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@@ -444,120 +444,37 @@ Read [this how-to](https://langchain-ai.github.io/langgraph/how-tos/recursion-li
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## Breakpoints
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Breakpoints enable **human-in-the-loop** workflows by **pausing** graph execution to allow for human review before continuing.
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Breakpoints pause graph execution at specific points, enabling [**human-in-the-loop**](./human_in_the_loop.md) workflows and debugging. Breakpoints are powered by LangGraph's [**persistence layer**](./persistence.md), which saves the state after each graph step.
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You **MUST** use a [checkpointer](./persistence.md) when using breakpoints as breakpoints require the ability to save the state of the graph at the time of pausing.
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There are two types of breakpoints:
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There are two places where you can set breakpoints:
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1. **Static breakpoints**: Pause the graph **before** or **after** a node executes.
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2. **Dynamic breakpoints**: Pause the graph from **inside** a node.
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1. **Inside** a node using the [`interrupt` function](#the-interrupt-function) (or the older [`NodeInterrupt` exception](#nodeinterrupt-exception)).
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2. **Before** or **after** a node executes by setting breakpoints at **compile time** or **run time**. We call these [**static breakpoints**](#static-breakpoints).
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## Breakpoints
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Read more about breakpoints in the [Breakpoints conceptual guide](./breakpoints.md).
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Breakpoints enable **human-in-the-loop** workflows by **pausing** graph execution to allow for human review before continuing.
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## `interrupt`
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There are two types of breakpoints:
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1. **Static breakpoints**: Pause the graph **before** or **after** a node executes. This is achieved by specifying the `interrupt_before` and `interrupt_after` keys when [compiling your graph](#compiling-your-graph).
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2. **Dynamic breakpoints**: Pause the graph from **inside** a node. This is achieved by using the `interrupt` function or raising a `NodeInterrupt` exception.
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Please see the [Human-in-the-Loop guide](../human_in_the_loop) for information about breakpoints.
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1. **Static breakpoints**: Pause the graph **before** or **after** a node executes.
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2. **Dynamic breakpoints**: Pause the graph from **inside** a node.
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### Static Breakpoints
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To set static breakpoints, specify the `interrupt_before` and/or `interrupt_after` key when [compiling your graph](#compiling-your-graph).
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```python
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graph = graph_builder.compile(
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interrupt_before=["node_a"],
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interrupt_after=["node_b", "node_c"],
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checkpointer=..., # Required
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)
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```
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When using sub-graphs, specify the `interrupt_before` and `interrupt_after` values when compiling the subgraph.
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### Dynamic Breakpoints
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There are two ways to interrupt the graph dynamically:
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1. `interrupt` **function (recommended)**: Interrupts the graph within a node and surfaces a value to the client as part of the interrupt information.
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2. `NodeInterrupt` exception: An older, less flexible method for interrupting.
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#### `interrupt`
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Use the [interrupt](../reference/types.md/#langgraph.types.interrupt) function to **pause** the graph at specific points to collect user input. The `interrupt` function surfaces interrupt information to the client, allowing the developer to collect user input, validate the graph state, or make decisions before resuming execution.
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```python
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from langgraph.types import interrupt
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def node(state: State):
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def human_approval_node(state: State):
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...
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client_value = interrupt(
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answer = interrupt(
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# This value will be sent to the client.
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# It can be any JSON serializable value.
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{"key": "value"}
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{"question": "is it ok to continue?"},
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)
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...
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```
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#### `NodeInterrupt`
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Throw a `NodeInterrupt` exception to interrupt the graph.
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```python
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def my_node(state: State) -> State:
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if len(state['input']) > 5:
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raise NodeInterrupt(f"Received input that is longer than 5 characters: {state['input']}")
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return state
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```
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### Resuming
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1. **Static breakpoints**: Pause the graph **before** or **after** a node executes. This is achieved by specifying the `interrupt_before` and `interrupt_after` keys when [compiling your graph](#compiling-your-graph).
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2. **Dynamic breakpoints**: Pause the graph from **inside** a node. This is achieved by using the `interrupt` function or raising a `NodeInterrupt` exception.
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When a breakpoint is hit, graph execution will pause.
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Please see the [Human-in-the-Loop guide](../human_in_the_loop) for conceptual information about breakpoints.
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=== "Command"
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Resume execution using the new `Command` primitive.
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```python
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graph.invoke(inputs, config=config) # This will pause at the breakpoint
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...
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# Do something (e.g., get human input)
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...
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graph.invoke(
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Command(
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# Use `resume` to pass a value to the `interrupt`.
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resume=resume,
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# For other kinds of breakpoints, use `update` to update the state.
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update=update,
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),
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config=config
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)
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```
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=== "Without the Command Primitive"
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Resume execution without the `Command` primitive (older versions of LangGraph).
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```python
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graph.invoke(inputs, config=config) # This will pause at the breakpoint
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...
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# Do something (e.g., get human input)
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...
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graph.update_state(update, config=config)
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graph.invoke(None, config=config)
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```
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See [this guide](../how-tos/human_in_the_loop/breakpoints.ipynb) for a full walkthrough of how to add breakpoints.
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Resuming the graph is done by passing a [`Command`](#command) object to the graph with the `resume` key set to the value returned by the `interrupt` function.
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Read more about how the `interrupt` is used for **human-in-the-loop** workflows in the [Human-in-the-loop conceptual guide](./human_in_the_loop.md).
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## Subgraphs
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