Files
volatility3/volatility/framework/plugins/windows/dlllist.py
T
Mike Auty 6fc12e9b01 Make sure options are specific to each plugin.
So this feels like a contentious decision.  It'd be awesome to have the
options for the methods stored along-side the methods themselves.

The downside with this is that the thing accessing the configuration
data is always the plugin, so it's the plugin that must have requested
the configuration option.  This is also important in case the
description of the configuration option needs modifying for clarity or
providing context for how it will be used.

If the interface changes, all plugins calling the plugin methods will
need updating, so the config options can be updated if necessary.
2019-08-23 21:41:50 +01:00

76 lines
3.8 KiB
Python

# This file was contributed to the Volatility Framework Version 3.
# Copyright (C) 2018 Volatility Foundation.
#
# THE LICENSED WORK IS PROVIDED UNDER THE TERMS OF THE Volatility Contributors
# Public License V1.0("LICENSE") AS FIRST COMPLETED BY: Volatility Foundation,
# Inc. ANY USE, PUBLIC DISPLAY, PUBLIC PERFORMANCE, REPRODUCTION OR DISTRIBUTION
# OF, OR PREPARATION OF SUBSEQUENT WORKS, DERIVATIVE WORKS OR DERIVED WORKS BASED
# ON, THE LICENSED WORK CONSTITUTES RECIPIENT'S ACCEPTANCE OF THIS LICENSE AND ITS
# TERMS, WHETHER OR NOT SUCH RECIPIENT READS THE TERMS OF THE LICENSE. "LICENSED
# WORK,” “RECIPIENT" AND “DISTRIBUTOR" ARE DEFINED IN THE LICENSE. A COPY OF THE
# LICENSE IS LOCATED IN THE TEXT FILE ENTITLED "LICENSE.txt" ACCOMPANYING THE
# CONTENTS OF THIS FILE. IF A COPY OF THE LICENSE DOES NOT ACCOMPANY THIS FILE, A
# COPY OF THE LICENSE MAY ALSO BE OBTAINED AT THE FOLLOWING WEB SITE:
# https://www.volatilityfoundation.org/license/vcpl_v1.0
#
# Software distributed under the License is distributed on an "AS IS" basis,
# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the
# specific language governing rights and limitations under the License.
#
from typing import List
import volatility.framework.interfaces.plugins as interfaces_plugins
from volatility.framework import exceptions, renderers, interfaces
from volatility.framework.configuration import requirements
from volatility.framework.renderers import format_hints
from volatility.plugins.windows import pslist
class DllList(interfaces_plugins.PluginInterface):
"""Lists the loaded modules in a particular windows memory image"""
@classmethod
def get_requirements(cls) -> List[interfaces.configuration.RequirementInterface]:
# Since we're calling the plugin, make sure we have the plugin's requirements
return [
requirements.TranslationLayerRequirement(
name = 'primary', description = 'Memory layer for the kernel', architectures = ["Intel32", "Intel64"]),
requirements.SymbolTableRequirement(name = "nt_symbols", description = "Windows kernel symbols"),
requirements.IntRequirement(
name = 'pid', description = "Process ID to include (all other processes are excluded)", optional = True)
]
def _generator(self, procs):
for proc in procs:
for entry in proc.load_order_modules():
BaseDllName = FullDllName = renderers.UnreadableValue()
try:
BaseDllName = entry.BaseDllName.get_string()
# We assume that if the BaseDllName points to an invalid buffer, so will FullDllName
FullDllName = entry.FullDllName.get_string()
except exceptions.InvalidAddressException:
pass
yield (0, (proc.UniqueProcessId,
proc.ImageFileName.cast(
"string", max_length = proc.ImageFileName.vol.count, errors = 'replace'),
format_hints.Hex(entry.DllBase), format_hints.Hex(entry.SizeOfImage), BaseDllName,
FullDllName))
def run(self):
filter_func = pslist.PsList.create_pid_filter([self.config.get('pid', None)])
return renderers.TreeGrid([("PID", int), ("Process", str), ("Base", format_hints.Hex),
("Size", format_hints.Hex), ("Name", str), ("Path", str)],
self._generator(
pslist.PsList.list_processes(
context = self.context,
layer_name = self.config['primary'],
symbol_table = self.config['nt_symbols'],
filter_func = filter_func)))