# This file is Copyright 2019 Volatility Foundation and licensed under the Volatility Software License 1.0 # which is available at https://www.volatilityfoundation.org/license/vsl-v1.0 # import logging from typing import List, Generator, Iterable from volatility.framework import constants, exceptions, renderers from volatility.framework import interfaces from volatility.framework.configuration import requirements from volatility.framework.renderers import format_hints from volatility.framework.symbols import intermed from volatility.framework.symbols.windows.extensions import pe from volatility.plugins.windows import pslist, modules vollog = logging.getLogger(__name__) class ModDump(interfaces.plugins.PluginInterface): """Dumps kernel modules.""" _version = (1, 0, 0) @classmethod def get_requirements(cls) -> List[interfaces.configuration.RequirementInterface]: # Reuse the requirements from the plugins we use return [ requirements.PluginRequirement(name = 'pslist', plugin = pslist.PsList, version = (1, 0, 0)), requirements.PluginRequirement(name = 'modules', plugin = modules.Modules, version = (1, 0, 0)), requirements.TranslationLayerRequirement(name = 'primary', description = 'Memory layer for the kernel', architectures = ["Intel32", "Intel64"]), requirements.SymbolTableRequirement(name = "nt_symbols", description = "Windows kernel symbols") ] @classmethod def get_session_layers(cls, context: interfaces.context.ContextInterface, layer_name: str, symbol_table: str, pids: List[int] = None) -> Generator[str, None, None]: """Build a cache of possible virtual layers, in priority starting with the primary/kernel layer. Then keep one layer per session by cycling through the process list. Args: context: The context to retrieve required elements (layers, symbol tables) from layer_name: The name of the layer on which to operate symbol_table: The name of the table containing the kernel symbols pids: A list of process identifiers to include exclusively or None for no filter Returns: A list of session layer names """ seen_ids = [] # type: List[interfaces.objects.ObjectInterface] filter_func = pslist.PsList.create_pid_filter(pids or []) for proc in pslist.PsList.list_processes(context = context, layer_name = layer_name, symbol_table = symbol_table, filter_func = filter_func): proc_id = "Unknown" try: proc_id = proc.UniqueProcessId proc_layer_name = proc.add_process_layer() # create the session space object in the process' own layer. # not all processes have a valid session pointer. session_space = context.object(symbol_table + constants.BANG + "_MM_SESSION_SPACE", layer_name = layer_name, offset = proc.Session) if session_space.SessionId in seen_ids: continue except exceptions.InvalidAddressException: vollog.log( constants.LOGLEVEL_VVV, "Process {} does not have a valid Session or a layer could not be constructed for it".format( proc_id)) continue # save the layer if we haven't seen the session yet seen_ids.append(session_space.SessionId) yield proc_layer_name @classmethod def find_session_layer(cls, context: interfaces.context.ContextInterface, session_layers: Iterable[str], base_address: int): """Given a base address and a list of layer names, find a layer that can access the specified address. Args: context: The context to retrieve required elements (layers, symbol tables) from layer_name: The name of the layer on which to operate symbol_table: The name of the table containing the kernel symbols session_layers: A list of session layer names base_address: The base address to identify the layers that can access it Returns: Layer name or None if no layers that contain the base address can be found """ for layer_name in session_layers: if context.layers[layer_name].is_valid(base_address): return layer_name return None def _generator(self, mods): session_layers = list(self.get_session_layers(self.context, self.config['primary'], self.config['nt_symbols'])) pe_table_name = intermed.IntermediateSymbolTable.create(self.context, self.config_path, "windows", "pe", class_types = pe.class_types) for mod in mods: try: BaseDllName = mod.BaseDllName.get_string() except exceptions.InvalidAddressException: BaseDllName = renderers.UnreadableValue() session_layer_name = self.find_session_layer(self.context, session_layers, mod.DllBase) if session_layer_name is None: result_text = "Cannot find a viable session layer for {0:#x}".format(mod.DllBase) else: try: dos_header = self.context.object(pe_table_name + constants.BANG + "_IMAGE_DOS_HEADER", offset = mod.DllBase, layer_name = session_layer_name) filedata = interfaces.plugins.FileInterface("module.{0:#x}.dmp".format(mod.DllBase)) for offset, data in dos_header.reconstruct(): filedata.data.seek(offset) filedata.data.write(data) self.produce_file(filedata) result_text = "Stored {}".format(filedata.preferred_filename) except ValueError: result_text = "PE parsing error" except exceptions.SwappedInvalidAddressException as exp: result_text = "Required memory at {0:#x} is inaccessible (swapped)".format(exp.invalid_address) except exceptions.InvalidAddressException as exp: result_text = "Required memory at {0:#x} is not valid".format(exp.invalid_address) yield (0, (format_hints.Hex(mod.DllBase), BaseDllName, result_text)) def run(self): return renderers.TreeGrid([("Base", format_hints.Hex), ("Name", str), ("Result", str)], self._generator( modules.Modules.list_modules(context = self.context, layer_name = self.config['primary'], symbol_table = self.config['nt_symbols'])))