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## Summary
Adds per-node `timeout` support to async StateGraph/Pregel nodes and to
the functional API (`@task` / `@entrypoint`). A timeout caps how long a
single node attempt may run, either as a hard wall-clock budget
(`run_timeout`), or as an idle window that resets on observable progress
(`idle_timeout`), or both. When exceeded, LangGraph raises
`NodeTimeoutError`, clears writes from the failed attempt, and lets the
existing retry policy decide whether to retry.
## Public API
A single `timeout=` kwarg on `add_node`, `@task`, `@entrypoint`, and
`NodeBuilder.set_timeout`. Pass a number/`timedelta` for the simple case
(treated as a hard wall-clock cap), or a `TimeoutPolicy` (in
`langgraph.types`) for finer control:
```python
from datetime import timedelta
from langgraph.types import TimeoutPolicy
# simple: hard wall-clock cap on each attempt
builder.add_node("call_model", call_model, timeout=60)
builder.add_node("call_model", call_model, timeout=timedelta(minutes=2))
# full control
builder.add_node(
"call_model",
call_model,
timeout=TimeoutPolicy(
run_timeout=120, # hard wall-clock cap in seconds, never refreshed
idle_timeout=30, # cap on time without observable progress, units in seconds
refresh_on="auto", # "auto" | "heartbeat"
),
)
```
- `run_timeout`: hard wall-clock cap on a single attempt; never
refreshed.
- `idle_timeout`: progress-resetting cap. Refreshed by writes, stream
output, yielded async stream chunks, child-task scheduling, runtime
stream-writer calls, and any LangChain callback event from descendants
of the node's run. `runtime.heartbeat()` is a manual signal for work
that doesn't naturally emit any of these.
- `refresh_on="heartbeat"` narrows the refresh source to explicit
`runtime.heartbeat()` only — useful when you want a strict idle
definition that isn't reset by chatty subordinates.
For long-running async work that doesn't naturally emit progress:
```python
async def call_model(state: State, runtime: Runtime) -> State:
while still_working:
...
runtime.heartbeat()
return {"messages": [response]}
```
`NodeTimeoutError` subclasses `TimeoutError` and carries `node`,
`timeout`, `run_timeout`, `idle_timeout`, `elapsed`, and `kind` (`"run"`
or `"idle"`). If the node's `retry_policy` permits `TimeoutError` it'll
retry; the timer resets per attempt.
## Why async-only
Sync Python code cannot be safely cancelled in-process, so timeouts only
apply to async nodes/tasks. Sync nodes with a `timeout` are rejected at
compile time (covers direct nodes, wrapped runnables, sequences, and
`RunnableParallel` branches); `run_with_retry` rejects them at runtime
as a safety net.
## What gets cancelled and what doesn't
When a watchdog fires:
1. The attempt scope is closed under a lock so any in-flight
`CONFIG_KEY_SEND` / stream / child-task scheduling that races with the
timeout is dropped atomically.
2. Buffered `task.writes` are cleared so pre-timeout writes from the
failed attempt don't leak into the checkpoint after a retry succeeds.
3. The background `asyncio.Task` is cancelled; its eventual exception is
drained via a done-callback so asyncio doesn't log it.
Only the watchdog's own `TimeoutError` converts to `NodeTimeoutError`,
so user-raised `asyncio.TimeoutError`, built-in `TimeoutError`, and
`NodeTimeoutError` from a child node continue to propagate unchanged.
Child tasks already scheduled before the timeout fired still complete —
they aren't part of the cancelled task's structured cancellation
surface. This is intentional and tested.
## External-watchdog hook
WARNING: THIS API IS IN ALPHA AND SUBJECT TO CHANGE.
`CONFIG_KEY_TIMED_ATTEMPT_OBSERVER` is a per-config callback that
receives lifecycle events for each timed attempt:
- `start` — fired before the proc runs, with `task_id`, `task_name`,
`attempt`, `run_id`, `thread_id`, `checkpoint_ns`, `started_at`, and the
configured `run_timeout_secs` / `idle_timeout_secs` / `refresh_on`.
- `progress` — fired on each progress signal that resets the idle clock,
rate-limited to ~4 events per `idle_timeout` window so token-rate
callbacks don't flood the observer. Carries the same context plus
`progress_at`.
- `finish` — fired with `finished_at`, `status` (`"success"`/`"error"`),
`error_type`, `error_message`. `ParentCommand` and `GraphBubbleUp` are
treated as control flow, not errors.
This lets an orchestrating process listen to `start` + rolling
`progress` to compute its own kill deadline (`progress_at +
idle_timeout_secs`) and hard-kill a worker process if the in-process
cancellation deadlocks. Observer callbacks run in whatever thread fires
them, and any exception they raise is logged and swallowed.
## Implementation Notes
`runtime.heartbeat()` updates the progress timestamp without taking the
guarded write lock. This avoids lock overhead on high-frequency
callback/token paths and accepts a small timestamp race window, which is
negligible for expected coarse idle-timeout configurations.
## Testing
Covers timeout retry behavior, user-raised timeout propagation,
stale-write suppression, stream / callback / heartbeat progress resets,
sync-node rejection, `RunnableParallel` branch validation,
`StateGraph.add_node` behavior, lower-level Pregel behavior, observer
start/progress/finish events, and functional API compatibility.
---------
Co-authored-by: Will Fu-Hinthorn <will@langchain.dev>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>