mirror of
https://github.com/volatilityfoundation/volatility3.git
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155 lines
7.3 KiB
Python
155 lines
7.3 KiB
Python
# This file is Copyright 2019 Volatility Foundation and licensed under the Volatility Software License 1.0
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# which is available at https://www.volatilityfoundation.org/license/vsl-v1.0
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#
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import logging
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from typing import List, Generator, Iterable
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from volatility.plugins.windows import pslist, modules
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from volatility.framework import constants, exceptions, renderers
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from volatility.framework import interfaces
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from volatility.framework.configuration import requirements
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from volatility.framework.renderers import format_hints
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from volatility.framework.symbols import intermed
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from volatility.framework.symbols.windows.extensions import pe
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vollog = logging.getLogger(__name__)
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class ModDump(interfaces.plugins.PluginInterface):
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"""Dumps kernel modules."""
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@classmethod
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def get_requirements(cls) -> List[interfaces.configuration.RequirementInterface]:
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# Reuse the requirements from the plugins we use
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return [
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requirements.PluginRequirement(name = 'pslist', plugin = pslist.PsList, version = (1, 0, 0)),
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requirements.PluginRequirement(name = 'modules', plugin = modules.Modules, version = (1, 0, 0)),
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requirements.TranslationLayerRequirement(name = 'primary',
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description = 'Memory layer for the kernel',
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architectures = ["Intel32", "Intel64"]),
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requirements.SymbolTableRequirement(name = "nt_symbols", description = "Windows kernel symbols")
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]
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@classmethod
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def get_session_layers(cls,
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context: interfaces.context.ContextInterface,
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layer_name: str,
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symbol_table: str,
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pids: List[int] = None) -> Generator[str, None, None]:
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"""Build a cache of possible virtual layers, in priority starting with
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the primary/kernel layer. Then keep one layer per session by cycling
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through the process list.
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Args:
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context: The context to retrieve required elements (layers, symbol tables) from
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layer_name: The name of the layer on which to operate
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symbol_table: The name of the table containing the kernel symbols
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pids: A list of process identifiers to include exclusively or None for no filter
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Returns:
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A list of session layer names
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"""
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seen_ids = [] # type: List[interfaces.objects.ObjectInterface]
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filter_func = pslist.PsList.create_pid_filter(pids or [])
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for proc in pslist.PsList.list_processes(context = context,
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layer_name = layer_name,
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symbol_table = symbol_table,
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filter_func = filter_func):
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proc_layer_name = proc.add_process_layer()
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try:
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# create the session space object in the process' own layer.
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# not all processes have a valid session pointer.
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session_space = context.object(symbol_table + constants.BANG + "_MM_SESSION_SPACE",
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layer_name = layer_name,
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offset = proc.Session)
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if session_space.SessionId in seen_ids:
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continue
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except exceptions.InvalidAddressException:
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vollog.log(constants.LOGLEVEL_VVV,
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"Process {} does not have a valid Session".format(proc.UniqueProcessId))
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continue
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# save the layer if we haven't seen the session yet
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seen_ids.append(session_space.SessionId)
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yield proc_layer_name
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@classmethod
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def find_session_layer(cls, context: interfaces.context.ContextInterface, session_layers: Iterable[str],
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base_address: int):
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"""Given a base address and a list of layer names, find a layer that
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can access the specified address.
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Args:
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context: The context to retrieve required elements (layers, symbol tables) from
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layer_name: The name of the layer on which to operate
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symbol_table: The name of the table containing the kernel symbols
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session_layers: A list of session layer names
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base_address: The base address to identify the layers that can access it
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Returns:
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Layer name or None if no layers that contain the base address can be found
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"""
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for layer_name in session_layers:
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if context.layers[layer_name].is_valid(base_address):
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return layer_name
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return None
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def _generator(self, mods):
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session_layers = list(self.get_session_layers(self.context, self.config['primary'], self.config['nt_symbols']))
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pe_table_name = intermed.IntermediateSymbolTable.create(self.context,
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self.config_path,
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"windows",
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"pe",
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class_types = pe.class_types)
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for mod in mods:
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try:
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BaseDllName = mod.BaseDllName.get_string()
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except exceptions.InvalidAddressException:
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BaseDllName = renderers.UnreadableValue()
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session_layer_name = self.find_session_layer(self.context, session_layers, mod.DllBase)
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if session_layer_name is None:
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result_text = "Cannot find a viable session layer for {0:#x}".format(mod.DllBase)
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else:
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try:
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dos_header = self.context.object(pe_table_name + constants.BANG + "_IMAGE_DOS_HEADER",
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offset = mod.DllBase,
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layer_name = session_layer_name)
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filedata = interfaces.plugins.FileInterface("module.{0:#x}.dmp".format(mod.DllBase))
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for offset, data in dos_header.reconstruct():
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filedata.data.seek(offset)
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filedata.data.write(data)
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self.produce_file(filedata)
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result_text = "Stored {}".format(filedata.preferred_filename)
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except ValueError:
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result_text = "PE parsing error"
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except exceptions.SwappedInvalidAddressException as exp:
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result_text = "Required memory at {0:#x} is inaccessible (swapped)".format(exp.invalid_address)
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except exceptions.InvalidAddressException as exp:
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result_text = "Required memory at {0:#x} is not valid".format(exp.invalid_address)
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yield (0, (format_hints.Hex(mod.DllBase), BaseDllName, result_text))
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def run(self):
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return renderers.TreeGrid([("Base", format_hints.Hex), ("Name", str), ("Result", str)],
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self._generator(
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modules.Modules.list_modules(context = self.context,
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layer_name = self.config['primary'],
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symbol_table = self.config['nt_symbols'])))
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