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openswarm/.github/workflows/e2e.yml
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name: E2E (packaged app, mac + win)
# Builds the UNSIGNED packaged app on each OS, then drives it with Playwright
# (e2e/). This is the cross-platform "does the real artifact actually boot and
# serve" gate. Signing/notarization + release upload are handled separately by
# release-windows.yml / release-macos.yml.
#
# Windows-10 note: GitHub retired the windows-2019 (Win10-1809-kernel) hosted
# image, and there is no Win10-client hosted runner, so true Win10 CI coverage
# requires a SELF-HOSTED Win10 box. The e2e-win10 job below activates the moment
# you register a runner labeled [self-hosted, windows, win10] and set the repo
# variable WIN10_SELF_HOSTED=true; until then it's skipped (never hangs).
on:
push:
branches: [eric/lock]
# Don't spend a full cross-OS build on docs-only changes.
paths-ignore: ['**.md', 'docs/**', '.gitleaksignore']
pull_request:
workflow_dispatch:
permissions:
contents: read
jobs:
e2e:
strategy:
fail-fast: false
matrix:
# windows-latest = Win Server 2022 (NT 10.0.20348). macos-latest = the DMG.
os: [windows-latest, macos-latest]
runs-on: ${{ matrix.os }}
timeout-minutes: 90
env:
# Unsigned build is fine for E2E; skip codesign/notarize discovery.
CSC_IDENTITY_AUTO_DISCOVERY: 'false'
# Placeholder OAuth values just satisfy the build script's required-env
# check; the Google MCP isn't exercised by these tests.
GOOGLE_OAUTH_CLIENT_ID: 'e2e-placeholder.apps.googleusercontent.com'
GOOGLE_OAUTH_CLIENT_SECRET: 'e2e-placeholder-secret'
steps:
- uses: actions/checkout@v4
- uses: actions/setup-node@v4
with:
node-version: '20.18.1'
- uses: actions/setup-python@v5
with:
python-version: '3.13'
- name: Build packaged app (Windows)
if: startsWith(matrix.os, 'windows')
shell: pwsh
run: pwsh -NoProfile -File scripts/build-app-win.ps1
- name: Build packaged app (macOS)
if: startsWith(matrix.os, 'macos')
shell: bash
run: bash scripts/build-app.sh
- name: Install e2e deps
shell: bash
working-directory: e2e
env:
PLAYWRIGHT_SKIP_BROWSER_DOWNLOAD: '1'
run: npm ci
- name: Run E2E
shell: bash
working-directory: e2e
run: npm test
- name: Upload E2E results
if: always()
uses: actions/upload-artifact@v4
with:
name: e2e-results-${{ matrix.os }}
path: e2e/results.json
if-no-files-found: ignore
retention-days: 14
# Real Windows 10 coverage. Skipped unless a self-hosted Win10 runner exists
# and WIN10_SELF_HOSTED=true (repo variable). Mirrors the Windows steps above.
e2e-win10:
if: ${{ vars.WIN10_SELF_HOSTED == 'true' }}
runs-on: [self-hosted, windows, win10]
timeout-minutes: 90
env:
CSC_IDENTITY_AUTO_DISCOVERY: 'false'
GOOGLE_OAUTH_CLIENT_ID: 'e2e-placeholder.apps.googleusercontent.com'
GOOGLE_OAUTH_CLIENT_SECRET: 'e2e-placeholder-secret'
steps:
- uses: actions/checkout@v4
- uses: actions/setup-node@v4
with:
node-version: '20.18.1'
- uses: actions/setup-python@v5
with:
python-version: '3.13'
- name: Build packaged app (Windows)
shell: pwsh
run: pwsh -NoProfile -File scripts/build-app-win.ps1
- name: Install e2e deps
shell: bash
working-directory: e2e
env:
PLAYWRIGHT_SKIP_BROWSER_DOWNLOAD: '1'
run: npm ci
- name: Run E2E
shell: bash
working-directory: e2e
run: npm test