 0 {
queue = append(queue, to)
}
}
}
if processed != len(g.nodes) {
return nil, fmt.Errorf("graph contains a cycle")
}
maxLevel := 0
for _, lv := range level {
if lv > maxLevel {
maxLevel = lv
}
}
levels := make([][]string, maxLevel+1)
for nodeName := range g.nodes {
lv := level[nodeName]
levels[lv] = append(levels[lv], nodeName)
}
for i := range levels {
slices.Sort(levels[i])
}
return levels, nil
}