- modes test: replace expect.fail() (not a Playwright API, threw TypeError) with annotate+skip when a clean profile has no edit-or-create entry point - theme x toggle matrix: clicking Dark/Light updates the settings draft, so Save before asserting localStorage flips; conditional Save handles the already-that-mode case - both were hidden until the dashboard-precondition fix unblocked the serial chain past them; full suite passes locally now
End-to-end tests (packaged app, macOS + Windows)
Playwright tests that launch the packaged OpenSwarm desktop app (the real built binary, asar + bundled python-env + real paths) and drive it the way a user would. The same specs run unchanged on macOS and Windows; CI builds the artifact per-OS, then runs these. No provider API key is needed (no agent turn), so the suite is hermetic and deterministic on a clean machine.
What it checks (per OS)
- Main window paints the React shell (first meaningful paint).
- The preload bridge (
window.openswarm) is exposed. - The real backend the app spawned reaches HTTP-ready (
/api/health/check-> 200). - Provenance: the running app's
getBuildInfo()sha matcheselectron/build-info.json. - App version is reported.
Run locally
- Build the app first (produces
electron/dist/...):- Windows:
pwsh scripts/build-app-win.ps1 - macOS:
bash scripts/build-app.sh
- Windows:
- Then:
cd e2e PLAYWRIGHT_SKIP_BROWSER_DOWNLOAD=1 npm ci # Electron ships its own Chromium npm test
Override the binary location with E2E_APP_PATH=/path/to/app if your build
output lives elsewhere. Auto-detection covers win-unpacked/OpenSwarm.exe and the
mac OpenSwarm.app variants.
CI
.github/workflows/e2e.yml runs this on a windows-latest + macos-latest
matrix: it builds the unsigned app, then runs the suite. Tag-driven signed
releases are covered separately by release-windows.yml / release-macos.yml.