Files
volatility3/volatility/framework/plugins/windows/dlllist.py
T
Mike Auty 11fc8654e3 Initial attempt at plugin versioning.
So this allows people to alter the APIs for their plugins and allows
plugins to verify the API is compatible with the one they expect.

It adds a version property to Plugin classes, and has a SemVer checking
method which can be called from other plugins to verify a plugin against
a particular version.
2019-08-27 21:08:29 +01:00

78 lines
3.9 KiB
Python

# This file was contributed to the Volatility Framework Version 3.
# Copyright (C) 2018 Volatility Foundation.
#
# THE LICENSED WORK IS PROVIDED UNDER THE TERMS OF THE Volatility Contributors
# Public License V1.0("LICENSE") AS FIRST COMPLETED BY: Volatility Foundation,
# Inc. ANY USE, PUBLIC DISPLAY, PUBLIC PERFORMANCE, REPRODUCTION OR DISTRIBUTION
# OF, OR PREPARATION OF SUBSEQUENT WORKS, DERIVATIVE WORKS OR DERIVED WORKS BASED
# ON, THE LICENSED WORK CONSTITUTES RECIPIENT'S ACCEPTANCE OF THIS LICENSE AND ITS
# TERMS, WHETHER OR NOT SUCH RECIPIENT READS THE TERMS OF THE LICENSE. "LICENSED
# WORK,” “RECIPIENT" AND “DISTRIBUTOR" ARE DEFINED IN THE LICENSE. A COPY OF THE
# LICENSE IS LOCATED IN THE TEXT FILE ENTITLED "LICENSE.txt" ACCOMPANYING THE
# CONTENTS OF THIS FILE. IF A COPY OF THE LICENSE DOES NOT ACCOMPANY THIS FILE, A
# COPY OF THE LICENSE MAY ALSO BE OBTAINED AT THE FOLLOWING WEB SITE:
# https://www.volatilityfoundation.org/license/vcpl_v1.0
#
# Software distributed under the License is distributed on an "AS IS" basis,
# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the
# specific language governing rights and limitations under the License.
#
from typing import List
import volatility.framework.interfaces.plugins as interfaces_plugins
from volatility.framework import exceptions, renderers, interfaces
from volatility.framework.configuration import requirements
from volatility.framework.renderers import format_hints
from volatility.plugins.windows import pslist
class DllList(interfaces_plugins.PluginInterface):
"""Lists the loaded modules in a particular windows memory image"""
@classmethod
def get_requirements(cls) -> List[interfaces.configuration.RequirementInterface]:
# Since we're calling the plugin, make sure we have the plugin's requirements
return [
requirements.TranslationLayerRequirement(
name = 'primary', description = 'Memory layer for the kernel', architectures = ["Intel32", "Intel64"]),
requirements.SymbolTableRequirement(name = "nt_symbols", description = "Windows kernel symbols"),
requirements.IntRequirement(
name = 'pid', description = "Process ID to include (all other processes are excluded)", optional = True)
]
def _generator(self, procs):
for proc in procs:
for entry in proc.load_order_modules():
BaseDllName = FullDllName = renderers.UnreadableValue()
try:
BaseDllName = entry.BaseDllName.get_string()
# We assume that if the BaseDllName points to an invalid buffer, so will FullDllName
FullDllName = entry.FullDllName.get_string()
except exceptions.InvalidAddressException:
pass
yield (0, (proc.UniqueProcessId,
proc.ImageFileName.cast(
"string", max_length = proc.ImageFileName.vol.count, errors = 'replace'),
format_hints.Hex(entry.DllBase), format_hints.Hex(entry.SizeOfImage), BaseDllName,
FullDllName))
def run(self):
self.check_plugin_version(pslist.PsList, (1, 0, 0))
filter_func = pslist.PsList.create_pid_filter([self.config.get('pid', None)])
return renderers.TreeGrid([("PID", int), ("Process", str), ("Base", format_hints.Hex),
("Size", format_hints.Hex), ("Name", str), ("Path", str)],
self._generator(
pslist.PsList.list_processes(
context = self.context,
layer_name = self.config['primary'],
symbol_table = self.config['nt_symbols'],
filter_func = filter_func)))