Files
openswarm/.venv/lib/python3.12/site-packages/rich_toolkit/styles/base.py
T
3008f083ca [aidan] feat: scheduled tasks (#105)
* [eric] ci: gitleaks-ignore the known historical secrets so our branch stops failing on leaks it didnt add

* [eric] workflows: restore scheduled-tasks on the workflow line (revert removal, keep windows fixes + 1.1.69)

* [eric] workflows: re-apply uncommitted scheduling wip (schedule pill, calendar view, slice)

* [eric] ops: gitignore dev-team local state files

* [eric] ops: backlog item for download-tracking visibility

* [eric] ci: allowlist the cdp-routes redaction-test token in gitleaks

* [aidan] feat/scheduled-tasks: keep step labels in sync on edit and show chevron on every step

* [aidan] fix: schedule time in chat

* [aidan] ux/workflows: add workflow step removal (#91)

* [aidan] feat/scheduled-tasks: remember workflow tool permissions across runs

* [aidan] feat/task-scheduling: add hourly and minute (15-min minimum) schedule intervals (#93)

* [aidan] feat/scheduled-tasks: calendar, rename, and edit workflows (#94)

* [aidan] bug: fix schedule button

* [aidan] fix/agent-errors: surface provider rate limits

* [aidan] ux/cards: click-to-rename for chat and workflow titles

Single-click a card's title to enter edit mode inline. Commit on Enter/blur,
cancel on Escape. Rename persists via PATCH for workflows and sessions.

* [aidan] feat/workflows: seed build prompt for zero-step workflows

When a new workflow has no steps, seed the agent with a prompt asking
the user to describe what the workflow should do, rather than starting blank.

* [aidan] feat/workflows: add-to-schedule popover for unscheduled workflows

Clicking the "+" on an unscheduled workflow row opens a popover with two options:
- Keep this schedule: enables the workflow's existing cadence and moves it to Scheduled
- Change schedule: opens the scheduling editor to pick a different time

* [aidan] ux/workflows: wire add-to-schedule popover and simplify New button

- Made the "+" icon on unscheduled workflow rows clickable, opening a popover
  to keep or change the schedule
- Removed AddIcon from toolbar "New" button (now reads "New" instead of "+ New")

* [aidan] fix/scheduled-tasks: open schedule calendar when Schedule pill clicked

Fixed the Schedule pill click being swallowed by the toolbar's dismiss handler.
Exempted the toolbar pills via data-toolbar-pills so their click handlers fire.

* [aidan] ux/workflows: open New workflow in agent build chat instead of empty card

When creating a new workflow from the hub, open it in edit_agent view (with the
agent builder chat) instead of a preview card. The workflow is created on the
backend first so the embedded session has a real ID.

* [aidan] feat/workflow-edit: add draft testing save flow

* [aidan] ux/chat: remove continue chat button

* [aidan] ux/workflows: polish workflow card interactions

* [aidan] fix/workflow-scheduling: save unscheduled workflows as drafts

* aidan ui: schedule naming changes

* [aidan] ui: tool calling desc/naming

* [aidan] ui: calendar sidebar naming

* [aidan] ui: fix stop viewing closing chat

* [aidan] feat/workflows: auto-name workflows and polish the build flow (#95)

* [aidan] feat/workflow-auto-naming: auto-generate workflow titles from steps

Generate a title + description from a workflow's steps (one aux call,
reused for step labels) whenever it is still auto_named, so a workflow
built in the Edit Agent names itself on commit instead of staying
"New workflow". A manual rename sets auto_named=False and is never
overwritten. Stream the aux call (non-streaming drops content on some
9router lanes) and fall back to a step-derived title when the model is
unavailable.

* [aidan] feat/workflows: hide unsaved new workflows until first save

A brand-new "+ New" workflow is created with unsaved=true and kept out
of the hub's scheduled/unscheduled lists while the user is still building
it in the Edit Agent. The first commit (Save) clears the flag and the
workflow appears. Every other create path stays visible immediately.

* [aidan] ux/workflows: remove redundant save workflow button

The Edit Agent already has Discard/Save controls in its strip, so the
header "Save Workflow" button was a duplicate save path. Remove it and
its pulse/edit-session-id wiring; the model/time subtitle stays.

* [aidan] ux/workflows: animate title on auto-rename

Wrap the workflow card title in the same Typewriter the chat card uses,
so when the auto-generated name replaces the placeholder after Save it
retypes letter-by-letter. Gated on a real (non-placeholder) title so it
never animates on mount or for already-named workflows.

* [aidan] ux/workflows: animate sidebar title on auto-rename

Wrap the calendar hub's sidebar row title in the same Typewriter the
workflow card uses, so a title that auto-renames retypes letter-by-letter
in the sidebar too. Extract the placeholder/isRealTitle guard into the
shared workflowVisuals so the card and sidebar stay in sync.

* [aidan] fix/workflows: connect watch tether, keep watched chat open, wire draft run/history

* [aidan] ui: grey out chat pill when not selected

* [aidan] ui: fix running agent display

* [aidan] feat/history-popover: add chat history and scheduled tasks run log tabs (#96)

* [aidan] ux/schedule: toast when calendar view already open on expand

* [aidan] ui: fix popover descs

* [aidan] feat/workflow-runs: add pause, resume, and stop controls for live runs

* [aidan] feat/schedule-calendar: add calendar occurrences endpoint and concrete timezones

* [aidan] feat/workflows: require at least one step to save a workflow

* [aidan] ux/edit-agent: hide Discard for an unsaved new workflow

* [aidan] ux/edit-agent: move fix-prefix card below the step list

* [aidan] feat/workflows: toast when an unattended scheduled run starts

* [aidan] fix/dashboard-tethers: anchor workflow-sidecar tethers to measured card rects

* [aidan] feat/workflows: validate steps before scheduling and keep chat tool memory

* [aidan] feat/mcp-suggestions: dismissable integration banner with per-session cooldown

* [aidan] feat/workflows: add scheduled-run "running now" toast with click-to-view (#97)

* [aidan] ux/workflows: surface paused state on card, sidebar, and calendar; tidy run history

* [aidan] feat/mcp-suggestions: suggest both Google and Microsoft when provider is ambiguous

* [aidan] fix/agent-tokens: friendly out-of-tokens card across all agent surfaces

* [aidan] feat/workflow-model: persist edit-agent model on save with switch notice and fresh drafts

* [aidan] fix/workflow-chat: force stop on watched run mirrors workflow card stop

* [aidan] fix/workflow-cards: keep watched run tethered on finish to avoid duplicate chat

* [aidan] feat/schedule-calendar: mark current time with a now line in week view

* [aidan] refactor/private-names: rename error and schedule classifiers from _ to p_

* [aidan] feat/scheduled-tasks: agent workflow scheduling and in-chat convert (#98)

* [aidan] feat/workflow-suggest: nudge user to convert repeatable chat to workflow

Add SuggestConvertToWorkflow MCP tool that agents call at the end of a task
when they've completed something worth repeating (daily report, weekly check,
recurring data pull). Frontend detects the tool call and glows the "Convert to
workflow" button 3 times to draw the eye. When user clicks it, the suggested
cadence (e.g. "every weekday at 9am") is stored in the draft and seeded into
the scheduling agent's first prompt, so the agent can act on the suggestion
rather than asking the user again.

Tool is never auto-called — agents decide when a task is genuinely repeatable
(not debugging, creative work, one-off lookup). Tool description emphasizes
sparse, high-confidence use only (once per session max).

Files changed:
- backend/apps/agents/schedule_mcp_server.py: add SuggestConvertToWorkflow tool
- frontend/src/shared/mcpToolMeta.ts: add label for new tool
- frontend/src/app/pages/Dashboard/cards/AgentCard.tsx: detect suggestion in
  session messages, show+glow "Convert to workflow" button, pass cadence to draft
- frontend/src/shared/state/workflowsSlice.ts: add suggested_cadence field to
  Workflow interface
- frontend/src/app/pages/Workflows/SchedulingView.tsx: seed scheduling agent
  prompt with suggested cadence hint

* [aidan] feat/agent-scheduling: route recurring asks through native workflows, deny claude cron skill

* [aidan] feat/workflow-convert: in-chat convert popup and auto-open scheduled workflow card

* [aidan] ux/calendar-page: schedule calendar restyle + popover fixes (#99)

* [aidan] fix/dashboard-delete: remove workflows calendar panel on delete key

* [aidan] ux/workflows-calendar: restyle hub, fix today highlight, add toolbar toggle

* [aidan] ux/schedule-popover: compact density, fix sticky header bleed, add header spacing

* [aidan] ux/schedule-calendar: hollow ring dot for past fires in month view

* [aidan] ux/schedule-calendar: clickable +N more opens day's full run list

* [aidan] feat/run-log-filters: add success and skipped pills to scheduled task history

* [aidan] fix/convert-button: stop drag capture so convert-to-workflow click fires

* [aidan] ux/calendar-card: match border color and radius to chat and workflow cards

* [aidan] fix/minimap: render missed-runs card on the minimap

* [aidan] ux/run-sparkline: simplify tooltip to plain run tally

* [aidan] ux/run-history: collapse expanded run view to one clickable line

* [aidan] ux/calendar-card: match corner radius to browser cards

* [aidan] feat/workflows: launch-time scheduling UX and workflow-card polish (#101)

* [aidan] feat/schedule-list: lazy-load list view via scroll sentinel

* [aidan] feat/missed-runs: launch toast with per-workflow counts and pan-to-card

* [aidan] fix/dashboard-tethers: keep watching line anchored on canvas zoom

* [aidan] feat/scheduled-tasks: review missed runs at launch instead of auto-firing on_missed

* [aidan] refactor/workflow-cards: use radius and status design tokens, polish card chrome

* [aidan] ux/agent-card: keep convert-to-workflow visible during runs with mid-turn toast

* [aidan] ux/mcp-bubble: drop redundant verb label when a workflow label is shown

* [aidan] chore/backend: remove stale explanatory comments

* [aidan] fix/workflows-hub: load workflows on hub mount so calendar fills at launch

* [aidan] feat/workflows: generate title, description, step labels at convert time

* [aidan] fix/tidy-layout: include workflows hub in tidy and fit-to-view

* [aidan] feat/schedule-list: window long list via measured-height virtualizer

* [aidan] ux/workflows-hub: remove time-saved badge from calendar header

* [aidan] fix/types: add missing semantic-type labels and drop stray fade arg

* [aidan] feat/schedule: pin monthly day-of-month and honor repeat-every intervals

* [aidan] feat/schedule: inherit source-session tool surface for scheduled runs

* [aidan] ux/calendar: restack hour-cell events as bars with overflow affordance

* [aidan] feat/calendar: open the run card when clicking a scheduled occurrence

* [aidan] ux/missed-runs: add per-group select-all toggle and rename skip action

* [aidan] feat: new scheduled task design ported

* [aidan] ui: sidebar reorder, repeat controls on schedule card

* [aidan] ui: sidebar, scheduling time

* [aidan] feat/schedule: pin monthly last-day-of-month

* [aidan] feat/steps: per-step enable toggle

* [aidan] feat/workflows: per-workflow color swatch

* [aidan] feat/trash: soft-delete workflows with restore and purge

* [aidan] feat/run-monitor: live run monitor card on the canvas

* [aidan] feat/run-context: attach a run as removable chat context

* [aidan] feat/compose: new-workflow landing page and auto-commit build flow

* [aidan] ui/workflows: dark mode and design-system cohesion

* [aidan] ui/calendar: overflow popover, condensed week view, scroll fix

* [aidan] feat/home: ongoing runs, missed review, and accurate Coming-up counts

* [aidan] fix/run-status: sync ongoing runs and heal stuck/interrupted runs

* [aidan] ux/schedule: last-day-of-month UI, Run-at time typing, interval input

* [aidan] ux/workflows: default window size and toolbar icon

* [aidan] fix/schedule: measure ran_late from start and anchor recurrences to created_at

* [aidan] feat/calendar: render fire times from backend, drop JS recurrence reimpl

* [aidan] chore/dashboard: drop dead configure/missed-run cards, refetch on reconnect

* [aidan] chore/agent-card: remove unreachable convert-to-workflow action

* [aidan] fix/workflows: don't bump updated_at on a no-op draft commit so viewing a workflow doesn't reorder the sidebar

* [aidan] feat/schedule: warn when scheduling a workflow that has no steps

* [aidan] fix/selection-tool: never select the workflows app, and exit the tool on Escape without dropping selections

* [aidan] ux/compose: diversify new-workflow starter prompts across personas

* [aidan] ux/run-monitor: spawn the run card a bit farther right of the workflows app

* [aidan] fix/schedule: harden run recovery and storage writes against crashes

* [aidan] ux/compose: restyle new-workflow starters as a clean pill cluster with rich prompts

* [aidan] fix/workflows: optimistically apply edits so the schedule banner updates instantly

* [aidan] ui/workflows: three-tone surface depth so the window lifts off the canvas in both themes

* [aidan] ui/workflows: close buttons turn red on hover, matching the chat card

* [aidan] test/schedule: cover executor pipeline, storage durability, and recurrence gaps

* [aidan] fix: remove package-lock json

* [aidan] fix/workflows-compose: keep compose view until edit agent replies

* [aidan] feat/workflows: auto-generate workflow + step titles with typewriter animation

* [eric] deps: restore frontend/package-lock.json (PR #105 deletion broke npm ci)

---------

Co-authored-by: Eric <ciregenz@berkeley.edu>
Co-authored-by: cire <134991075+ciregenz@users.noreply.github.com>
2026-06-24 18:58:43 -07:00

546 lines
17 KiB
Python

from __future__ import annotations
from typing import Any, Dict, Optional, Type, TypeVar, Union
from rich.color import Color
from rich.console import Console, ConsoleRenderable, Group, RenderableType
from rich.text import Text
from rich.theme import Theme
from typing_extensions import Literal
from rich_toolkit.button import Button
from rich_toolkit.container import Container
from rich_toolkit.element import CursorOffset, Element
from rich_toolkit.input import Input
from rich_toolkit.menu import Menu
from rich_toolkit.progress import Progress, ProgressLine
from rich_toolkit.spacer import Spacer
from rich_toolkit.utils.colors import (
fade_text,
get_terminal_background_color,
get_terminal_text_color,
lighten,
)
ConsoleRenderableClass = TypeVar(
"ConsoleRenderableClass", bound=Type[ConsoleRenderable]
)
class BaseStyle:
brightness_multiplier = 0.1
base_theme = {
"tag.title": "bold",
"tag": "bold",
"text": "#ffffff",
"selected": "green",
"result": "white",
"progress": "on #893AE3",
"error": "red",
"cancelled": "red italic",
# is there a way to make nested styles?
# like label.active uses active style if not set?
"active": "green",
"title.error": "white",
"title.cancelled": "white",
"placeholder": "grey62",
"placeholder.cancelled": "indian_red strike",
}
_should_show_progress_title = True
def __init__(
self,
theme: Optional[Dict[str, str]] = None,
background_color: str = "#000000",
text_color: str = "#FFFFFF",
):
self.background_color = get_terminal_background_color(background_color)
self.text_color = get_terminal_text_color(text_color)
self.animation_counter = 0
base_theme = Theme(self.base_theme)
self.theme = base_theme
self.console = Console(theme=base_theme)
if theme:
self.console.push_theme(Theme(theme))
def empty_line(self) -> RenderableType:
return " "
def render_context_enter(self) -> Optional[RenderableType]:
return ""
def render_context_exit(self) -> Optional[RenderableType]:
return ""
def _get_animation_colors(
self,
steps: int = 5,
breathe: bool = False,
animation_status: Literal["started", "stopped", "error"] = "started",
**metadata: Any,
) -> list[Color]:
animated = animation_status == "started"
if animation_status == "error":
base_color = self.console.get_style("error").color
if base_color is None:
base_color = Color.parse("red")
else:
base_color = self.console.get_style("progress").bgcolor
if not base_color:
base_color = Color.from_rgb(255, 255, 255)
if breathe:
steps = steps // 2
if animated and base_color.triplet is not None:
colors = [
lighten(base_color, self.brightness_multiplier * i)
for i in range(0, steps)
]
else:
colors = [base_color] * steps
if breathe:
colors = colors + colors[::-1]
return colors
def _count_label_lines(self, label: str, decoration_width: int = 0) -> int:
available_width = self.console.width - decoration_width
if available_width <= 0:
return 1
renderable = Text.from_markup(label) if isinstance(label, str) else label
lines = self.console.render_lines(
renderable,
self.console.options.update_width(available_width),
pad=False,
)
return len(lines)
def get_cursor_offset_for_element(
self, element: Element, parent: Optional[Element] = None
) -> CursorOffset:
offset = element.cursor_offset
if isinstance(element, Input) and not element.inline and element.label:
label_lines = self._count_label_lines(element.label)
return CursorOffset(top=label_lines + 1, left=offset.left)
return offset
def render_element(
self,
element: Any,
is_active: bool = False,
done: bool = False,
parent: Optional[Element] = None,
**kwargs: Any,
) -> RenderableType:
if isinstance(element, str):
return self.render_string(element, is_active, done, parent)
elif isinstance(element, Button):
return self.render_button(element, is_active, done, parent)
elif isinstance(element, Container):
return self.render_container(element, is_active, done, parent)
elif isinstance(element, Input):
return self.render_input(element, is_active, done, parent)
elif isinstance(element, Menu):
return self.render_menu(element, is_active, done, parent)
elif isinstance(element, Progress):
self.animation_counter += 1
return self.render_progress(element, is_active, done, parent)
elif isinstance(element, ProgressLine):
return self.render_progress_log_line(
element.text,
parent=parent,
index=kwargs.get("index", 0),
max_lines=kwargs.get("max_lines", -1),
total_lines=kwargs.get("total_lines", -1),
)
elif isinstance(element, Spacer):
return self.render_spacer()
elif isinstance(element, ConsoleRenderable):
return element
raise ValueError(f"Unknown element type: {type(element)}")
def render_string(
self,
string: str,
is_active: bool = False,
done: bool = False,
parent: Optional[Element] = None,
) -> RenderableType:
return string
def render_button(
self,
element: Button,
is_active: bool = False,
done: bool = False,
parent: Optional[Element] = None,
) -> RenderableType:
style = "black on blue" if is_active else "white on black"
return Text(f" {element.label} ", style=style)
def render_spacer(self) -> RenderableType:
return ""
def render_container(
self,
container: Container,
is_active: bool = False,
done: bool = False,
parent: Optional[Element] = None,
) -> RenderableType:
content = []
for i, element in enumerate(container.elements):
content.append(
self.render_element(
element,
is_active=i == container.active_element_index,
done=done,
parent=container,
)
)
return Group(*content, "\n" if not done else "")
def render_input(
self,
element: Input,
is_active: bool = False,
done: bool = False,
parent: Optional[Element] = None,
) -> RenderableType:
label = self.render_input_label(element, is_active=is_active, parent=parent)
text = self.render_input_value(
element, is_active=is_active, parent=parent, done=done
)
contents = []
if element.inline or done:
if done and element.password:
text = "*" * len(element.text)
if label:
text = f"{label} {text}"
contents.append(text)
else:
if label:
contents.append(label)
contents.append(text)
if validation_message := self.render_validation_message(element):
contents.extend(validation_message)
# TODO: do we need this?
element._height = len(contents)
return Group(*contents)
def render_validation_message(
self, element: Union[Input, Menu]
) -> Optional[list[RenderableType]]:
if element._cancelled:
return [Text(""), "[cancelled]Cancelled.[/]"]
if element.valid is False:
return [Text(""), f"[error]{element.validation_message}[/]"]
return None
# TODO: maybe don't reuse this for menus
def render_input_value(
self,
input: Union[Menu, Input],
is_active: bool = False,
parent: Optional[Element] = None,
done: bool = False,
) -> RenderableType:
text = input.text
if isinstance(input, Input) and input.password and text:
text = "*" * len(text)
if input._cancelled:
if not text:
return ""
return f"[placeholder.cancelled]{text}[/]"
if done:
if (
not text
and isinstance(input, Input)
and input.default_as_placeholder
and input.default
):
text = input.default
return f"[result]{text}[/]"
if not text:
placeholder = input.placeholder if isinstance(input, Input) else ""
# Use zero-width space when placeholder is empty to prevent
# the line from being stripped as a trailing blank line
placeholder = placeholder or "\u200b"
return f"[placeholder]{placeholder}[/]"
return f"[text]{text}[/]"
def render_input_label(
self,
input: Union[Input, Menu],
is_active: bool = False,
parent: Optional[Element] = None,
) -> Union[str, Text, None]:
from rich_toolkit.form import Form
label: Union[str, Text, None] = None
if input.label:
label = input.label
if isinstance(parent, Form):
if is_active:
label = f"[active]{label}[/]"
elif input.valid is False:
label = f"[error]{label}[/]"
return label
def _build_menu_options(self, element: Menu, separator: Text) -> Text:
"""Build the menu Text containing scroll indicators and option items."""
menu = Text(justify="left")
checked_prefix = Text(element.active_prefix + " ")
unchecked_prefix = Text(element.inactive_prefix + " ")
start, end = element.visible_options_range
visible_options = element.options[start:end]
needs_scrolling = element._needs_scrolling()
# Reserve space for scroll indicators to prevent layout shift
if needs_scrolling:
if element.has_more_above:
menu.append(Text(element.MORE_ABOVE_INDICATOR + "\n", style="dim"))
else:
menu.append(Text(" " * len(element.MORE_ABOVE_INDICATOR) + "\n"))
for idx, option in enumerate(visible_options):
actual_idx = start + idx
is_at_cursor = actual_idx == element.selected
# Prefix reflects checked state (multi-select) or cursor (single-select)
if element.multiple:
is_marked = element.is_option_checked_by_ref(option)
else:
is_marked = is_at_cursor
prefix = checked_prefix if is_marked else unchecked_prefix
# Style reflects cursor position regardless of checked state
style = self.console.get_style("selected" if is_at_cursor else "text")
is_last = idx == len(visible_options) - 1
menu.append(
Text.assemble(
prefix,
option["name"],
separator if not is_last else "",
style=style,
)
)
if needs_scrolling:
if element.has_more_below:
menu.append(Text("\n" + element.MORE_BELOW_INDICATOR, style="dim"))
else:
menu.append(Text("\n" + " " * len(element.MORE_BELOW_INDICATOR)))
if not element.options:
menu = Text("No results found", style=self.console.get_style("text"))
return menu
def _build_filter_parts(self, element: Menu) -> list[RenderableType]:
if not element.allow_filtering:
return []
filter_parts: list[RenderableType] = []
filter_line = Text.assemble(
(element.filter_prompt, self.console.get_style("text")),
(element.text, self.console.get_style("text")),
)
if hint := element.selection_count_hint:
filter_line.append(f" {hint}", style="dim")
filter_line.append("\n")
filter_parts.append(filter_line)
return filter_parts
def render_menu(
self,
element: Menu,
is_active: bool = False,
done: bool = False,
parent: Optional[Element] = None,
) -> RenderableType:
label = self.render_input_label(element, is_active=is_active, parent=parent)
if done:
result_content = Text()
if label:
result_content.append(label)
result_content.append(" ")
# For single-select menus, check if selection is valid
# For multi-select menus, result_display_name only uses checked items
should_show_cancelled = element._cancelled
if not element.multiple:
selection_is_valid = 0 <= element.selected < len(element.options)
should_show_cancelled = should_show_cancelled or not selection_is_valid
if should_show_cancelled:
result_content.append(
"Cancelled.",
style=self.console.get_style("cancelled"),
)
else:
result_content.append(
element.result_display_name,
style=self.console.get_style("result"),
)
return result_content
separator = Text(" " if element.inline else "\n")
menu = self._build_menu_options(element, separator)
filter_parts = self._build_filter_parts(element)
content: list[RenderableType] = []
if label:
content.append(label)
content.extend(filter_parts)
content.append(menu)
if message := self.render_validation_message(element):
content.extend(message)
return Group(*content)
def _render_cancelled_progress_message(self) -> Text:
return Text("Cancelled.", style=self.console.get_style("cancelled"))
def _render_progress_content(self, element: Progress) -> RenderableType:
content: str | Group | Text = element.current_message
if element.logs and element._inline_logs:
lines_to_show = (
element.logs[-element.lines_to_show :]
if element.lines_to_show > 0
else element.logs
)
start_content = [element.title, ""]
if not self._should_show_progress_title:
start_content = []
content = Group(
*start_content,
*[
self.render_element(
line,
index=index,
max_lines=element.lines_to_show,
total_lines=len(element.logs),
parent=element,
)
for index, line in enumerate(lines_to_show)
],
)
return content
def _progress_has_content_beyond_title(self, element: Progress) -> bool:
if element.logs and element._inline_logs:
return True
if isinstance(element.current_message, Text):
return element.current_message.plain != element.title
return element.current_message != element.title
def render_progress(
self,
element: Progress,
is_active: bool = False,
done: bool = False,
parent: Optional[Element] = None,
) -> RenderableType:
content = self._render_progress_content(element)
if done and element._cancelled:
return Group(content, self._render_cancelled_progress_message())
return content
def render_progress_log_line(
self,
line: str | Text,
index: int,
max_lines: int = -1,
total_lines: int = -1,
parent: Optional[Element] = None,
) -> Text:
line = Text.from_markup(line) if isinstance(line, str) else line
if max_lines == -1:
return line
shown_lines = min(total_lines, max_lines)
# this is the minimum brightness based on the max_lines
min_brightness = 0.4
# but we want to have a slightly higher brightness if there's less than max_lines
# otherwise you could get the something like this:
# line 1 -> very dark
# line 2 -> slightly darker
# line 3 -> normal
# which is ok, but not great, so we we increase the brightness if there's less than max_lines
# so that the last line is always the brightest
current_min_brightness = min_brightness + abs(shown_lines - max_lines) * 0.1
current_min_brightness = min(max(current_min_brightness, min_brightness), 1.0)
brightness_multiplier = ((index + 1) / shown_lines) * (
1.0 - current_min_brightness
) + current_min_brightness
return fade_text(
line,
text_color=Color.parse(self.text_color),
background_color=self.background_color,
brightness_multiplier=brightness_multiplier,
)