# Mobile apps — technical architecture & onboarding The Messages mobile apps (iOS + Android) are **the existing web frontend wrapped in a [Capacitor](https://capacitorjs.com/) native shell**. There is no second codebase: the same React/Vite bundle that serves `localhost:8900` runs inside a `WKWebView` (iOS) / Android `WebView`, and a thin native layer supplies what a browser cannot — a shared-cookie login, a native HTTP stack, file sharing and over-the-air bundle updates. This document is the onboarding reference for developers who need to work on the apps: the architecture, where the code lives, and the prerequisites to build and run on each platform. > This is the production-facing companion to [`mobile-poc.md`](./mobile-poc.md), > which records how the architecture was **validated** (smoke tests, cross-app > SSO re-testing, negative controls). Read this file first; reach for the POC doc > when you need the validation procedures. ## Why Capacitor (and not React Native) The whole product value — rendering arbitrary email HTML safely — depends on an `iframe` with `srcDoc` + `sandbox` + CSP. A previous React Native attempt broke on exactly that. Capacitor keeps a real browser engine in the app, so the web frontend renders identically to the desktop, and **one team maintains one UI**. The cost is a set of WebView limitations the native layer must paper over (session cookies, downloads, deep-link auth) — that layer is the interesting part of this codebase and the rest of this doc. ## Architecture at a glance ``` ┌─────────────────────────────────────────── native shell (iOS / Android) ──┐ │ │ │ ┌──────────────────────── WebView ───────────────────────┐ │ │ │ the web bundle (dist/) — React / TanStack / BlockNote │ │ │ │ │ │ │ │ window.fetch ──────────┐ (patched by CapacitorHttp) │ │ │ └─────────────────────────┼───────────────────────────────┘ │ │ ▼ │ │ ┌──────────────── native bridge (Capacitor plugins) ─────────────────┐ │ │ │ CapacitorHttp → native HTTP stack, native cookie jar │ │ │ │ WebAuthSession → ASWebAuthenticationSession (iOS, app-local) │ │ │ │ Browser → Chrome Custom Tabs (Android) │ │ │ │ Filesystem/Share→ downloads to OS share sheet │ │ │ │ CapacitorUpdater→ OTA bundle download / swap │ │ │ └────────────────────────────────────────────────────────────────────┘ │ └────────────────────────────────────────────────────────────────────────────┘ │ HTTPS (prod) / cleartext localhost (dev) │ system browser ▼ ▼ Django backend (confidential OIDC client) Identity provider /api/v1.0/… ProConnect (prod) / Keycloak (dev) ``` Four concerns make the shell more than a browser: 1. **Networking & session** — `window.fetch` is routed through the native HTTP layer so cookies live in the native jar, not the WebView. 2. **Authentication** — the OIDC flow runs in the *system browser*, never the WebView, which is what enables cross-app SSO across all La Suite apps. 3. **File I/O** — downloads and shares go through native plugins because an `` escapes the WebView and loses the session. 4. **OTA updates** — the JS bundle can be replaced without a store release. Each is detailed below. ## Authentication architecture This is the load-bearing design decision. **The user who logs in on one La Suite app (mail, calendar, …) must not re-enter credentials on the others.** The OIDC flow runs in the **system browser** — `ASWebAuthenticationSession` on iOS, Chrome Custom Tabs on Android — following RFC 8252. The system browser shares its cookie jar across apps, so the IdP session cookie (ProConnect in production, Keycloak in development) provides the cross-app SSO: the second app's login completes silently. The backend stays the **confidential OIDC client** (`django-lasuite`). The IdP only ever sees the ordinary web flow with the backend's HTTPS callback, so **no IdP-side configuration is needed for mobile**. The Django session is then handed to the app through a one-time token, bound to the app by PKCE: ``` App System browser Backend IdP │ openAuthSession() │ │ │ │──────────────────────────────▶│ GET /api/v1.0/authenticate/ │ │ │ (+ mobile_scheme, │────────────────────────────▶│ 302 authorize │ │ code_challenge=S256) │─────────────────────────────┼───────────────────▶│ │ │ login form (or silent SSO redirect) │ │ │ GET /api/v1.0/callback/ │◀───────────────────│ │ stmessages://auth?token=… │◀────────────────────────────│ session + one-time │ │◀──────────────────────────────│ │ token (60 s TTL) │ │ POST /api/v1.0/mobile/auth/exchange/ {token, code_verifier}│ │ │────────────────────────────────────────────────────────────▶│ │ │◀── Set-Cookie sessionid + csrftoken, body {csrf_token} ─────│ │ ``` Step by step: 1. **App starts the flow.** `nativeLogin()` generates a PKCE verifier (`generateCodeVerifier`), computes its S256 challenge, and opens `/api/v1.0/authenticate/?mobile_scheme=stmessages&code_challenge=…` in the system browser. 2. **Backend flags the session.** `OIDCAuthenticationRequestView` checks the scheme against `MOBILE_AUTH_CALLBACK_SCHEMES` (rejects unknown schemes) and stashes `{scheme, code_challenge, state, created_at}` in the Django session. The `state` is the one generated for this OIDC round-trip: the callback only consumes the flag when its own state matches, and a flag older than 10 min is ignored, so an abandoned or overlapping mobile attempt can't hijack a web flow running in the same browser (same binding for the mobile logout). 3. **IdP authenticates** — interactively the first time, silently afterwards (see *Cross-app SSO conditions* below). 4. **Callback mints a one-time token.** `OIDCAuthenticationCallbackView` caches `{session_key, code_challenge}` under `mobile-auth-token:` with a `MOBILE_AUTH_TOKEN_TTL` (60 s) timeout and hands the browser back to `stmessages://auth?token=…` — through a small **hand-off page** (auto-redirect + "open the app" button), not a plain 302 to the scheme. The direct redirect gets blocked by the **CSP of the IdP login page**: Chrome enforces its `form-action` on the whole redirect chain of the credential form submission, and `*` only matches network schemes, so the final custom-scheme hop violates it and the sheet stays stuck on the IdP. ProConnect sends such a CSP; the dev Keycloak does not, which hides the bug in dev. Ending the chain on a 200 page satisfies the policy, and the deep link then leaves from our own page. iOS is indifferent — `ASWebAuthenticationSession` intercepts the scheme navigation either way — and the logout keeps its direct scheme redirects: its round-trip involves no form submission, so no `form-action` ever applies. 5. **App exchanges the token.** `MobileSessionExchangeView` (anonymous, single use) deletes the cache key *before* verifying it (a failed attempt can't be retried), checks `S256(code_verifier) == code_challenge` with `secrets.compare_digest`, rehydrates the session, and emits the `Set-Cookie: sessionid` header plus a `csrf_token` in the body. The token is a bearer secret for ~60 s; **PKCE is what makes a stolen deep link useless** (the attacker lacks the verifier), which matters because custom URL schemes can be claimed by other apps. The `stmessages` return scheme must be registered natively on **both** platforms (source of truth: `AUTH_CALLBACK_SCHEME` in `auth.ts`): an `intent-filter` in `AndroidManifest.xml`, and `CFBundleURLTypes` in the iOS `Info.plist` — the latter is required because `ASWebAuthenticationSession` runs with `prefersEphemeralWebBrowserSession = false` (needed to share the IdP cookie), and in that mode iOS only delivers the callback for an app-registered scheme. Both are independent of `MOBILE_APP_ID`. ### Cross-app SSO conditions (both bit us during the POC) - **Requested ACR must be satisfiable.** The backend sends `OIDC_AUTH_REQUEST_EXTRA_PARAMS={"acr_values": "eidas1"}` (required by ProConnect). The IdP only skips the form if its existing session already meets that Level of Assurance. The dev Keycloak realm therefore **maps `eidas1`** (`acr.loa.map` on the `messages` client in `src/keycloak/realm.json`); with an empty map Keycloak forces re-authentication on every flow and silently breaks cross-app SSO. Do not remove that mapping. - **The IdP session cookie must be persistent on iOS.** `ASWebAuthenticationSession` only shares Safari's *persistent* cookies; the Keycloak identity cookie is a session cookie unless "Remember me" is ticked. > **False positive to avoid:** visiting `localhost:8900` may "log in silently" > simply because the Django session cookie is still valid — that never hits > `/authorize` and does **not** prove IdP SSO. Always exercise the mobile flow. ### Logout ends the session everywhere (Django **and** IdP) `nativeLogout()` runs the RP-initiated logout (`/api/v1.0/logout/` with `mobile_scheme`) in the system browser, which holds both the Django session cookie handed over at login and the IdP SSO cookie: the round-trip terminates both and ends on a `scheme://logout` deep link that closes the sheet. Keeping the IdP session alive is not an option — it silently signs the same identity back in on the next login and ProConnect ignores `prompt=login`, so tearing it down is the only way to let the user switch accounts. The app then POSTs to `/api/v1.0/mobile/auth/logout/` as a safety net (the browser round-trip only ends the app-side session when the browser still holds the same session cookie), clears the native cookies and the cached CSRF token. By design this also ends the SSO session shared with other La Suite apps. ## Networking & session `CapacitorHttp` (enabled in `capacitor.config.ts`) patches `window.fetch` so every API call goes through the **native HTTP stack**, and the session cookies live in the **native cookie jar**: - No `SameSite` / ITP restriction, no WebView CORS. - The plain-HTTP dev backend works (`server.cleartext` on Android — gated by `MOBILE_ALLOW_CLEARTEXT_FOR_DEV`, set in `frontend.defaults` — and `NSAllowsLocalNetworking` on iOS; both dev-only). The trade-off is that the WebView can no longer read the `csrftoken` cookie from `document.cookie`. So the CSRF token is delivered out-of-band by the session exchange and cached in `localStorage`: - `csrf.ts` stores/reads it under `messages_native-csrf-token`. - `getCSRFToken()` (`src/features/api/utils.ts`) returns the native token on native platforms and the web token otherwise; `getHeaders()` echoes it as `X-CSRFToken`. This works with the backend's `CSRF_USE_SESSIONS` (the secret lives in the session, replayed by the native cookie jar). **Downloads** can't use ``: on native it escapes the WebView into the system browser, which has no session and gets a 401. `nativeDownloadFile()` fetches the bytes through `CapacitorHttp` (carrying the session), writes them to `Directory.Cache` and hands them to the OS share sheet. Used by the thread-view attachment components. ## OTA (over-the-air) updates The JS bundle can be replaced without a store release, driven entirely from JS against a **public S3 bucket — no Capgo server** (`autoUpdate: false`; the `@capgo/capacitor-updater` plugin is used only for its native download/set/reload primitives). Because the bucket is world-readable, every bundle is **encrypted and signed** (Capgo v2, RSA+AES) with a per-instance key: the public half is baked into the app at `cap sync` time (`capacitor.config.ts`, `publicKey` ← `MOBILE_OTA_SIGNING_PUBLIC_KEY_B64`), the private half signs at publish time (`MOBILE_OTA_SIGNING_PRIVATE_KEY_B64`, CI-only). A substituted zip therefore fails native verification instead of running arbitrary code. The key is mandatory as soon as OTA is on: `ota.ts` refuses to apply a manifest when the build embeds no `MOBILE_OTA_SIGNING_PUBLIC_KEY_B64` (and `cap sync` still fails when the deprecated baked `NEXT_PUBLIC_MOBILE_OTA_MANIFEST_URL` is set without it), so an OTA-enabled app can never apply an unverified bundle. - **Publish** (`make ota-publish [VERSION=x] [CHANNEL=x]`, i.e. the frontend node script `src/frontend/scripts/publish-ota.mjs` — no Django involved): `capgo bundle zip` `dist/` (with `index.html` at the zip root), `capgo bundle encrypt` it (→ encrypted zip + encrypted `checksum` + `ivSessionKey`), upload the *encrypted* zip to `channels//bundles/.zip`, and write `channels//manifest.json` = `{version, url, checksum, sessionKey}` (the last two feed native verification). Publishing also refuses a version that does not order above the channel's current manifest (mirror of the client-side downgrade guard, see *Bundle versioning*; `--force` overrides). - **Consume** (`src/features/native/ota.ts`, called at startup): `notifyOtaAppReady()` first (confirms the running bundle booted, so a broken update auto-rolls-back on next launch), then `checkAndApplyOtaUpdate()` polls the manifest URL served by the backend `MOBILE_OTA_MANIFEST_URL` setting (`/config` endpoint, resolved in `bootstrap.tsx`) and applies the advertised bundle **only if it is genuinely newer** — it must differ from `CapacitorUpdater.current()`, carry a *strictly greater* version count (see *Bundle versioning*), and not be recorded as a prior failed boot (see *Rollback*). It then downloads (passing `checksum` + `sessionKey`, verified against the baked-in public key) and `set()`s it, which reloads the WebView. OTA replaces the *web* bundle only. Anything native (a new Capacitor plugin, a permission, the Swift/Gradle side) still requires a store release. ### Release channels The bucket hosts one **self-contained folder per channel** — `channels//manifest.json` plus its `bundles/` — and each app follows exactly one channel: the channel segment lives in the `MOBILE_OTA_MANIFEST_URL` served by the backend the app talks to (`/config` endpoint). The deploy pipeline publishes to `staging` and `prod`; local development uses `dev` (commented default in `deploy/env/backend.defaults`), so experiments never look like a release. **A bundle is never copied or promoted across channels.** The `NEXT_PUBLIC_*` vars (API origin, …) are inlined into the web bundle at build time, so a staging build *is not* a prod build pointed elsewhere — it is a different artifact targeting the staging backend, whose `/config` in turn pins the staging channel. Releasing to prod means rebuilding with the prod env and publishing to the prod channel. Keeping the zips under their channel also prevents two channels publishing the same commit (same `-` id) from overwriting each other's bundle. The publish target comes from `MOBILE_OTA_CHANNEL` (or `--channel` / `make ota-publish CHANNEL=…`), and must match the channel the apps follow through the backend `MOBILE_OTA_MANIFEST_URL`: publishing a bundle built for another environment would strand the fleet on that other backend's config. ### Generating the signing key pair Each deployment generates its **own** RSA-2048 pair once (the two halves must stay a matched set — the app rejects any bundle it can't verify): ```bash make mobile-ota-keygen ``` It prints the two values ready to paste into an env file / CI secret store (the guidance goes to stderr, so stdout stays a clean pair): ``` MOBILE_OTA_SIGNING_PUBLIC_KEY_B64=… # baked into the app build env (capacitor.config.ts) MOBILE_OTA_SIGNING_PRIVATE_KEY_B64=… # publish-time secret — CI only, never commit ``` Both are single-line base64 PEMs (PKCS1 — the format `capgo bundle encrypt` expects) so they survive Docker `env_file` and CI secret stores. The **public half** goes into the app build env; the **private half signs bundles at publish time and must stay a CI secret**. Rotating the pair requires shipping a new store build (the public key is baked in), so treat it as long-lived. ### Bundle versioning The manifest `version` (and the `channels//bundles/.zip` key) is a **hybrid id**, `-` — e.g. `1234-a1b2c3d`: - `` = `git rev-list --count HEAD`, a **monotonic** commit count that orders releases; - `` = `git rev-parse --short HEAD`, tracing the exact source commit. The Makefile derives it once as `MOBILE_OTA_BUILD_ID`; `make ota-publish` uses it as the default `VERSION` (override with `VERSION=…` to pin a release). The `version` field is a free-form string — Capgo treats it as a *"version code/name"* and does **not** require semver — so a commit-based id is fine. We use `-` (not the semver `+` build-metadata separator) to keep the id safe in the bundle URL/S3 key. The count drives **ordering, and the client enforces it**: `checkAndApplyOtaUpdate()` applies a manifest only when its count is *strictly greater* than the running bundle's, so **republishing an older build cannot downgrade the fleet** (an accidental old publish or a replayed old bundle is refused). A bare SHA would carry no such order. Ids without the numeric prefix — the literal `"builtin"`, or a manually pinned non-hybrid version — can't be ordered and fall back to a plain inequality check. Because the count comes from `git rev-list --count HEAD`, it is only monotonic **along a single line of history**: always publish OTA from the release branch, or two diverging branches can mint colliding counts. **Builtin stamping.** `make mobile-build` passes `MOBILE_OTA_BUILD_ID` to `cap sync`, which stamps it as the store build's builtin bundle version (`CapacitorUpdater.version` in `capacitor.config.ts`). Without it the builtin reports the literal `"builtin"`, so the first launch after a store install always re-downloads. With it, a first launch whose manifest points at the **same** commit skips the download; a **newer** manifest still updates — the normal case, since OTA runs ahead of the store. ### Rollback There are two kinds, plus a per-device safety net: - **Automatic (a bundle that fails to boot).** If the new bundle never calls `notifyAppReady()` (crash / white screen), the plugin reverts to the last good bundle — the builtin if there is none — on the next launch and records the version as its *last failed update*. `checkAndApplyOtaUpdate()` mirrors that record (which self-clears on read) into WebView storage and refuses to re-apply the version, so a broken publish can't trap the app in a download → crash → revert → re-download loop. The record is boot-specific: a transient download failure does not blacklist the version, it is simply retried on the next check. - **Deliberate (a bundle that boots but is bad).** You **cannot** point the manifest back at the older, lower-count bundle — the downgrade guard refuses it. Roll *forward* instead: `git revert` the bad commit(s) and `make ota-publish`. The revert has a **higher** count, so it passes the guard and the fleet converges onto the (restored) good code with a clean git trail. Escape hatch if you can't revert: `make ota-publish VERSION=-` from the old build — but that breaks the count↔commit invariant, so prefer the revert. - **Per-device safety net.** `CapacitorUpdater.reset()` returns a single device to the builtin (store) bundle, which is always bootable. Not fleet-wide; useful to wire onto a support/debug action. **Never prune old bundles from the bucket** — the plugin's fallback and any revert build may still reference them. ## Codebase map | Concern | Location | | --- | --- | | Capacitor config (appId via `MOBILE_APP_ID`, plugins, HTTP, SystemBars, OTA signing key) | `src/frontend/capacitor.config.ts` | | Platform detection | `src/frontend/src/features/native/platform.ts` | | PKCE helpers | `src/frontend/src/features/native/pkce.ts` | | System-browser session | `src/frontend/src/features/native/auth-session.ts` | | Native login / logout | `src/frontend/src/features/native/auth.ts` | | Native CSRF token store | `src/frontend/src/features/native/csrf.ts` | | Native download → share | `src/frontend/src/features/native/download.ts` | | Native push client (enable / on-launch refresh / tap deep-link) | `src/frontend/src/features/native/push.ts` | | Push opt-in marker + token-hash contract (shared web/native) | `src/frontend/src/features/push/shared.ts` | | OTA client | `src/frontend/src/features/native/ota.ts` | | Startup wiring (OTA, `native` html class) | `src/frontend/src/main.tsx` | | CSRF / API origin wiring | `src/frontend/src/features/api/utils.ts` | | Login/logout routing | `src/frontend/src/features/auth/index.tsx` | | iOS ASWebAuthenticationSession plugin | `src/frontend/ios/App/App/WebAuthSessionPlugin.swift` | | iOS plugin registration | `src/frontend/ios/App/App/MainViewController.swift` | | iOS push entitlement + APNs bridge + banner strings | `src/frontend/ios/App/App/App.entitlements`, `AppDelegate.swift`, `{en,fr}.lproj/Localizable.strings` | | Android push banner strings (FCM loc-keys) | `src/frontend/android/app/src/main/res/values{,-fr}/strings.xml` | | SSO invariants tripwire (CI guard on the native declarations) | `src/frontend/src/features/native/sso-invariants.test.ts` | | Android project | `src/frontend/android/` | | Backend mobile-aware OIDC views | `src/backend/core/authentication/views.py` | | Backend token → session exchange & mobile logout | `src/backend/core/api/viewsets/mobile_auth.py` | | OTA publish scripts | `src/frontend/scripts/publish-ota.mjs`, `create-ota-bucket.mjs`, `ota-lib.mjs` | **Native/web branching contract:** the single source of truth is `isNativePlatform()`. `main.tsx` also tags `` so stylesheets can opt into mobile-only chrome without every component re-deriving the platform. ## Prerequisites ### Common (all developers) - The **dev stack** running: `make bootstrap` once, then `make start` (or `make start-minimal`). Backend on `:8901`, Keycloak on `:8902`, object storage on `:8906`. - **No host Node toolchain is required**: the web bundle is built inside the `frontend-mobile` container — see *Build & run workflow*. The host only needs the native toolchains below. If you do run `npm` on the host anyway, it must be **Node 22** (`>=22 <23`): any other version corrupts the lockfile and breaks the container build. - Backend settings must allowlist the scheme: `MOBILE_AUTH_CALLBACK_SCHEMES=["stmessages"]` (empty list = mobile login disabled). See [env.md](./env.md). ### Android If you have never set up an Android toolchain, follow [Capacitor's environment setup guide](https://capacitorjs.com/docs/getting-started/environment-setup#android-requirements) end-to-end first; the list below is what this project specifically needs. - **Android Studio** (latest stable) with the Android SDK — [install guide](https://developer.android.com/studio/install). - **SDK levels**: `compileSdk 36` / `targetSdk 36`, `minSdk 24`. Install SDK 36 + build-tools via the [SDK Manager](https://developer.android.com/studio/intro/update#sdk-manager). - **JDK 17+** (bundled with recent Android Studio). - **[`adb`](https://developer.android.com/tools/adb)** on the `PATH` (host), for install + port forwarding. Heads-up: the `adb reverse` tunnel to the dev stack is dropped on **every emulator reboot** — rerun `make mobile-android-reverse` (details under *Build & run workflow*). - An **[emulator image](https://developer.android.com/studio/run/managing-avds) with Play services** (Google Play / Google APIs). Chrome Custom Tabs needs it; a bare AOSP image falls back to an isolated-cookie WebView and **breaks cross-app SSO** (a common false negative). A physical device always ships Chrome, so it can't hit this. ### iOS If you have never set up an iOS toolchain, follow [Capacitor's environment setup guide](https://capacitorjs.com/docs/getting-started/environment-setup#ios-requirements) end-to-end first; the list below is what this project specifically needs. - A **Mac** — non-negotiable for iOS builds. - **[Xcode](https://developer.apple.com/xcode/) 16+** with the iOS 16+ SDK. Deployment target is **iOS 15**. - Dependencies are managed by **Swift Package Manager** (pinned in `ios/App/CapApp-SPM/Package.swift`) — **no CocoaPods / Podfile**. Xcode resolves the packages on first open. - For a physical device: an Apple developer account and a signing team configured in Xcode — see [running your app on a device](https://developer.apple.com/documentation/xcode/running-your-app-in-simulator-or-on-a-device). ## Build & run workflow The web bundle is built **in a container** (`frontend-mobile`) so the `NEXT_PUBLIC_*` vars from `deploy/env/frontend.{defaults,local}` are inlined at build time (Vite `envPrefix: 'NEXT_PUBLIC_'`). Building on the host with a bare `npm run build` would inline none of them. The native compile, IDE, `adb` and Xcode steps run on the **host**. > **Always run `make mobile-build` after a fresh checkout.** `cap sync` (not a > bare copy) also regenerates the gitignored > `capacitor-cordova-android-plugins/` scaffolding that Gradle needs. | Command | What it does | | --- | --- | | `make mobile-build` | web build (container) + `cap sync` into `ios/` and `android/` | | `make mobile-assets` | regenerate native icons & splashscreens from `src/frontend/assets/` | | `make mobile-android` | `mobile-build`, then open the Android project in Android Studio (host) | | `make mobile-android-run` | `mobile-build` + `gradlew assembleDebug` + `adb install` + `adb reverse` (host) | | `make mobile-android-reverse` | (re)apply the `adb reverse` port mapping | | `make mobile-ios` | `mobile-build`, then open the Xcode project (host, macOS) | | `make mobile-ota-keygen` | generate a per-instance OTA signing key pair (base64 PEMs) | | `make mobile-ota-bucket` | create the public `messages-ota` bucket | | `make ota-publish [VERSION=x] [CHANNEL=x]` | build + publish a signed OTA bundle and its channel manifest (VERSION defaults to `-`, CHANNEL to `MOBILE_OTA_CHANNEL`) | **Android port forwarding.** The in-app WebView reaches the dev stack through an `adb reverse` tunnel for ports **8900, 8901, 8902, 8906** (frontend, backend, Keycloak, object storage). It is dropped on every emulator reboot / adb reconnection and is **not** re-applied by Android Studio — rerun `make mobile-android-reverse` whenever the app suddenly can't reach the backend. The same tunnel works over USB for a physical device (enable Developer options + USB debugging first). With several devices attached, pin one with `export ANDROID_SERIAL=` (`adb devices` to list). **iOS** needs no tunnel: the simulator reaches the host's `localhost` directly. Run the `App` scheme after `make mobile-ios`. ### Hot reload (on by default in dev) `MOBILE_DEV_SERVER_URL` — set to `http://localhost:8900` (the Vite dev server) in `deploy/env/frontend.defaults` — is baked by `cap sync` into the app as Capacitor's `server.url`: the WebView loads the app straight from Vite instead of the embedded `dist/`, so JS/CSS changes apply through HMR without rebuilding or reinstalling. Since every `make mobile-*` target runs in a container carrying the frontend env files, **any dev build gets hot reload out of the box**. Requirements and caveats: - The dev stack must be up (`make run` / the `frontend-dev` service): the app is blank otherwise. `localhost:8900` is routed by the same `adb reverse` tunnel as the backend on Android, and by the shared loopback on the iOS simulator. For a **physical iPhone** (no tunnel), point it at the Mac's LAN IP in `frontend.local`: `MOBILE_DEV_SERVER_URL=http://:8900` (ATS exempts raw IP literals, so plain HTTP works). - Native changes (plugins, `ios/`, `android/`, `capacitor.config.ts`) still need a rebuild — hot reload only covers the web bundle. - The startup OTA check is skipped during a hot reload session (`ota.ts` skips when `import.meta.env.DEV` **and** `MOBILE_DEV_SERVER_URL` are set): applying a downloaded bundle would yank the WebView off the dev server mid-session. **Disabling it** — to test the embedded bundle (what a store build ships), or the OTA chain end to end: set the variable **empty** in `deploy/env/frontend.local` (gitignored, overrides the defaults): ```bash # deploy/env/frontend.local MOBILE_DEV_SERVER_URL= ``` then rerun `make mobile-build` (or any target that wraps it) and reinstall the app. A leftover `server.url` fails Android **release** builds (gradle guard in `android/app/build.gradle`); see the release checklist for iOS. ## Push notifications in dev (optional) Push is **off by default** (`PUSH_ENABLED=False`): the apps build, run and hide the notification settings without any of this. Full architecture: [push-notifications.md](./push-notifications.md). What ships in the repo (entitlements, loc-key banner strings, permission, conditional google-services apply) needs no setup; what follows is the per-developer credential part. **The app self-configures per environment where it can** — the client picks its transport at runtime (`apns` on iOS / `fcm` on Android), and a dev-signed iOS build automatically registers against Apple's *sandbox* gateway (`aps-environment = development` in `App.entitlements`; Xcode's distribution export rewrites it to `production`). What it **cannot** infer is the backend half: the gateway credentials and the sandbox flag below must match the build you install. ### Android (FCM) 1. Create a (free) dev Firebase project and register an **Android app whose package name is exactly the `applicationId`** of your build — the `MOBILE_APP_ID` default, `local.suitenumerique.messages`. A `google-services.json` for another package fails the Android build at the google-services step. 2. Download `google-services.json` into `src/frontend/android/app/` (gitignored, per-instance). Rebuild/reinstall. 3. In Firebase console → project settings → service accounts, generate a service-account key and set in `deploy/env/backend.local`: `PUSH_ENABLED=True`, `PUSH_FCM_CREDENTIALS` (the JSON, single line), `PUSH_FCM_PROJECT_ID`. Restart the backend + celery worker. 4. Emulator: use the same **Play-services image** the SSO setup already requires (see *Prerequisites*) — FCM registration fails on a bare AOSP image (the UI then shows the `registration_failed` message, by design). ### iOS (APNs) 1. **Physical iPhone required** for the end-to-end path: simulators never get a real APNs token, so registration against Apple's gateway can't be exercised there (`xcrun simctl push` only injects local payloads). 2. Apple developer account: enable the **Push Notifications capability on the App ID** matching your bundle id, and create an **APNs auth key** (`.p8`). 3. In `deploy/env/backend.local`: `PUSH_ENABLED=True`, `PUSH_APNS_KEY` (the `.p8` PEM), `PUSH_APNS_KEY_ID`, `PUSH_APNS_TEAM_ID`, `PUSH_APNS_BUNDLE_ID` (= your `MOBILE_APP_ID`), and **`PUSH_APNS_USE_SANDBOX=True`** — dev-signed builds hold sandbox tokens; against the production gateway they are rejected as `BadDeviceToken`. Restart the backend + celery worker. ### Smoke test (both platforms) 1. In the app: account menu → Notifications → *Enable notifications on this device* → accept the OS prompt. The device must appear in the list. 2. Kill the app, send the mailbox a message from another account: a content-free "New message / Nouveau message" banner must show (rendered by the OS from the loc-key strings — a blank banner means those strings are missing from the build). 3. Tap it: the app must open on the thread (deep-link path). ## Configuration Mobile-specific environment variables (full reference in [env.md](./env.md)): | Variable | Purpose | | --- | --- | | `MOBILE_APP_ID` | Store/OS bundle identifier (default `local.suitenumerique.messages`). Read by `cap sync` (container) **and** the native builds (gradle `applicationId`, iOS `PRODUCT_BUNDLE_IDENTIFIER`), so it must be exported in both contexts. Independent of the `stmessages` auth scheme | | `MOBILE_AUTH_CALLBACK_SCHEMES` | JSON list of allowlisted deep-link schemes (e.g. `["stmessages"]`); empty disables mobile login | | `MOBILE_DEV_SERVER_URL` | Dev only: Vite dev server URL baked as Capacitor `server.url` at `cap sync` (hot reload). Set to `http://localhost:8900` in `frontend.defaults`; disable with an empty value in `frontend.local`; never set for release builds (see *Hot reload*) | | `MOBILE_ALLOW_CLEARTEXT_FOR_DEV` | Dev only: baked as Capacitor `server.cleartext` at `cap sync` (`android:usesCleartextTraffic`), allowing plain HTTP to the dev backend / Vite / RustFS. Set to `1` in `frontend.defaults`; never set for release builds — the manifest then stays cleartext-free | | `MOBILE_AUTH_TOKEN_TTL` | Lifetime (s) of the one-time exchange token (default 60) | | `NEXT_PUBLIC_API_ORIGIN` | API base URL — **must be set explicitly** for mobile builds (no meaningful `window.location.origin` in the WebView) | | `MOBILE_OTA_MANIFEST_URL` | Backend setting served through `/config`: OTA channel manifest polled at startup — the followed channel changes without a new native build; unset disables OTA (deprecated build-time fallback: `NEXT_PUBLIC_MOBILE_OTA_MANIFEST_URL`) | | `MOBILE_OTA_CHANNEL` | Release channel `ota-publish` targets (`dev` locally, `staging`/`prod` in the pipeline); must match the channel the build follows (see *Release channels*) | | `MOBILE_OTA_S3_*`, `MOBILE_OTA_PUBLIC_BASE_URL` | OTA publish: S3 write credentials/endpoint (frontend env, not Django) and the device-reachable public base URL written into the manifest | | `MOBILE_OTA_SIGNING_PUBLIC_KEY_B64` | Base64 PEM public key baked into the app (`capacitor.config.ts`, native verification) and inlined by Vite (`ota.ts` refuses a server-provided manifest URL without it); required for any OTA-enabled build | | `MOBILE_OTA_SIGNING_PRIVATE_KEY_B64` | Base64 PEM private key that signs bundles at publish time (`publish-ota.mjs`, CI-only) | ## Production hardening / known gaps The following are POC-scoped shortcuts that must be resolved before shipping. Treat this list as the "definition of ready for production". - **OTA over HTTPS.** Bundle signing/encryption (Capgo v2, RSA+AES) and a strictly-increasing version guard are in place (see the OTA section), so a substituted or replayed old zip is refused. What remains for production is to serve the bucket/CDN over **HTTPS** (dev uses cleartext RustFS). A hard minimum-version *floor* baked into the app — rejecting anything below a known release regardless of the running bundle — would further harden a device stuck on a very old build, but the monotonic guard already covers accidental downgrades. - **Move off custom URL schemes.** Custom schemes can be claimed by other apps (mitigated today by the one-time token + PKCE). Production should move to **Universal Links (iOS) / App Links (Android)**. - **CSRF `Origin` on HTTPS.** Native requests carry no `Origin`/`Referer`, which Django requires on secure requests. The fetch wrapper must inject an `Origin` listed in `CSRF_TRUSTED_ORIGINS`. - **Cleartext transport is dev-only, build-gated on both platforms.** On Android, `preReleaseBuild` fails when the synced `capacitor.config.json` carries a dev `server.url` or `server.cleartext` (i.e. when `MOBILE_DEV_SERVER_URL` / `MOBILE_ALLOW_CLEARTEXT_FOR_DEV` was in the `cap sync` env). On iOS, the "Strip dev ATS exception" build phase deletes the `NSAppTransportSecurity` dict (`NSAllowsLocalNetworking`) from the built product in every non-Debug configuration, so it never ships in an Archive. - **IdP logout & session renewal.** Logout ends the Django session but not the IdP one; the 12 h Django session has no refresh-token renewal yet. Confirm ProConnect SSO session duration and persistent-cookie behaviour (esp. iOS) in production. - **Safe-area insets.** Disabling Capacitor's `SystemBars` inset handling (to fix the double keyboard inset, Capacitor #8181) means Android no longer receives the `--safe-area-inset-*` CSS variables; `MainActivity.java` re-injects them from the window insets (system bars + display cutout), without touching the keyboard behavior. iOS resolves `env(safe-area-inset-*)` natively. The app shell folds the top inset into `--header-height` (`globals.scss`), so anything laid out from it clears the status bar / notch automatically. - **Iframe subresources.** Inline images proxied through the API use the WebView network stack, not the native one, and may not load in dev; the HTML body itself renders. - **App Store guideline 4.2.** A pure web wrapper needs native-feeling differentiators (push notifications, share targets…) to pass review. ## Release checklist (manual) Some load-bearing behaviors cannot fail loudly: when they regress, **login still works** and only the invisible part disappears, so no error ever surfaces in development. Run this checklist before every store release, and after any change to the native projects (`ios/`, `android/`), the auth plumbing or the Capacitor version. 1. **iOS cross-app SSO** — *the* critical, silent one. It rests on `WebAuthSessionPlugin.swift` using `ASWebAuthenticationSession` with `prefersEphemeralWebBrowserSession = false`, its registration in `MainViewController.swift`, and a **persistent** IdP cookie. Regenerating the iOS project or "simplifying" back to the default `Browser` plugin (SFSafariViewController — cookie store isolated from Safari) silently turns the second app's silent login back into a credential prompt. Run the [two-app procedure](./mobile-poc.md#re-testing-cross-app-sso-with-a-second-app) and its objective proofs (Keycloak events, negative control). The `sso-invariants.test.ts` tripwire pins the files (flag, registration, schemes) so the most likely mechanical regressions turn CI red, but it cannot prove the runtime behavior — this manual test stays mandatory. For a **store release, run it against the production IdP**: the IdP-side half of the contract (ProConnect silently reusing its session for `acr_values=eidas1`, persistent cookie) lives outside this repo and no CI or dev-realm check can stand in for it. 2. **Android cross-app SSO** — same two-app procedure through Chrome Custom Tabs. Beware the false negative: an emulator without Play services falls back to an isolated-cookie WebView (see *Prerequisites*). 3. **Thread rendering** — open a thread: the message body iframe (`srcDoc` + `sandbox` + CSP) must render. This is what killed the previous React Native attempt; a WebView/Capacitor upgrade can regress it. 4. **OTA chain on the release channel** — publish to the channel the build follows, relaunch, verify the new bundle applies; then confirm a lower-count manifest is refused (downgrade guard). 5. **Native file paths** — download/share an attachment and a raw `.eml` (native HTTP session), upload an attachment (CSRF token path). 6. **Logout → re-login** — logout ends both the Django session and the IdP session (RP-initiated logout in the system browser); the following login must stop on the IdP login form, allowing an account switch. A silent re-login means the IdP session survived: that is a regression. 7. **No dev server baked in** — in dev, `MOBILE_DEV_SERVER_URL` bakes the Vite dev server URL into `capacitor.config.json` (hot reload, see *Build & run workflow*). Before archiving, set it empty in `frontend.local` and rerun `make mobile-build`. Android release builds fail on a leftover `server.url` (gradle guard in `android/app/build.gradle`); Xcode has no equivalent guard, so **check manually for iOS** (no `server.url` in `ios/App/App/capacitor.config.json`). 8. **Push environment pairing** — nothing fails loudly on a mismatch, pushes just never arrive (or hit `BadDeviceToken` in the sender logs). For a store release: the backend serving those users must run `PUSH_APNS_USE_SANDBOX=False` (a distribution-signed build holds *production* APNs tokens — Xcode rewrites `aps-environment` at export, no manual step); the bundled `google-services.json` must come from the **production** Firebase project and contain a client for the release `MOBILE_APP_ID`; `PUSH_APNS_BUNDLE_ID` must equal that same id. Then run the smoke test of *Push notifications in dev* against the release build. ## See also - [`mobile-poc.md`](./mobile-poc.md) — validation procedures: backend-only smoke test with curl, running on emulators/devices, re-testing cross-app SSO with a throwaway second app, and objective SSO proofs (Keycloak events, negative controls). - [`env.md`](./env.md) — full environment-variable reference.