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138 lines
5.5 KiB
Python
138 lines
5.5 KiB
Python
# This file is Copyright 2019 Volatility Foundation and licensed under the Volatility Software License 1.0
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# which is available at https://www.volatilityfoundation.org/license/vsl-v1.0
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#
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import logging
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from typing import List, Optional, Type
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from volatility3.framework import renderers, interfaces, constants, exceptions
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from volatility3.framework.configuration import requirements
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from volatility3.framework.interfaces import plugins
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vollog = logging.getLogger(__name__)
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class LayerWriter(plugins.PluginInterface):
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"""Runs the automagics and writes out the primary layer produced by the stacker."""
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default_block_size = 0x500000
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_required_framework_version = (2, 0, 0)
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_version = (2, 0, 1)
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@classmethod
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def get_requirements(cls) -> List[interfaces.configuration.RequirementInterface]:
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return [
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requirements.TranslationLayerRequirement(
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name="primary", description="Memory layer for the kernel"
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),
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requirements.IntRequirement(
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name="block_size",
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description="Size of blocks to copy over",
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default=cls.default_block_size,
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optional=True,
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),
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requirements.BooleanRequirement(
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name="list",
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description="List available layers",
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default=False,
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optional=True,
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),
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requirements.ListRequirement(
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name="layers",
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element_type=str,
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description="Names of layers to write (defaults to the highest non-mapped layer)",
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default=None,
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optional=True,
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),
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]
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@classmethod
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def write_layer(
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cls,
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context: interfaces.context.ContextInterface,
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layer_name: str,
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preferred_name: str,
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open_method: Type[plugins.FileHandlerInterface],
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chunk_size: Optional[int] = None,
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progress_callback: Optional[constants.ProgressCallback] = None,
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) -> Optional[plugins.FileHandlerInterface]:
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"""Produces a FileHandler from the named layer in the provided context or None on failure
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Args:
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context: the context from which to read the memory layer
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layer_name: the name of the layer to write out
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preferred_name: a string with the preferred filename for hte file
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chunk_size: an optional size for the chunks that should be written (defaults to 0x500000)
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open_method: class for creating FileHandler context managers
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progress_callback: an optional function that takes a percentage and a string that displays output
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"""
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if layer_name not in context.layers:
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raise exceptions.LayerException("Layer not found")
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layer = context.layers[layer_name]
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if chunk_size is None:
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chunk_size = cls.default_block_size
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file_handle = open_method(preferred_name)
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for i in range(0, layer.maximum_address, chunk_size):
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current_chunk_size = min(chunk_size, layer.maximum_address + 1 - i)
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data = layer.read(i, current_chunk_size, pad=True)
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file_handle.write(data)
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if progress_callback:
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progress_callback(
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(i / layer.maximum_address) * 100, f"Writing layer {layer_name}"
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)
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return file_handle
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def _generator(self):
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if self.config["list"]:
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for name in self.context.layers:
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yield 0, (name,)
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else:
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# Choose the most recently added layer that isn't virtual
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if not self.config["layers"]:
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self.config["layers"] = []
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for name in self.context.layers:
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if "mapped" not in self.context.layers[name].metadata:
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self.config["layers"] = [name]
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for name in self.config["layers"]:
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# Check the layer exists and validate the output file
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if name not in self.context.layers:
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yield 0, (f"Layer Name {name} does not exist",)
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else:
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default_output_name = f"{name}.raw"
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output_name = self.config.get("output", default_output_name)
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try:
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file_handle = self.write_layer(
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self.context,
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name,
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output_name,
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self.open,
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self.config.get("block_size", self.default_block_size),
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progress_callback=self._progress_callback,
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)
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file_handle.close()
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# Update the filename, which may have changed if a file
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# with the same name already existed.
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output_name = file_handle.preferred_filename
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except IOError as excp:
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yield 0, (f"Layer cannot be written to {output_name}: {excp}",)
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yield 0, (f"Layer has been written to {output_name}",)
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def _generate_layers(self):
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"""List layer names from this run"""
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for name in self.context.layers:
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yield (0, (name, self.context.layers[name].__class__.__name__))
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def run(self):
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if self.config["list"]:
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return renderers.TreeGrid(
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[("Layer name", str), ("Layer type", str)], self._generate_layers()
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)
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return renderers.TreeGrid([("Status", str)], self._generator())
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