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https://github.com/volatilityfoundation/volatility3.git
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141 lines
5.2 KiB
Python
141 lines
5.2 KiB
Python
# This file is Copyright 2019 Volatility Foundation and licensed under the Volatility Software License 1.0
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# which is available at https://www.volatilityfoundation.org/license/vsl-v1.0
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#
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from typing import Any, List, Optional, Tuple, Union
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from volatility3.cli.volshell import generic
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from volatility3.framework import constants, interfaces
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from volatility3.framework.configuration import requirements
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from volatility3.plugins.windows import pslist
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class Volshell(generic.Volshell):
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"""Shell environment to directly interact with a windows memory image."""
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@classmethod
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def get_requirements(cls):
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return [
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requirements.ModuleRequirement(name="kernel", description="Windows kernel"),
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requirements.VersionRequirement(
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name="pslist", component=pslist.PsList, version=(3, 0, 0)
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),
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requirements.IntRequirement(
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name="pid", description="Process ID", optional=True
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),
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requirements.VersionRequirement(
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name="generic_volshell",
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component=generic.Volshell,
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version=(1, 0, 0),
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),
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] + super().get_requirements()
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def change_process(self, pid=None):
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"""Change the current process and layer, based on a process ID"""
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processes = self.list_processes()
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for process in processes:
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if process.UniqueProcessId == pid:
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process_layer = process.add_process_layer()
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self.change_layer(process_layer)
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return None
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print(f"No process with process ID {pid} found")
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def list_processes(self):
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"""Returns a list of EPROCESS objects from the primary layer"""
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# We always use the main kernel memory and associated symbols
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return list(
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pslist.PsList.list_processes(self.context, self.current_kernel_name)
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)
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def get_process(self, pid=None, virtaddr=None, physaddr=None):
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"""Returns the _EPROCESS object that matches the pid. If a physical or a virtual address is provided, construct the _EPROCESS object at said address. Only one parameter is allowed.
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Args:
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pid (int, optional): PID / UniqueProcessId to search for.
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virtaddr (int, optional): Virtual address to construct object at
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physaddr (int, optional): Physical address to construct object at
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Returns:
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ObjectInterface: _EPROCESS Object
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"""
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if sum(1 if x is not None else 0 for x in [pid, virtaddr, physaddr]) != 1:
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print("Only one parameter is accepted")
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return None
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kernel_name = self.config["kernel"]
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kernel = self.context.modules[kernel_name]
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kernel_layer_name = kernel.layer_name
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kernel_layer = self.context.layers[kernel_layer_name]
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memory_layer_name = kernel_layer.dependencies[0]
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eprocess_symbol = kernel.symbol_table_name + constants.BANG + "_EPROCESS"
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if virtaddr is not None:
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eproc = self.context.object(
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eprocess_symbol,
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layer_name=kernel_layer_name,
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offset=virtaddr,
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)
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return eproc
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if physaddr is not None:
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eproc = self.context.object(
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eprocess_symbol,
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layer_name=memory_layer_name,
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offset=physaddr,
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native_layer_name=kernel_layer_name,
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)
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return eproc
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if pid is not None:
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processes = self.list_processes()
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for process in processes:
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if process.UniqueProcessId == pid:
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return process
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print(f"No process with process ID {pid} found")
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return None
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return None
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def construct_locals(self) -> List[Tuple[List[str], Any]]:
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result = super().construct_locals()
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result += [
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(["cp", "change_process"], self.change_process),
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(["lp", "list_processes", "ps"], self.list_processes),
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(["gp", "get_process"], self.get_process),
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(["symbols"], self.context.symbol_space[self.current_symbol_table]),
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]
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if self.config.get("pid", None) is not None:
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self.change_process(self.config["pid"])
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return result
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def display_type(
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self,
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object: Union[
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str, interfaces.objects.ObjectInterface, interfaces.objects.Template
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],
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offset: Optional[int] = None,
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):
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"""Display Type describes the members of a particular object in alphabetical order"""
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if isinstance(object, str):
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if constants.BANG not in object:
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object = self.current_symbol_table + constants.BANG + object
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return super().display_type(object, offset)
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def display_symbols(self, symbol_table: Optional[str] = None):
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"""Prints an alphabetical list of symbols for a symbol table"""
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if symbol_table is None:
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symbol_table = self.current_symbol_table
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return super().display_symbols(symbol_table)
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@property
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def current_layer(self):
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if self.__current_layer is None:
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self.__current_layer = self.kernel.layer_name
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return self.__current_layer
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