Files
volatility3/volatility/framework/symbols/native.py
T

73 lines
3.6 KiB
Python

'''
Created on 10 Apr 2013
@author: mike
'''
import copy
from volatility.framework import objects, interfaces
class NativeTable(interfaces.symbols.NativeTableInterface):
"""Symbol List that handles Native types"""
def __init__(self, name, native_dictionary):
interfaces.symbols.NativeTableInterface.__init__(self, name, self)
self._native_dictionary = copy.deepcopy(native_dictionary)
self._overrides = {}
for native_type in self._native_dictionary.keys():
native_class, _native_struct = self._native_dictionary[native_type]
self._overrides[native_type] = native_class
# Create this once early, because it may get used a lot
self._symbols = set(self._native_dictionary.keys()).union(set(['Enumeration', 'array', 'BitField', 'void', 'pointer']))
def get_symbol_class(self, symbol):
ntype, fmt = native_types.get(symbol, (objects.Integer, ''))
return ntype
@property
def symbols(self):
"""Returns an iterator of the symbol names"""
return self._symbols
def resolve(self, symbol_name):
"""Resolves a symbol name into an object template
symbol_space is used to resolve any target symbols if they don't exist in this list
"""
additional = {}
if symbol_name == 'void':
return objects.templates.ObjectTemplate(objects.Void, symbol_name = symbol_name)
elif symbol_name == 'array':
return objects.templates.ObjectTemplate(objects.Array, symbol_name = symbol_name, count = 0, target = self.resolve('void'))
elif symbol_name == 'Enumeration':
return objects.templates.ObjectTemplate(objects.Enumeration, symbol_name = symbol_name, target = self.resolve('void'), choices = {})
elif symbol_name == 'BitField':
return objects.templates.ObjectTemplate(objects.BitField, symbol_name = symbol_name, start_bit = 0, end_bit = 0)
_native_type, native_format = self._native_dictionary[symbol_name]
if symbol_name == 'pointer':
additional = {'target': self.resolve('void')}
return objects.templates.ObjectTemplate(self.get_symbol_class(symbol_name), #pylint: disable-msg=W0142
symbol_name = symbol_name,
struct_format = native_format,
**additional)
native_types = {'int' : (objects.Integer, '<i'),
'long': (objects.Integer, '<i'),
'unsigned long' : (objects.Integer, '<I'),
'unsigned int' : (objects.Integer, '<I'),
'pointer' : (objects.Pointer, '<I'),
'char' : (objects.Integer, '<b'),
'byte' : (objects.Bytes, '<c'),
'unsigned char' : (objects.Integer, '<B'),
'unsigned short int' : (objects.Integer, '<H'),
'unsigned short' : (objects.Integer, '<H'),
'unsigned be short' : (objects.Integer, '>H'),
'short' : (objects.Integer, '<h'),
'long long' : (objects.Integer, '<q'),
'unsigned long long' : (objects.Integer, '<Q'),
'float': (objects.Float, "<d"),
'double': (objects.Float, "<d")}
x86NativeTable = NativeTable("native", native_types)
native_types['pointer'] = (objects.Pointer, '<Q')
x64NativeTable = NativeTable("native", native_types)