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247 lines
11 KiB
JavaScript
247 lines
11 KiB
JavaScript
// Local speech-to-text via whisper.cpp, kept WARM so a phrase transcribes in ~0.2s instead of the
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// ~16s cold-model-load a fresh CLI pays every time. We spawn `whisper-server` once (model loaded),
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// then POST audio to it per utterance. Same "bundle a binary + manage its lifecycle" shape as the
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// 9router subprocess: dev uses the system whisper.cpp, prod uses the per-arch binary + model we ship.
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const { spawn } = require('child_process');
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const path = require('path');
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const fs = require('fs');
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const net = require('net');
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const os = require('os');
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const whisperModels = require('./whisperModels');
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// Which catalog model the user picked. Settings pushes it in; until then the catalog default wins.
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let selectedModelId = whisperModels.DEFAULT_MODEL_ID;
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function modelStatus() {
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return whisperModels.downloadStatus();
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}
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// Resolve the whisper-server binary. Env override wins (dev convenience), then the bundled per-arch
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// copy, then whatever is on PATH so a dev machine with `brew install whisper-cpp` just works.
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function resolveBinary(resourceDir) {
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if (process.env.OPENSWARM_WHISPER_BIN && fs.existsSync(process.env.OPENSWARM_WHISPER_BIN)) {
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return process.env.OPENSWARM_WHISPER_BIN;
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}
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const exe = process.platform === 'win32' ? 'whisper-server.exe' : 'whisper-server';
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const bundled = path.join(resourceDir, exe);
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if (fs.existsSync(bundled)) return bundled;
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const brew = process.platform === 'win32' ? null : '/opt/homebrew/bin/whisper-server';
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if (brew && fs.existsSync(brew)) return brew;
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return exe; // last resort: hope it is on PATH
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}
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function resolveModel(resourceDir, userDataDir) {
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return whisperModels.resolveModelFile(resourceDir, userDataDir, selectedModelId);
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}
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let proc = null;
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let port = 0;
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let readyPromise = null;
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let idleTimer = null;
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let loadedModelFile = null;
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// A warm server holds ~210MB (measured, base.en). Free it after a long quiet spell; the reload that
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// costs is the FIRST one on a cold page cache, and boot-warm already paid that.
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const IDLE_UNLOAD_MS = 10 * 60 * 1000;
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// Let the OS name a free port instead of guessing one. A guessed port that is already taken makes
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// whisper exit(1) AND makes our readiness probe accept the squatter's reply as proof of life, so we
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// would happily POST the user's audio at a stranger.
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function freePort() {
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return new Promise((resolve, reject) => {
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const probe = net.createServer();
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probe.once('error', reject);
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probe.listen(0, '127.0.0.1', () => {
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const addr = probe.address();
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probe.close(() => resolve(addr.port));
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});
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});
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}
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async function waitForReady(child, p, timeoutMs) {
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const deadline = Date.now() + timeoutMs;
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while (Date.now() < deadline) {
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if (child.exitCode !== null || child.signalCode !== null) return false; // died mid-load; stop waiting
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try {
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const res = await fetch(`http://127.0.0.1:${p}/`, { method: 'GET' });
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if (res.status) return true; // the socket is ours and it is serving
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} catch (_) { /* not up yet */ }
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await new Promise((r) => setTimeout(r, 50));
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}
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return false;
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}
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function p_touchIdle() {
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if (idleTimer) clearTimeout(idleTimer);
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idleTimer = setTimeout(() => { idleTimer = null; stopServer(); }, IDLE_UNLOAD_MS);
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if (idleTimer.unref) idleTimer.unref(); // an idle countdown must never be the reason the app won't quit
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}
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// 44-byte RIFF header + silence, 16kHz mono, matching what the renderer sends.
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function p_silentWav(seconds) {
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const samples = Math.round(16000 * seconds);
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const buf = Buffer.alloc(44 + samples * 2);
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buf.write('RIFF', 0); buf.writeUInt32LE(36 + samples * 2, 4); buf.write('WAVE', 8);
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buf.write('fmt ', 12); buf.writeUInt32LE(16, 16); buf.writeUInt16LE(1, 20); buf.writeUInt16LE(1, 22);
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buf.writeUInt32LE(16000, 24); buf.writeUInt32LE(32000, 28); buf.writeUInt16LE(2, 32); buf.writeUInt16LE(16, 34);
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buf.write('data', 36); buf.writeUInt32LE(samples * 2, 40);
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return buf;
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}
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// A loaded model is not a ready one: the first inference pays a one-off graph/kernel allocation
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// (measured ~180ms on an M2). Spend it on silence at boot so the user's first phrase doesn't.
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async function p_primeGraph(p) {
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try {
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const form = new FormData();
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form.append('file', new Blob([p_silentWav(0.5)], { type: 'audio/wav' }), 'warm.wav');
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form.append('response_format', 'text');
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const res = await fetch(`http://127.0.0.1:${p}/inference`, { method: 'POST', body: form });
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await res.text();
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} catch (_) { /* priming is an optimization; a failure just means the first phrase pays it */ }
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}
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// Pull the one line a human can act on out of whisper's chatty output.
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function p_reasonFrom(tail) {
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const lines = tail.split('\n').map((l) => l.trim()).filter(Boolean);
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const blame = lines.filter((l) => /error|failed|invalid|unable|cannot|no such|not found/i.test(l));
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const pick = blame.length ? blame[blame.length - 1] : lines[lines.length - 1];
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return pick ? `: ${pick.slice(0, 200)}` : '';
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}
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async function p_bootServer(resourceDir, userDataDir) {
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const bin = resolveBinary(resourceDir);
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const model = resolveModel(resourceDir, userDataDir);
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if (!model) {
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// Kick off a one-time background fetch so the NEXT dictation just works.
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whisperModels.downloadModel(userDataDir, selectedModelId);
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throw new Error(whisperModels.downloadStatus().downloading ? 'model-downloading' : 'no-model');
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}
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loadedModelFile = model;
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const p = await freePort();
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// No --convert: our WAV is already 16kHz mono, and the flag makes whisper demand ffmpeg on PATH at boot; a Finder-launched app has no brew PATH, so it exited before ever binding the port.
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const child = spawn(bin, ['-m', model, '--port', String(p), '-nt'], {
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cwd: os.tmpdir(), // whisper writes per-request temp files beside cwd, and a Finder launch starts at the unwritable /
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// BOTH pipes: whisper writes its fatal reasons to STDOUT and then exits 0, so an ignored stdout
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// turns "ffmpeg is missing" into an unexplained failure. Draining also stops the pipe buffer
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// filling and blocking the child.
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stdio: ['ignore', 'pipe', 'pipe'],
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});
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// Keep a rolling tail rather than the last chunk: whisper prints its real reason and THEN keeps
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// banner-dumping, so "the most recent bytes" is reliably the least useful line it wrote.
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let tail = '';
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const drain = (c) => {
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const said = String(c);
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if (!said.trim()) return;
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tail = (tail + said).slice(-4000);
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console.log('[voice] whisper:', said.trim().slice(0, 400));
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};
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child.stdout.on('data', drain);
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child.stderr.on('data', drain);
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child.on('error', () => { proc = null; port = 0; });
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child.on('exit', (code) => { if (code) console.log(`[voice] whisper-server exited code=${code}`); proc = null; port = 0; readyPromise = null; });
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// Cold model load measured 15-38s on an M2; the old 20s budget timed out real first uses.
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const ok = await waitForReady(child, p, 60000);
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if (!ok) {
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try { child.kill(); } catch (_) {}
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// A dead child is not a slow one. Whisper can die in ~0.1s with exit code 0 (a missing ffmpeg on
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// a Finder-launched PATH does exactly that), so report ITS reason instantly instead of making the
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// user sit through the full ready budget for a process that was never coming back.
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if (child.exitCode !== null || child.signalCode !== null) {
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throw new Error(`whisper-exited-${child.exitCode}${p_reasonFrom(tail)}`);
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}
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throw new Error('server-timeout');
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}
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proc = child;
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port = p;
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await p_primeGraph(p);
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p_touchIdle();
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return p;
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}
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// Boot the warm server once. resourceDir = where a packaged build put the binary+model; userDataDir
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// = app.getPath('userData') for the dev cache. Returns the port, or throws with an actionable reason.
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// The readyPromise is cleared AFTER it settles, never synchronously inside the async body: the old
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// code reset it inside the IIFE where the outer assignment immediately overwrote the null, pinning a
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// settled-rejected promise forever so every later call kept throwing "model-downloading" even after
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// the model finished. Clearing on rejection here lets the next call retry cleanly.
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async function ensureServer(resourceDir, userDataDir) {
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// A warm server is only reusable if it holds the file we would load now: a model switch, or the
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// user's pick finishing its download while a fallback was serving, has to re-boot.
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if (proc && port && resolveModel(resourceDir, userDataDir) !== loadedModelFile) stopServer();
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if (proc && port) return port;
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if (readyPromise) return readyPromise;
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readyPromise = p_bootServer(resourceDir, userDataDir);
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try {
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return await readyPromise;
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} catch (err) {
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readyPromise = null;
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throw err;
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}
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}
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// Transcribe a 16kHz-mono WAV buffer to text. The renderer records + encodes the WAV so the audio
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// never crosses a CORS boundary; we POST from the main process where there is none.
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async function transcribe(resourceDir, userDataDir, wavBuffer) {
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const p = await ensureServer(resourceDir, userDataDir);
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p_touchIdle();
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const form = new FormData();
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form.append('file', new Blob([wavBuffer], { type: 'audio/wav' }), 'audio.wav');
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form.append('response_format', 'text');
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const res = await fetch(`http://127.0.0.1:${p}/inference`, { method: 'POST', body: form });
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if (!res.ok) throw new Error(`whisper-http-${res.status}`);
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const text = (await res.text()).trim();
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return text;
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}
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// Boot the model in the background at app start so the expensive FIRST load (cold page cache, and on
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// a packaged build the OS's first-exec check of the bundled binary) never lands under a keypress.
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// Deliberately refuses to download: a user who never dictates should not silently pull 148MB.
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// Returns whether a warm was actually started, so the caller can log the honest reason.
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function warmInBackground(resourceDir, userDataDir) {
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if (proc || readyPromise) return true; // already warm or warming; ensureServer dedupes anyway
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if (!resolveModel(resourceDir, userDataDir)) return false;
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ensureServer(resourceDir, userDataDir).catch(() => {});
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return true;
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}
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function stopServer() {
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if (idleTimer) { clearTimeout(idleTimer); idleTimer = null; }
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if (proc) {
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try { proc.kill(); } catch (_) {}
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}
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proc = null;
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port = 0;
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readyPromise = null;
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loadedModelFile = null;
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}
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// Settings picked a different model. Downloads it if missing; the running server keeps serving the
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// old one until the new file is complete, so switching never leaves dictation dead in between.
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function setModel(userDataDir, id) {
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const next = whisperModels.modelById(id).id;
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if (next === selectedModelId) return whisperModels.isInstalled(userDataDir, next);
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selectedModelId = next;
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if (whisperModels.isInstalled(userDataDir, next)) return true;
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whisperModels.downloadModel(userDataDir, next);
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return false;
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}
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function selectedModel() {
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return selectedModelId;
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}
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function isWarm() {
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return Boolean(proc && port);
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}
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// Sleep evicts the GPU-side state a warm server built, so the first phrase after a lid-open pays for
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// it again. Re-prime on wake instead of restarting: same fix openwhispr and VoiceInk landed.
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async function reprimeAfterWake() {
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if (!isWarm()) return false;
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await p_primeGraph(port);
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return true;
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}
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module.exports = { ensureServer, warmInBackground, reprimeAfterWake, transcribe, stopServer, isWarm, setModel, selectedModel, resolveBinary, resolveModel, modelStatus };
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