mirror of
https://github.com/openswarm-ai/openswarm.git
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384 lines
20 KiB
Python
384 lines
20 KiB
Python
import asyncio
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import json
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import logging
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from typing import Optional
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from fastapi import WebSocket
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from backend.apps.agents.core.seq_log import TERMINAL_STATUSES, seq_log
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logger = logging.getLogger(__name__)
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# Per-action browser-command timeouts (seconds). A hung tab makes EVERY command block to its timeout, so these bound how fast a freeze surfaces. Reads/clicks operate on an already-loaded page and should be quick; navigation legitimately loads the network so it gets a longer leash. Was a flat 30s, which let one wedged page spin for ~20 minutes across retries.
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BROWSER_CMD_TIMEOUT_DEFAULT = 15.0 # modest load headroom; still "short" so a wedged tab fails fast
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BROWSER_CMD_TIMEOUTS = {
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"navigate": 25.0, # a real page load can be slow (more leash under load)
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"replay_route": 20.0, # an API fetch can be slow
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"wait": 12.0, # smart-wait already caps itself well under this
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"perform_action": 35.0, # session-borrow shims pack navigate + wait + scrape into ONE command, so it needs more than navigate alone
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"browser_fetch": 32.0, # offscreen window: load + settle + DOM read on an arbitrary (maybe slow/JS-heavy) page
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"browser_search": 45.0, # tries up to 3 engines sequentially, each a full load + settle
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"find_composer": 30.0, # packs trigger + scroll-ladder + retop + open-first into ONE command; on the 15s default the last two tiers were unreachable and heavy pages died mid-ladder (measured: linkedin timed out 2 of 3 runs). The in-page routine self-caps well under this.
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"import_session": 40.0, # applies the borrowed cookies AND lets a hidden window sit through the site's bot challenge so the card inherits the clearance; warmBorrowedSession.js self-caps at 15+2.5+5s, and this must outlast that or the warm is killed mid-challenge and we throw away the whole point of it (same trap as find_composer).
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}
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BROWSER_CMD_REBROADCAST_S = 3.0
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# A CPU-starved renderer can briefly drop its WS (a missed heartbeat) and the frontend auto-reconnects a beat later; bridge that gap instead of hard-failing a live run into it. Short enough that a genuinely-closed window still fails quickly (and no LLM turns are ever burned waiting); long enough to ride out a reconnect even on a loaded machine.
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P_WS_RECONNECT_WAIT_S = 8.0
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def slim_status_data(event: str, data: dict) -> dict:
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"""agent:status frames carry session METADATA, never the transcript: every message already
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reaches clients as its own agent:message event (and the stream), so re-shipping full history
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per status flip was pure duplication, and replayed stale copies rolled clients backwards.
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Preview fields mirror p_session_list_item so collapsed-card previews keep working."""
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if event != "agent:status":
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return data
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sess = data.get("session")
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if not isinstance(sess, dict) or not sess.get("messages"):
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return data
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messages = sess["messages"]
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last = messages[-1].get("content", "")
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first_user = next((m.get("content") for m in messages if m.get("role") == "user"), "")
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slim = dict(sess)
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slim["messages"] = []
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slim["last_message_preview"] = last[:120] if isinstance(last, str) else ""
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slim["first_user_message"] = first_user[:200] if isinstance(first_user, str) else ""
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slim["message_count"] = len(messages)
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out = dict(data)
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out["session"] = slim
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return out
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async def await_reconnect(has_conn) -> bool:
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"""Poll up to P_WS_RECONNECT_WAIT_S for a dashboard socket to (re)appear.
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`has_conn` is a 0-arg callable returning truthy when connected."""
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if has_conn():
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return True
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waited = 0.0
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while waited < P_WS_RECONNECT_WAIT_S:
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await asyncio.sleep(0.5)
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waited += 0.5
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if has_conn():
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return True
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return bool(has_conn())
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class ConnectionManager:
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"""Manages WebSocket connections and HITL approval bridging; events flow through seq_log so reconnects can replay."""
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def __init__(self):
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self.connections: dict[str, list[WebSocket]] = {}
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self.global_connections: list[WebSocket] = []
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# Latched on the first renderer and never cleared: it answers "can a window reach this backend at all", which a momentary socket blip must not un-answer. Only the process dying resets it.
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self.renderer_ever_attached: bool = False
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# Which dashboard each global socket is currently showing, keyed by id(websocket). active_dashboard_id is the last one activated (the window the user is looking at most recently); a scheduled run targets it so its browser card spawns where the renderer can render it.
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self.global_dashboard_ids: dict[int, str] = {}
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self.active_dashboard_id: Optional[str] = None
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self.pending_futures: dict[str, asyncio.Future] = {}
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self.browser_futures: dict[str, asyncio.Future] = {}
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# The Electron MAIN process (not the renderer) holds a single WS here. Cookie reads route to it so they don't ride the renderer, which macOS throttles when the window is backgrounded (the source of the session-borrow bridge's intermittent timeouts).
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self.main_connection: Optional[WebSocket] = None
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async def connect_session(self, session_id: str, websocket: WebSocket):
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await websocket.accept()
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if session_id not in self.connections:
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self.connections[session_id] = []
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self.connections[session_id].append(websocket)
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async def connect_global(self, websocket: WebSocket):
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await websocket.accept()
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self.global_connections.append(websocket)
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self.renderer_ever_attached = True
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async def connect_main(self, websocket: WebSocket):
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"""Register the single Electron-main bridge socket (replaces any stale prior one)."""
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await websocket.accept()
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self.main_connection = websocket
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def disconnect_main(self, websocket: WebSocket):
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if self.main_connection is websocket:
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self.main_connection = None
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def disconnect_session(self, session_id: str, websocket: WebSocket):
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if session_id in self.connections:
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self.connections[session_id] = [
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ws for ws in self.connections[session_id] if ws != websocket
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]
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if not self.connections[session_id]:
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del self.connections[session_id]
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def set_active_dashboard(self, websocket: WebSocket, dashboard_id: str):
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"""Record which dashboard a renderer is showing; last activation wins."""
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self.global_dashboard_ids[id(websocket)] = dashboard_id
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self.active_dashboard_id = dashboard_id
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def disconnect_global(self, websocket: WebSocket):
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self.global_connections = [
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ws for ws in self.global_connections if ws != websocket
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]
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# Drop this socket's active-dashboard pointer; if it owned the global one, fall back to any window still connected so a closed tab doesn't leave a stale target.
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self.global_dashboard_ids.pop(id(websocket), None)
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if self.active_dashboard_id not in self.global_dashboard_ids.values():
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self.active_dashboard_id = next(iter(self.global_dashboard_ids.values()), None)
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async def send_to_session(self, session_id: str, event: str, data: dict):
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"""Broadcast a session event with monotonic sequencing; terminal statuses also persist to disk."""
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data = slim_status_data(event, data)
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async with seq_log.stamp(session_id, event, data) as (seq, payload_str):
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for ws in list(self.connections.get(session_id, [])):
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try:
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await ws.send_text(payload_str)
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except Exception:
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logger.debug("send_to_session: send failed (will retry on reconnect)", exc_info=True)
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for ws in list(self.global_connections):
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try:
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await ws.send_text(payload_str)
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except Exception:
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logger.debug("send_to_session: global send failed", exc_info=True)
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# Persist under the lock so a concurrent running status can't race past and overwrite with stale state.
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if event == "agent:status" and data.get("status") in TERMINAL_STATUSES:
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seq_log.persist_terminal(session_id, payload_str)
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# Outside the stamp lock so analytics can't gate the broadcast; replays go via ws.send_text, so reconnects don't double-count.
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if event == "agent:message":
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try:
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from backend.apps.service.analytics.agent_bridge import bridge_agent_message, BroadcastMessage
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bridge_agent_message(session_id, BroadcastMessage.model_validate(data.get("message") or {}))
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except Exception:
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logger.debug("agent:message analytics bridge failed", exc_info=True)
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async def replay_to(
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self, session_id: str, websocket: WebSocket, last_seq: int
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) -> dict:
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"""Replay buffered events with seq > last_seq; returns ack envelope for the resume handshake."""
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oldest, newest, events = seq_log.replay(session_id, last_seq)
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# Gap-check first: if last_seq predates the buffer, signal REST-refresh; last_seq=0 means fresh client (full replay).
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if last_seq > 0 and oldest is not None and last_seq < oldest - 1:
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gap_payload = json.dumps({
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"event": "agent:gap_detected",
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"session_id": session_id,
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"data": {
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"session_id": session_id,
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"oldest_seq": oldest,
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"newest_seq": newest,
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"client_seq": last_seq,
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},
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})
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try:
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await websocket.send_text(gap_payload)
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except Exception:
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pass
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return {
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"ok": False,
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"reason": "gap",
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"oldest_seq": oldest,
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"newest_seq": newest,
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}
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if events:
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# Drop already-resolved approval requests from the replay. The ring buffer holds every event we ever stamped, including the original `agent:approval_request`. Without this filter, a client that reconnects (e.g. after navigating away and back, which re-mounts AgentChat with last_seq=0) re-fires every past approval as if it were live, but the backing future was popped from pending_futures the moment the user answered, so the resurrected card is a dead no-op. Lifecycle is simple: send_approval_request() inserts into pending_futures BEFORE the event is stamped, and resolve_approval()/timeout/cancel all pop it; so "in pending_futures" is the authoritative is-still-live signal for the request_id. A process restart wipes pending_futures, which is correct because reconcile_on_startup also marks waiting_approval sessions as stopped so there's nothing to answer anyway.
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events = self.p_filter_stale_approvals(events)
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events = self.p_strip_replayed_closes(events)
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for s in events:
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try:
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await websocket.send_text(s)
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except Exception:
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logger.debug("replay_to: send failed", exc_info=True)
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break
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return {
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"ok": True,
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"replayed": len(events),
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"from_seq": last_seq,
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"to_seq": newest,
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}
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# Live log and the client is at (or past) the top: caught up, nothing to send. Without this, every cursor-seeded reconnect got the persisted terminal frame re-sent as "replay".
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if newest is not None and last_seq >= newest and newest > 0:
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return {"ok": True, "replayed": 0, "current_seq": newest}
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terminal = seq_log.load_terminal(session_id)
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if terminal is not None:
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try:
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await websocket.send_text(terminal)
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except Exception:
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pass
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return {"ok": True, "replayed": 1, "terminal_only": True}
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return {
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"ok": True,
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"replayed": 0,
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"current_seq": newest if newest is not None else 0,
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}
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def p_strip_replayed_closes(self, events: list[str]) -> list[str]:
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"""Drop `agent:closed` events from a replay buffer.
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agent:closed is a transition event ("session JUST closed") whose
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frontend reducer (closeSessionFromWs) destructively deletes the
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session from state.sessions. Replaying it on a fresh client (e.g.
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a user who just clicked the closed chat in history) deletes the
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session they're trying to open. The current closed state is
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already conveyed by the REST hydrate (status=stopped, closed_at
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set) and by the latest agent:status event in the replay, so
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suppressing the transition replay is non-lossy.
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"""
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out: list[str] = []
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for payload_str in events:
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try:
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parsed = json.loads(payload_str)
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except (ValueError, TypeError):
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out.append(payload_str)
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continue
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if parsed.get("event") == "agent:closed":
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continue
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out.append(payload_str)
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return out
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def p_filter_stale_approvals(self, events: list[str]) -> list[str]:
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"""Return events minus any `agent:approval_request` whose request_id
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is no longer in pending_futures. JSON parse is per-event but replay
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only runs on (re)connect, so it isn't a hot path.
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"""
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alive = self.pending_futures
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out: list[str] = []
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for payload_str in events:
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try:
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parsed = json.loads(payload_str)
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except (ValueError, TypeError):
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out.append(payload_str)
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continue
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if parsed.get("event") != "agent:approval_request":
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out.append(payload_str)
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continue
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data = parsed.get("data") or {}
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request_id = data.get("request_id")
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if request_id and request_id in alive:
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out.append(payload_str)
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return out
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async def broadcast_global(self, event: str, data: dict):
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"""Send to all dashboard connections; bypasses seq_log (dashboard resumes via full state refetch)."""
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payload = json.dumps({"event": event, "data": slim_status_data(event, data)})
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dead: list[WebSocket] = []
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for ws in list(self.global_connections):
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try:
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await ws.send_text(payload)
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except Exception:
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dead.append(ws)
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# A renderer that reloaded without a clean close leaves a half-open socket here; a browser command broadcast into it is lost forever (the future then times out). Drop any socket that fails a send so the next command only targets live renderers.
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for ws in dead:
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self.disconnect_global(ws)
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async def send_approval_request(
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self, session_id: str, request_id: str, tool_name: str, tool_input: dict,
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timeout: float = 600.0,
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sensitive_pattern: str | None = None,
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sensitive_label: str | None = None,
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sensitive_why: str | None = None,
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) -> dict:
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"""Send an approval request and wait for the user's decision; 10-minute timeout prevents permanent park."""
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future = asyncio.get_event_loop().create_future()
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self.pending_futures[request_id] = future
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payload: dict = {
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"request_id": request_id,
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"tool_name": tool_name,
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"tool_input": tool_input,
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}
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if sensitive_pattern:
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payload["sensitive_pattern"] = sensitive_pattern
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payload["sensitive_label"] = sensitive_label
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payload["sensitive_why"] = sensitive_why
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await self.send_to_session(session_id, "agent:approval_request", payload)
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try:
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result = await asyncio.wait_for(future, timeout=timeout)
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return result
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except asyncio.TimeoutError:
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logger.warning("Approval %s for session %s timed out after %ss", request_id, session_id, timeout)
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return {"behavior": "deny", "message": "Approval timed out"}
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finally:
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self.pending_futures.pop(request_id, None)
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def resolve_approval(self, request_id: str, decision: dict):
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"""Resolve a pending approval Future with the user's decision."""
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future = self.pending_futures.get(request_id)
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if future and not future.done():
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future.set_result(decision)
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async def send_browser_command(
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self, request_id: str, action: str, browser_id: str, params: dict, tab_id: str = ""
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) -> dict:
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"""Send a browser command to the frontend and wait for the result."""
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if not self.global_connections and not await await_reconnect(lambda: bool(self.global_connections)):
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return {"error": "No dashboard is connected. Open the dashboard to use browser tools."}
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loop = asyncio.get_event_loop()
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future = loop.create_future()
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self.browser_futures[request_id] = future
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payload = {
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"request_id": request_id,
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"action": action,
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"browser_id": browser_id,
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"tab_id": tab_id,
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"params": params,
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}
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try:
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# Bound each command so a wedged tab can't block for 30s (the cost that turned one hung LinkedIn page into a 20-minute spin). Navigation legitimately takes longer than reads/clicks on an already-loaded page, so it gets a longer leash; everything else fails fast. A one-off slow command just times out and the next success resets the agent's streak, so only a SUSTAINED hang trips the fast-fail abort.
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timeout = BROWSER_CMD_TIMEOUTS.get(action, BROWSER_CMD_TIMEOUT_DEFAULT)
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deadline = loop.time() + timeout
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# Re-broadcast until a client answers: a silently-dead dashboard socket takes up to ~35s of heartbeat to notice, and a command sent into that gap is lost forever (broadcast skips seq_log). The renderer dedupes by request_id so re-sends can't double-act.
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while True:
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await self.broadcast_global("browser:command", payload)
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remaining = deadline - loop.time()
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if remaining <= 0:
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return {"error": "Browser command timed out"}
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done, _ = await asyncio.wait(
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{future}, timeout=min(BROWSER_CMD_REBROADCAST_S, remaining)
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)
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if done:
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return future.result()
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# The window went away WHILE we were waiting. The entry check above only guards the
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# START of a command, so re-broadcasting into a closed app just burned the rest of
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# the leash: measured, a run in flight when the window closed took 240.9s, while one
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# that started after it was already gone failed honestly in 11.6s. Same reconnect
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# grace and same error as the entry check, so a real socket blip still rides through
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# and a genuinely-closed window trips the agent's card-gone streak instead.
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if not self.global_connections and not await await_reconnect(
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lambda: bool(self.global_connections)):
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return {"error": "No dashboard is connected. Open the dashboard to use browser tools."}
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finally:
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self.browser_futures.pop(request_id, None)
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async def send_main_command(self, request_id: str, action: str, params: dict) -> dict:
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"""Send a command straight to the throttle-free Electron MAIN socket (cookie reads only); returns a not-connected error so the caller can fall back to the renderer."""
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ws = self.main_connection
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if ws is None:
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return {"error": "Electron main bridge not connected"}
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loop = asyncio.get_event_loop()
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future = loop.create_future()
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self.browser_futures[request_id] = future
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payload = {"request_id": request_id, "action": action, "browser_id": "", "tab_id": "", "params": params}
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try:
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await ws.send_text(json.dumps({"event": "browser:command", "data": payload}))
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done, _ = await asyncio.wait({future}, timeout=BROWSER_CMD_TIMEOUTS.get(action, BROWSER_CMD_TIMEOUT_DEFAULT))
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if done:
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return future.result()
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return {"error": "Electron main bridge timed out"}
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except Exception as e:
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self.disconnect_main(ws)
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return {"error": f"Electron main bridge send failed: {e}"}
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finally:
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self.browser_futures.pop(request_id, None)
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def resolve_browser_command(self, request_id: str, result: dict):
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"""Resolve a pending browser command Future with the frontend's result."""
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future = self.browser_futures.get(request_id)
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if future and not future.done():
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future.set_result(result)
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ws_manager = ConnectionManager()
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