Files
volatility3/volatility/framework/plugins/windows/moddump.py
T

156 lines
6.9 KiB
Python

# This file was contributed to the Volatility Framework Version 3.
# Copyright (C) 2018 Volatility Foundation.
#
# THE LICENSED WORK IS PROVIDED UNDER THE TERMS OF THE Volatility Contributors
# Public License V1.0("LICENSE") AS FIRST COMPLETED BY: Volatility Foundation,
# Inc. ANY USE, PUBLIC DISPLAY, PUBLIC PERFORMANCE, REPRODUCTION OR DISTRIBUTION
# OF, OR PREPARATION OF SUBSEQUENT WORKS, DERIVATIVE WORKS OR DERIVED WORKS BASED
# ON, THE LICENSED WORK CONSTITUTES RECIPIENT'S ACCEPTANCE OF THIS LICENSE AND ITS
# TERMS, WHETHER OR NOT SUCH RECIPIENT READS THE TERMS OF THE LICENSE. "LICENSED
# WORK,” “RECIPIENT" AND “DISTRIBUTOR" ARE DEFINED IN THE LICENSE. A COPY OF THE
# LICENSE IS LOCATED IN THE TEXT FILE ENTITLED "LICENSE.txt" ACCOMPANYING THE
# CONTENTS OF THIS FILE. IF A COPY OF THE LICENSE DOES NOT ACCOMPANY THIS FILE, A
# COPY OF THE LICENSE MAY ALSO BE OBTAINED AT THE FOLLOWING WEB SITE:
# https://www.volatilityfoundation.org/license/vcpl_v1.0
#
# Software distributed under the License is distributed on an "AS IS" basis,
# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the
# specific language governing rights and limitations under the License.
#
import logging
from typing import List, Generator, Iterable
from volatility.plugins.windows import pslist, modules
from volatility.framework import constants, exceptions, renderers
from volatility.framework import interfaces
from volatility.framework.configuration import requirements
from volatility.framework.renderers import format_hints
from volatility.framework.symbols import intermed
from volatility.framework.symbols.windows.extensions import pe
vollog = logging.getLogger(__name__)
class ModDump(interfaces.plugins.PluginInterface):
"""Dumps kernel modules"""
@classmethod
def get_requirements(cls) -> List[interfaces.configuration.RequirementInterface]:
# Reuse the requirements from the plugins we use
return [
requirements.TranslationLayerRequirement(
name = 'primary', description = 'Memory layer for the kernel', architectures = ["Intel32", "Intel64"]),
requirements.SymbolTableRequirement(name = "nt_symbols", description = "Windows kernel symbols")
]
@classmethod
def get_session_layers(cls,
context: interfaces.context.ContextInterface,
layer_name: str,
symbol_table: str,
pids: List[int] = None) -> Generator[str, None, None]:
"""Build a cache of possible virtual layers, in priority starting with
the primary/kernel layer. Then keep one layer per session by cycling
through the process list.
Returns:
<list> of layer names
"""
seen_ids = [] # type: List[interfaces.objects.ObjectInterface]
filter_func = pslist.PsList.create_pid_filter(pids or [])
for proc in pslist.PsList.list_processes(
context = context, layer_name = layer_name, symbol_table = symbol_table, filter_func = filter_func):
proc_layer_name = proc.add_process_layer()
try:
# create the session space object in the process' own layer.
# not all processes have a valid session pointer.
session_space = context.object(
symbol_table + constants.BANG + "_MM_SESSION_SPACE", layer_name = layer_name, offset = proc.Session)
if session_space.SessionId in seen_ids:
continue
except exceptions.InvalidAddressException:
vollog.log(constants.LOGLEVEL_VVV,
"Process {} does not have a valid Session".format(proc.UniqueProcessId))
continue
# save the layer if we haven't seen the session yet
seen_ids.append(session_space.SessionId)
yield proc_layer_name
@classmethod
def find_session_layer(cls, context: interfaces.context.ContextInterface, session_layers: Iterable[str],
base_address: int):
"""Given a base address and a list of layer names, find a
layer that can access the specified address.
Args:
session_layers: <list> of layer names
base_address: <int> the base address
Returns:
layer name (or None)
"""
for layer_name in session_layers:
if context.layers[layer_name].is_valid(base_address):
return layer_name
return None
def _generator(self, mods):
session_layers = list(self.get_session_layers(self.context, self.config['primary'], self.config['nt_symbols']))
pe_table_name = intermed.IntermediateSymbolTable.create(
self.context, self.config_path, "windows", "pe", class_types = pe.class_types)
for mod in mods:
try:
BaseDllName = mod.BaseDllName.get_string()
except exceptions.InvalidAddressException:
BaseDllName = renderers.UnreadableValue()
session_layer_name = self.find_session_layer(self.context, session_layers, mod.DllBase)
if session_layer_name is None:
result_text = "Cannot find a viable session layer for {0:#x}".format(mod.DllBase)
else:
try:
dos_header = self.context.object(
pe_table_name + constants.BANG + "_IMAGE_DOS_HEADER",
offset = mod.DllBase,
layer_name = session_layer_name)
filedata = interfaces.plugins.FileInterface("module.{0:#x}.dmp".format(mod.DllBase))
for offset, data in dos_header.reconstruct():
filedata.data.seek(offset)
filedata.data.write(data)
self.produce_file(filedata)
result_text = "Stored {}".format(filedata.preferred_filename)
except ValueError:
result_text = "PE parsing error"
except exceptions.SwappedInvalidAddressException as exp:
result_text = "Required memory at {0:#x} is inaccessible (swapped)".format(exp.invalid_address)
except exceptions.InvalidAddressException as exp:
result_text = "Required memory at {0:#x} is not valid".format(exp.invalid_address)
yield (0, (format_hints.Hex(mod.DllBase), BaseDllName, result_text))
def run(self):
return renderers.TreeGrid([("Base", format_hints.Hex), ("Name", str), ("Result", str)],
self._generator(
modules.Modules.list_modules(
context = self.context,
layer_name = self.config['primary'],
symbol_table = self.config['nt_symbols'])))