Files
openswarm/.venv/lib/python3.12/site-packages/PIL/BlpImagePlugin.py
T
3008f083ca [aidan] feat: scheduled tasks (#105)
* [eric] ci: gitleaks-ignore the known historical secrets so our branch stops failing on leaks it didnt add

* [eric] workflows: restore scheduled-tasks on the workflow line (revert removal, keep windows fixes + 1.1.69)

* [eric] workflows: re-apply uncommitted scheduling wip (schedule pill, calendar view, slice)

* [eric] ops: gitignore dev-team local state files

* [eric] ops: backlog item for download-tracking visibility

* [eric] ci: allowlist the cdp-routes redaction-test token in gitleaks

* [aidan] feat/scheduled-tasks: keep step labels in sync on edit and show chevron on every step

* [aidan] fix: schedule time in chat

* [aidan] ux/workflows: add workflow step removal (#91)

* [aidan] feat/scheduled-tasks: remember workflow tool permissions across runs

* [aidan] feat/task-scheduling: add hourly and minute (15-min minimum) schedule intervals (#93)

* [aidan] feat/scheduled-tasks: calendar, rename, and edit workflows (#94)

* [aidan] bug: fix schedule button

* [aidan] fix/agent-errors: surface provider rate limits

* [aidan] ux/cards: click-to-rename for chat and workflow titles

Single-click a card's title to enter edit mode inline. Commit on Enter/blur,
cancel on Escape. Rename persists via PATCH for workflows and sessions.

* [aidan] feat/workflows: seed build prompt for zero-step workflows

When a new workflow has no steps, seed the agent with a prompt asking
the user to describe what the workflow should do, rather than starting blank.

* [aidan] feat/workflows: add-to-schedule popover for unscheduled workflows

Clicking the "+" on an unscheduled workflow row opens a popover with two options:
- Keep this schedule: enables the workflow's existing cadence and moves it to Scheduled
- Change schedule: opens the scheduling editor to pick a different time

* [aidan] ux/workflows: wire add-to-schedule popover and simplify New button

- Made the "+" icon on unscheduled workflow rows clickable, opening a popover
  to keep or change the schedule
- Removed AddIcon from toolbar "New" button (now reads "New" instead of "+ New")

* [aidan] fix/scheduled-tasks: open schedule calendar when Schedule pill clicked

Fixed the Schedule pill click being swallowed by the toolbar's dismiss handler.
Exempted the toolbar pills via data-toolbar-pills so their click handlers fire.

* [aidan] ux/workflows: open New workflow in agent build chat instead of empty card

When creating a new workflow from the hub, open it in edit_agent view (with the
agent builder chat) instead of a preview card. The workflow is created on the
backend first so the embedded session has a real ID.

* [aidan] feat/workflow-edit: add draft testing save flow

* [aidan] ux/chat: remove continue chat button

* [aidan] ux/workflows: polish workflow card interactions

* [aidan] fix/workflow-scheduling: save unscheduled workflows as drafts

* aidan ui: schedule naming changes

* [aidan] ui: tool calling desc/naming

* [aidan] ui: calendar sidebar naming

* [aidan] ui: fix stop viewing closing chat

* [aidan] feat/workflows: auto-name workflows and polish the build flow (#95)

* [aidan] feat/workflow-auto-naming: auto-generate workflow titles from steps

Generate a title + description from a workflow's steps (one aux call,
reused for step labels) whenever it is still auto_named, so a workflow
built in the Edit Agent names itself on commit instead of staying
"New workflow". A manual rename sets auto_named=False and is never
overwritten. Stream the aux call (non-streaming drops content on some
9router lanes) and fall back to a step-derived title when the model is
unavailable.

* [aidan] feat/workflows: hide unsaved new workflows until first save

A brand-new "+ New" workflow is created with unsaved=true and kept out
of the hub's scheduled/unscheduled lists while the user is still building
it in the Edit Agent. The first commit (Save) clears the flag and the
workflow appears. Every other create path stays visible immediately.

* [aidan] ux/workflows: remove redundant save workflow button

The Edit Agent already has Discard/Save controls in its strip, so the
header "Save Workflow" button was a duplicate save path. Remove it and
its pulse/edit-session-id wiring; the model/time subtitle stays.

* [aidan] ux/workflows: animate title on auto-rename

Wrap the workflow card title in the same Typewriter the chat card uses,
so when the auto-generated name replaces the placeholder after Save it
retypes letter-by-letter. Gated on a real (non-placeholder) title so it
never animates on mount or for already-named workflows.

* [aidan] ux/workflows: animate sidebar title on auto-rename

Wrap the calendar hub's sidebar row title in the same Typewriter the
workflow card uses, so a title that auto-renames retypes letter-by-letter
in the sidebar too. Extract the placeholder/isRealTitle guard into the
shared workflowVisuals so the card and sidebar stay in sync.

* [aidan] fix/workflows: connect watch tether, keep watched chat open, wire draft run/history

* [aidan] ui: grey out chat pill when not selected

* [aidan] ui: fix running agent display

* [aidan] feat/history-popover: add chat history and scheduled tasks run log tabs (#96)

* [aidan] ux/schedule: toast when calendar view already open on expand

* [aidan] ui: fix popover descs

* [aidan] feat/workflow-runs: add pause, resume, and stop controls for live runs

* [aidan] feat/schedule-calendar: add calendar occurrences endpoint and concrete timezones

* [aidan] feat/workflows: require at least one step to save a workflow

* [aidan] ux/edit-agent: hide Discard for an unsaved new workflow

* [aidan] ux/edit-agent: move fix-prefix card below the step list

* [aidan] feat/workflows: toast when an unattended scheduled run starts

* [aidan] fix/dashboard-tethers: anchor workflow-sidecar tethers to measured card rects

* [aidan] feat/workflows: validate steps before scheduling and keep chat tool memory

* [aidan] feat/mcp-suggestions: dismissable integration banner with per-session cooldown

* [aidan] feat/workflows: add scheduled-run "running now" toast with click-to-view (#97)

* [aidan] ux/workflows: surface paused state on card, sidebar, and calendar; tidy run history

* [aidan] feat/mcp-suggestions: suggest both Google and Microsoft when provider is ambiguous

* [aidan] fix/agent-tokens: friendly out-of-tokens card across all agent surfaces

* [aidan] feat/workflow-model: persist edit-agent model on save with switch notice and fresh drafts

* [aidan] fix/workflow-chat: force stop on watched run mirrors workflow card stop

* [aidan] fix/workflow-cards: keep watched run tethered on finish to avoid duplicate chat

* [aidan] feat/schedule-calendar: mark current time with a now line in week view

* [aidan] refactor/private-names: rename error and schedule classifiers from _ to p_

* [aidan] feat/scheduled-tasks: agent workflow scheduling and in-chat convert (#98)

* [aidan] feat/workflow-suggest: nudge user to convert repeatable chat to workflow

Add SuggestConvertToWorkflow MCP tool that agents call at the end of a task
when they've completed something worth repeating (daily report, weekly check,
recurring data pull). Frontend detects the tool call and glows the "Convert to
workflow" button 3 times to draw the eye. When user clicks it, the suggested
cadence (e.g. "every weekday at 9am") is stored in the draft and seeded into
the scheduling agent's first prompt, so the agent can act on the suggestion
rather than asking the user again.

Tool is never auto-called — agents decide when a task is genuinely repeatable
(not debugging, creative work, one-off lookup). Tool description emphasizes
sparse, high-confidence use only (once per session max).

Files changed:
- backend/apps/agents/schedule_mcp_server.py: add SuggestConvertToWorkflow tool
- frontend/src/shared/mcpToolMeta.ts: add label for new tool
- frontend/src/app/pages/Dashboard/cards/AgentCard.tsx: detect suggestion in
  session messages, show+glow "Convert to workflow" button, pass cadence to draft
- frontend/src/shared/state/workflowsSlice.ts: add suggested_cadence field to
  Workflow interface
- frontend/src/app/pages/Workflows/SchedulingView.tsx: seed scheduling agent
  prompt with suggested cadence hint

* [aidan] feat/agent-scheduling: route recurring asks through native workflows, deny claude cron skill

* [aidan] feat/workflow-convert: in-chat convert popup and auto-open scheduled workflow card

* [aidan] ux/calendar-page: schedule calendar restyle + popover fixes (#99)

* [aidan] fix/dashboard-delete: remove workflows calendar panel on delete key

* [aidan] ux/workflows-calendar: restyle hub, fix today highlight, add toolbar toggle

* [aidan] ux/schedule-popover: compact density, fix sticky header bleed, add header spacing

* [aidan] ux/schedule-calendar: hollow ring dot for past fires in month view

* [aidan] ux/schedule-calendar: clickable +N more opens day's full run list

* [aidan] feat/run-log-filters: add success and skipped pills to scheduled task history

* [aidan] fix/convert-button: stop drag capture so convert-to-workflow click fires

* [aidan] ux/calendar-card: match border color and radius to chat and workflow cards

* [aidan] fix/minimap: render missed-runs card on the minimap

* [aidan] ux/run-sparkline: simplify tooltip to plain run tally

* [aidan] ux/run-history: collapse expanded run view to one clickable line

* [aidan] ux/calendar-card: match corner radius to browser cards

* [aidan] feat/workflows: launch-time scheduling UX and workflow-card polish (#101)

* [aidan] feat/schedule-list: lazy-load list view via scroll sentinel

* [aidan] feat/missed-runs: launch toast with per-workflow counts and pan-to-card

* [aidan] fix/dashboard-tethers: keep watching line anchored on canvas zoom

* [aidan] feat/scheduled-tasks: review missed runs at launch instead of auto-firing on_missed

* [aidan] refactor/workflow-cards: use radius and status design tokens, polish card chrome

* [aidan] ux/agent-card: keep convert-to-workflow visible during runs with mid-turn toast

* [aidan] ux/mcp-bubble: drop redundant verb label when a workflow label is shown

* [aidan] chore/backend: remove stale explanatory comments

* [aidan] fix/workflows-hub: load workflows on hub mount so calendar fills at launch

* [aidan] feat/workflows: generate title, description, step labels at convert time

* [aidan] fix/tidy-layout: include workflows hub in tidy and fit-to-view

* [aidan] feat/schedule-list: window long list via measured-height virtualizer

* [aidan] ux/workflows-hub: remove time-saved badge from calendar header

* [aidan] fix/types: add missing semantic-type labels and drop stray fade arg

* [aidan] feat/schedule: pin monthly day-of-month and honor repeat-every intervals

* [aidan] feat/schedule: inherit source-session tool surface for scheduled runs

* [aidan] ux/calendar: restack hour-cell events as bars with overflow affordance

* [aidan] feat/calendar: open the run card when clicking a scheduled occurrence

* [aidan] ux/missed-runs: add per-group select-all toggle and rename skip action

* [aidan] feat: new scheduled task design ported

* [aidan] ui: sidebar reorder, repeat controls on schedule card

* [aidan] ui: sidebar, scheduling time

* [aidan] feat/schedule: pin monthly last-day-of-month

* [aidan] feat/steps: per-step enable toggle

* [aidan] feat/workflows: per-workflow color swatch

* [aidan] feat/trash: soft-delete workflows with restore and purge

* [aidan] feat/run-monitor: live run monitor card on the canvas

* [aidan] feat/run-context: attach a run as removable chat context

* [aidan] feat/compose: new-workflow landing page and auto-commit build flow

* [aidan] ui/workflows: dark mode and design-system cohesion

* [aidan] ui/calendar: overflow popover, condensed week view, scroll fix

* [aidan] feat/home: ongoing runs, missed review, and accurate Coming-up counts

* [aidan] fix/run-status: sync ongoing runs and heal stuck/interrupted runs

* [aidan] ux/schedule: last-day-of-month UI, Run-at time typing, interval input

* [aidan] ux/workflows: default window size and toolbar icon

* [aidan] fix/schedule: measure ran_late from start and anchor recurrences to created_at

* [aidan] feat/calendar: render fire times from backend, drop JS recurrence reimpl

* [aidan] chore/dashboard: drop dead configure/missed-run cards, refetch on reconnect

* [aidan] chore/agent-card: remove unreachable convert-to-workflow action

* [aidan] fix/workflows: don't bump updated_at on a no-op draft commit so viewing a workflow doesn't reorder the sidebar

* [aidan] feat/schedule: warn when scheduling a workflow that has no steps

* [aidan] fix/selection-tool: never select the workflows app, and exit the tool on Escape without dropping selections

* [aidan] ux/compose: diversify new-workflow starter prompts across personas

* [aidan] ux/run-monitor: spawn the run card a bit farther right of the workflows app

* [aidan] fix/schedule: harden run recovery and storage writes against crashes

* [aidan] ux/compose: restyle new-workflow starters as a clean pill cluster with rich prompts

* [aidan] fix/workflows: optimistically apply edits so the schedule banner updates instantly

* [aidan] ui/workflows: three-tone surface depth so the window lifts off the canvas in both themes

* [aidan] ui/workflows: close buttons turn red on hover, matching the chat card

* [aidan] test/schedule: cover executor pipeline, storage durability, and recurrence gaps

* [aidan] fix: remove package-lock json

* [aidan] fix/workflows-compose: keep compose view until edit agent replies

* [aidan] feat/workflows: auto-generate workflow + step titles with typewriter animation

* [eric] deps: restore frontend/package-lock.json (PR #105 deletion broke npm ci)

---------

Co-authored-by: Eric <ciregenz@berkeley.edu>
Co-authored-by: cire <134991075+ciregenz@users.noreply.github.com>
2026-06-24 18:58:43 -07:00

499 lines
16 KiB
Python

"""
Blizzard Mipmap Format (.blp)
Jerome Leclanche <jerome@leclan.ch>
The contents of this file are hereby released in the public domain (CC0)
Full text of the CC0 license:
https://creativecommons.org/publicdomain/zero/1.0/
BLP1 files, used mostly in Warcraft III, are not fully supported.
All types of BLP2 files used in World of Warcraft are supported.
The BLP file structure consists of a header, up to 16 mipmaps of the
texture
Texture sizes must be powers of two, though the two dimensions do
not have to be equal; 512x256 is valid, but 512x200 is not.
The first mipmap (mipmap #0) is the full size image; each subsequent
mipmap halves both dimensions. The final mipmap should be 1x1.
BLP files come in many different flavours:
* JPEG-compressed (type == 0) - only supported for BLP1.
* RAW images (type == 1, encoding == 1). Each mipmap is stored as an
array of 8-bit values, one per pixel, left to right, top to bottom.
Each value is an index to the palette.
* DXT-compressed (type == 1, encoding == 2):
- DXT1 compression is used if alpha_encoding == 0.
- An additional alpha bit is used if alpha_depth == 1.
- DXT3 compression is used if alpha_encoding == 1.
- DXT5 compression is used if alpha_encoding == 7.
"""
from __future__ import annotations
import abc
import os
import struct
from enum import IntEnum
from io import BytesIO
from typing import IO
from . import Image, ImageFile
class Format(IntEnum):
JPEG = 0
class Encoding(IntEnum):
UNCOMPRESSED = 1
DXT = 2
UNCOMPRESSED_RAW_BGRA = 3
class AlphaEncoding(IntEnum):
DXT1 = 0
DXT3 = 1
DXT5 = 7
def unpack_565(i: int) -> tuple[int, int, int]:
return ((i >> 11) & 0x1F) << 3, ((i >> 5) & 0x3F) << 2, (i & 0x1F) << 3
def decode_dxt1(
data: bytes, alpha: bool = False
) -> tuple[bytearray, bytearray, bytearray, bytearray]:
"""
input: one "row" of data (i.e. will produce 4*width pixels)
"""
blocks = len(data) // 8 # number of blocks in row
ret = (bytearray(), bytearray(), bytearray(), bytearray())
for block_index in range(blocks):
# Decode next 8-byte block.
idx = block_index * 8
color0, color1, bits = struct.unpack_from("<HHI", data, idx)
r0, g0, b0 = unpack_565(color0)
r1, g1, b1 = unpack_565(color1)
# Decode this block into 4x4 pixels
# Accumulate the results onto our 4 row accumulators
for j in range(4):
for i in range(4):
# get next control op and generate a pixel
control = bits & 3
bits = bits >> 2
a = 0xFF
if control == 0:
r, g, b = r0, g0, b0
elif control == 1:
r, g, b = r1, g1, b1
elif control == 2:
if color0 > color1:
r = (2 * r0 + r1) // 3
g = (2 * g0 + g1) // 3
b = (2 * b0 + b1) // 3
else:
r = (r0 + r1) // 2
g = (g0 + g1) // 2
b = (b0 + b1) // 2
elif control == 3:
if color0 > color1:
r = (2 * r1 + r0) // 3
g = (2 * g1 + g0) // 3
b = (2 * b1 + b0) // 3
else:
r, g, b, a = 0, 0, 0, 0
if alpha:
ret[j].extend([r, g, b, a])
else:
ret[j].extend([r, g, b])
return ret
def decode_dxt3(data: bytes) -> tuple[bytearray, bytearray, bytearray, bytearray]:
"""
input: one "row" of data (i.e. will produce 4*width pixels)
"""
blocks = len(data) // 16 # number of blocks in row
ret = (bytearray(), bytearray(), bytearray(), bytearray())
for block_index in range(blocks):
idx = block_index * 16
block = data[idx : idx + 16]
# Decode next 16-byte block.
bits = struct.unpack_from("<8B", block)
color0, color1 = struct.unpack_from("<HH", block, 8)
(code,) = struct.unpack_from("<I", block, 12)
r0, g0, b0 = unpack_565(color0)
r1, g1, b1 = unpack_565(color1)
for j in range(4):
high = False # Do we want the higher bits?
for i in range(4):
alphacode_index = (4 * j + i) // 2
a = bits[alphacode_index]
if high:
high = False
a >>= 4
else:
high = True
a &= 0xF
a *= 17 # We get a value between 0 and 15
color_code = (code >> 2 * (4 * j + i)) & 0x03
if color_code == 0:
r, g, b = r0, g0, b0
elif color_code == 1:
r, g, b = r1, g1, b1
elif color_code == 2:
r = (2 * r0 + r1) // 3
g = (2 * g0 + g1) // 3
b = (2 * b0 + b1) // 3
elif color_code == 3:
r = (2 * r1 + r0) // 3
g = (2 * g1 + g0) // 3
b = (2 * b1 + b0) // 3
ret[j].extend([r, g, b, a])
return ret
def decode_dxt5(data: bytes) -> tuple[bytearray, bytearray, bytearray, bytearray]:
"""
input: one "row" of data (i.e. will produce 4 * width pixels)
"""
blocks = len(data) // 16 # number of blocks in row
ret = (bytearray(), bytearray(), bytearray(), bytearray())
for block_index in range(blocks):
idx = block_index * 16
block = data[idx : idx + 16]
# Decode next 16-byte block.
a0, a1 = struct.unpack_from("<BB", block)
bits = struct.unpack_from("<6B", block, 2)
alphacode1 = bits[2] | (bits[3] << 8) | (bits[4] << 16) | (bits[5] << 24)
alphacode2 = bits[0] | (bits[1] << 8)
color0, color1 = struct.unpack_from("<HH", block, 8)
(code,) = struct.unpack_from("<I", block, 12)
r0, g0, b0 = unpack_565(color0)
r1, g1, b1 = unpack_565(color1)
for j in range(4):
for i in range(4):
# get next control op and generate a pixel
alphacode_index = 3 * (4 * j + i)
if alphacode_index <= 12:
alphacode = (alphacode2 >> alphacode_index) & 0x07
elif alphacode_index == 15:
alphacode = (alphacode2 >> 15) | ((alphacode1 << 1) & 0x06)
else: # alphacode_index >= 18 and alphacode_index <= 45
alphacode = (alphacode1 >> (alphacode_index - 16)) & 0x07
if alphacode == 0:
a = a0
elif alphacode == 1:
a = a1
elif a0 > a1:
a = ((8 - alphacode) * a0 + (alphacode - 1) * a1) // 7
elif alphacode == 6:
a = 0
elif alphacode == 7:
a = 255
else:
a = ((6 - alphacode) * a0 + (alphacode - 1) * a1) // 5
color_code = (code >> 2 * (4 * j + i)) & 0x03
if color_code == 0:
r, g, b = r0, g0, b0
elif color_code == 1:
r, g, b = r1, g1, b1
elif color_code == 2:
r = (2 * r0 + r1) // 3
g = (2 * g0 + g1) // 3
b = (2 * b0 + b1) // 3
elif color_code == 3:
r = (2 * r1 + r0) // 3
g = (2 * g1 + g0) // 3
b = (2 * b1 + b0) // 3
ret[j].extend([r, g, b, a])
return ret
class BLPFormatError(NotImplementedError):
pass
def _accept(prefix: bytes) -> bool:
return prefix.startswith((b"BLP1", b"BLP2"))
class BlpImageFile(ImageFile.ImageFile):
"""
Blizzard Mipmap Format
"""
format = "BLP"
format_description = "Blizzard Mipmap Format"
def _open(self) -> None:
assert self.fp is not None
self.magic = self.fp.read(4)
if not _accept(self.magic):
msg = f"Bad BLP magic {repr(self.magic)}"
raise BLPFormatError(msg)
compression = struct.unpack("<i", self.fp.read(4))[0]
if self.magic == b"BLP1":
alpha = struct.unpack("<I", self.fp.read(4))[0] != 0
else:
encoding = struct.unpack("<b", self.fp.read(1))[0]
alpha = struct.unpack("<b", self.fp.read(1))[0] != 0
alpha_encoding = struct.unpack("<b", self.fp.read(1))[0]
self.fp.seek(1, os.SEEK_CUR) # mips
self._size = struct.unpack("<II", self.fp.read(8))
args: tuple[int, int, bool] | tuple[int, int, bool, int]
if self.magic == b"BLP1":
encoding = struct.unpack("<i", self.fp.read(4))[0]
self.fp.seek(4, os.SEEK_CUR) # subtype
args = (compression, encoding, alpha)
offset = 28
else:
args = (compression, encoding, alpha, alpha_encoding)
offset = 20
decoder = self.magic.decode()
self._mode = "RGBA" if alpha else "RGB"
self.tile = [ImageFile._Tile(decoder, (0, 0) + self.size, offset, args)]
class _BLPBaseDecoder(abc.ABC, ImageFile.PyDecoder):
_pulls_fd = True
def decode(self, buffer: bytes | Image.SupportsArrayInterface) -> tuple[int, int]:
try:
self._read_header()
self._load()
except struct.error as e:
msg = "Truncated BLP file"
raise OSError(msg) from e
return -1, 0
@abc.abstractmethod
def _load(self) -> None:
pass
def _read_header(self) -> None:
self._offsets = struct.unpack("<16I", self._safe_read(16 * 4))
self._lengths = struct.unpack("<16I", self._safe_read(16 * 4))
def _safe_read(self, length: int) -> bytes:
assert self.fd is not None
return ImageFile._safe_read(self.fd, length)
def _read_palette(self) -> list[tuple[int, int, int, int]]:
ret = []
for i in range(256):
try:
b, g, r, a = struct.unpack("<4B", self._safe_read(4))
except struct.error:
break
ret.append((b, g, r, a))
return ret
def _read_bgra(
self, palette: list[tuple[int, int, int, int]], alpha: bool
) -> bytearray:
data = bytearray()
_data = BytesIO(self._safe_read(self._lengths[0]))
while True:
try:
(offset,) = struct.unpack("<B", _data.read(1))
except struct.error:
break
b, g, r, a = palette[offset]
d: tuple[int, ...] = (r, g, b)
if alpha:
d += (a,)
data.extend(d)
return data
class BLP1Decoder(_BLPBaseDecoder):
def _load(self) -> None:
self._compression, self._encoding, alpha = self.args
if self._compression == Format.JPEG:
self._decode_jpeg_stream()
elif self._compression == 1:
if self._encoding in (4, 5):
palette = self._read_palette()
data = self._read_bgra(palette, alpha)
self.set_as_raw(data)
else:
msg = f"Unsupported BLP encoding {repr(self._encoding)}"
raise BLPFormatError(msg)
else:
msg = f"Unsupported BLP compression {repr(self._encoding)}"
raise BLPFormatError(msg)
def _decode_jpeg_stream(self) -> None:
from .JpegImagePlugin import JpegImageFile
(jpeg_header_size,) = struct.unpack("<I", self._safe_read(4))
jpeg_header = self._safe_read(jpeg_header_size)
assert self.fd is not None
self._safe_read(self._offsets[0] - self.fd.tell()) # What IS this?
data = self._safe_read(self._lengths[0])
data = jpeg_header + data
image = JpegImageFile(BytesIO(data))
Image._decompression_bomb_check(image.size)
if image.mode == "CMYK":
args = image.tile[0].args
assert isinstance(args, tuple)
image.tile = [image.tile[0]._replace(args=(args[0], "CMYK"))]
self.set_as_raw(image.convert("RGB").tobytes(), "BGR")
class BLP2Decoder(_BLPBaseDecoder):
def _load(self) -> None:
self._compression, self._encoding, alpha, self._alpha_encoding = self.args
palette = self._read_palette()
assert self.fd is not None
self.fd.seek(self._offsets[0])
if self._compression == 1:
# Uncompressed or DirectX compression
if self._encoding == Encoding.UNCOMPRESSED:
data = self._read_bgra(palette, alpha)
elif self._encoding == Encoding.DXT:
data = bytearray()
if self._alpha_encoding == AlphaEncoding.DXT1:
linesize = (self.state.xsize + 3) // 4 * 8
for yb in range((self.state.ysize + 3) // 4):
for d in decode_dxt1(self._safe_read(linesize), alpha):
data += d
elif self._alpha_encoding == AlphaEncoding.DXT3:
linesize = (self.state.xsize + 3) // 4 * 16
for yb in range((self.state.ysize + 3) // 4):
for d in decode_dxt3(self._safe_read(linesize)):
data += d
elif self._alpha_encoding == AlphaEncoding.DXT5:
linesize = (self.state.xsize + 3) // 4 * 16
for yb in range((self.state.ysize + 3) // 4):
for d in decode_dxt5(self._safe_read(linesize)):
data += d
else:
msg = f"Unsupported alpha encoding {repr(self._alpha_encoding)}"
raise BLPFormatError(msg)
else:
msg = f"Unknown BLP encoding {repr(self._encoding)}"
raise BLPFormatError(msg)
else:
msg = f"Unknown BLP compression {repr(self._compression)}"
raise BLPFormatError(msg)
self.set_as_raw(data)
class BLPEncoder(ImageFile.PyEncoder):
_pushes_fd = True
def _write_palette(self) -> bytes:
data = b""
assert self.im is not None
palette = self.im.getpalette("RGBA", "RGBA")
for i in range(len(palette) // 4):
r, g, b, a = palette[i * 4 : (i + 1) * 4]
data += struct.pack("<4B", b, g, r, a)
while len(data) < 256 * 4:
data += b"\x00" * 4
return data
def encode(self, bufsize: int) -> tuple[int, int, bytes]:
palette_data = self._write_palette()
offset = 20 + 16 * 4 * 2 + len(palette_data)
data = struct.pack("<16I", offset, *((0,) * 15))
assert self.im is not None
w, h = self.im.size
data += struct.pack("<16I", w * h, *((0,) * 15))
data += palette_data
for y in range(h):
for x in range(w):
data += struct.pack("<B", self.im.getpixel((x, y)))
return len(data), 0, data
def _save(im: Image.Image, fp: IO[bytes], filename: str | bytes) -> None:
if im.mode != "P":
msg = "Unsupported BLP image mode"
raise ValueError(msg)
magic = b"BLP1" if im.encoderinfo.get("blp_version") == "BLP1" else b"BLP2"
fp.write(magic)
assert im.palette is not None
fp.write(struct.pack("<i", 1)) # Uncompressed or DirectX compression
alpha_depth = 1 if im.palette.mode == "RGBA" else 0
if magic == b"BLP1":
fp.write(struct.pack("<L", alpha_depth))
else:
fp.write(struct.pack("<b", Encoding.UNCOMPRESSED))
fp.write(struct.pack("<b", alpha_depth))
fp.write(struct.pack("<b", 0)) # alpha encoding
fp.write(struct.pack("<b", 0)) # mips
fp.write(struct.pack("<II", *im.size))
if magic == b"BLP1":
fp.write(struct.pack("<i", 5))
fp.write(struct.pack("<i", 0))
ImageFile._save(im, fp, [ImageFile._Tile("BLP", (0, 0) + im.size, 0, im.mode)])
Image.register_open(BlpImageFile.format, BlpImageFile, _accept)
Image.register_extension(BlpImageFile.format, ".blp")
Image.register_decoder("BLP1", BLP1Decoder)
Image.register_decoder("BLP2", BLP2Decoder)
Image.register_save(BlpImageFile.format, _save)
Image.register_encoder("BLP", BLPEncoder)