mirror of
https://github.com/langchain-ai/langgraph.git
synced 2026-10-01 22:15:11 +02:00
feat(langgraph): Add UI messages API (#4157)
Sample usage:
```python
from typing import Annotated, Sequence, TypedDict
from langchain_core.messages import BaseMessage
from langchain_openai import ChatOpenAI
from langgraph.graph import StateGraph
from langgraph.graph.message import add_messages
from langgraph.graph.ui import AnyUIMessage, ui_message_reducer, push_ui_message
class AgentState(TypedDict): # noqa: D101
messages: Annotated[Sequence[BaseMessage], add_messages]
ui: Annotated[Sequence[AnyUIMessage], ui_message_reducer]
async def agent(state: AgentState): # noqa: D103
message = await ChatOpenAI(model="gpt-4o-mini", temperature=0).ainvoke(
state["messages"]
)
# Also directly writes the message to `ui`
push_ui_message("simple", {"hello": "123"}, message=message, state_key="ui")
return {"messages": [message]}
```
This commit is contained in:
@@ -12,10 +12,6 @@ Generative user interfaces (Generative UI) allows agents to go beyond text and g
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LangGraph Platform supports colocating your React components with your graph code. This allows you to focus on building specific UI components for your graph while easily plugging into existing chat interfaces such as [Agent Chat](https://agentchat.vercel.app) and loading the code only when actually needed.
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!!! warning "LangGraph.js only"
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Currently only LangGraph.js supports Generative UI. Support for Python is coming soon.
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## Tutorial
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### 1. Define and configure UI components
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@@ -74,58 +70,105 @@ CSS and Tailwind 4.x is also supported out of the box, so you can freely use Tai
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### 2. Send the UI components in your graph
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Use the `typedUi` utility to emit UI elements from your agent nodes:
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=== "Python"
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```typescript title="src/agent/index.ts"
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import {
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typedUi,
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uiMessageReducer,
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} from "@langchain/langgraph-sdk/react-ui/server";
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```python title="src/agent.py"
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import uuid
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from typing import Annotated, Sequence, TypedDict
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import { ChatOpenAI } from "@langchain/openai";
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import { v4 as uuidv4 } from "uuid";
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import { z } from "zod";
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from langchain_core.messages import AIMessage, BaseMessage
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from langchain_openai import ChatOpenAI
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from langgraph.graph import StateGraph
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from langgraph.graph.message import add_messages
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from langgraph.graph.ui import AnyUIMessage, ui_message_reducer, push_ui_message
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import type ComponentMap from "./ui.js";
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import {
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Annotation,
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MessagesAnnotation,
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StateGraph,
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type LangGraphRunnableConfig,
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} from "@langchain/langgraph";
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class AgentState(TypedDict): # noqa: D101
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messages: Annotated[Sequence[BaseMessage], add_messages]
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ui: Annotated[Sequence[AnyUIMessage], ui_message_reducer]
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const AgentState = Annotation.Root({
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...MessagesAnnotation.spec,
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ui: Annotation({ reducer: uiMessageReducer, default: () => [] }),
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});
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export const graph = new StateGraph(AgentState)
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.addNode("weather", async (state, config) => {
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// Provide the type of the component map to ensure
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// type safety of `ui.push()` calls as well as
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// pushing the messages to the `ui` and sending a custom event as well.
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const ui = typedUi<typeof ComponentMap>(config);
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async def weather(state: AgentState):
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class WeatherOutput(TypedDict):
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city: str
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const weather = await new ChatOpenAI({ model: "gpt-4o-mini" })
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.withStructuredOutput(z.object({ city: z.string() }))
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.withConfig({ tags: ["langsmith:nostream"] })
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.invoke(state.messages);
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weather: WeatherOutput = (
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await ChatOpenAI(model="gpt-4o-mini")
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.with_structured_output(WeatherOutput)
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.with_config({"tags": ["nostream"]})
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.ainvoke(state["messages"])
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)
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const response = {
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id: uuidv4(),
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type: "ai",
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content: `Here's the weather for ${weather.city}`,
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};
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message = AIMessage(
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id=str(uuid.uuid4()),
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content=f"Here's the weather for {weather['city']}",
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)
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// Emit UI elements with associated AI message
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ui.push({ name: "weather", props: weather }, { message: response });
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# Emit UI elements associated with the message
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push_ui_message("weather", weather, message=message)
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return {"messages": [message]}
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return { messages: [response] };
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})
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.addEdge("__start__", "weather")
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.compile();
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```
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workflow = StateGraph(AgentState)
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workflow.add_node(weather)
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workflow.add_edge("__start__", "weather")
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graph = workflow.compile()
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```
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=== "JS"
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Use the `typedUi` utility to emit UI elements from your agent nodes:
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```typescript title="src/agent/index.ts"
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import {
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typedUi,
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uiMessageReducer,
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} from "@langchain/langgraph-sdk/react-ui/server";
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import { ChatOpenAI } from "@langchain/openai";
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import { v4 as uuidv4 } from "uuid";
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import { z } from "zod";
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import type ComponentMap from "./ui.js";
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import {
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Annotation,
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MessagesAnnotation,
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StateGraph,
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type LangGraphRunnableConfig,
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} from "@langchain/langgraph";
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const AgentState = Annotation.Root({
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...MessagesAnnotation.spec,
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ui: Annotation({ reducer: uiMessageReducer, default: () => [] }),
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});
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export const graph = new StateGraph(AgentState)
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.addNode("weather", async (state, config) => {
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// Provide the type of the component map to ensure
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// type safety of `ui.push()` calls as well as
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// pushing the messages to the `ui` and sending a custom event as well.
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const ui = typedUi<typeof ComponentMap>(config);
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const weather = await new ChatOpenAI({ model: "gpt-4o-mini" })
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.withStructuredOutput(z.object({ city: z.string() }))
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.withConfig({ tags: ["nostream"] })
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.invoke(state.messages);
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const response = {
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id: uuidv4(),
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type: "ai",
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content: `Here's the weather for ${weather.city}`,
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};
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// Emit UI elements associated with the AI message
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ui.push({ name: "weather", props: weather }, { message: response });
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return { messages: [response] };
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})
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.addEdge("__start__", "weather")
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.compile();
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```
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### 3. Handle UI elements in your React application
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@@ -294,18 +337,29 @@ const { thread, submit } = useStream({
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### Remove UI messages from state
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Similar to how messages can be removed from the state by appending a RemoveMessage you can remove an UI message from the state by calling `ui.delete` with the ID of the UI message.
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Similar to how messages can be removed from the state by appending a RemoveMessage you can remove an UI message from the state by calling `remove_ui_message` / `ui.delete` with the ID of the UI message.
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```tsx
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// pushed message
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const message = ui.push({ name: "weather", props: { city: "London" } });
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=== "Python"
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// remove said message
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ui.delete(message.id);
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```python
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from langgraph.graph.ui import push_ui_message, delete_ui_message
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// return new state to persist changes
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return { ui: ui.items };
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```
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# push message
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message = push_ui_message("weather", {"city": "London"})
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# remove said message
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delete_ui_message(message["id"])
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```
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=== "JS"
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```tsx
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// push message
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const message = ui.push({ name: "weather", props: { city: "London" } });
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// remove said message
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ui.delete(message.id);
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```
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## Learn more
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@@ -0,0 +1,206 @@
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from typing import Any, Literal, Optional, Union
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from uuid import uuid4
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from langchain_core.messages import AnyMessage
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from typing_extensions import TypedDict
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from langgraph.constants import CONF, CONFIG_KEY_SEND
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from langgraph.utils.config import get_config, get_stream_writer
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class UIMessage(TypedDict):
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"""A message type for UI updates in LangGraph.
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This TypedDict represents a UI message that can be sent to update the UI state.
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It contains information about the UI component to render and its properties.
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Attributes:
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type: Literal type indicating this is a UI message.
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id: Unique identifier for the UI message.
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name: Name of the UI component to render.
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props: Properties to pass to the UI component.
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metadata: Additional metadata about the UI message.
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"""
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type: Literal["ui"]
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id: str
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name: str
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props: dict[str, Any]
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metadata: dict[str, Any]
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class RemoveUIMessage(TypedDict):
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"""A message type for removing UI components in LangGraph.
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This TypedDict represents a message that can be sent to remove a UI component
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from the current state.
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Attributes:
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type: Literal type indicating this is a remove-ui message.
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id: Unique identifier of the UI message to remove.
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"""
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type: Literal["remove-ui"]
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id: str
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AnyUIMessage = Union[UIMessage, RemoveUIMessage]
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def push_ui_message(
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name: str,
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props: dict[str, Any],
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*,
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id: Optional[str] = None,
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metadata: Optional[dict[str, Any]] = None,
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message: Optional[AnyMessage] = None,
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state_key: str = "ui",
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) -> UIMessage:
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"""Push a new UI message to update the UI state.
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This function creates and sends a UI message that will be rendered in the UI.
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It also updates the graph state with the new UI message.
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Args:
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name: Name of the UI component to render.
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props: Properties to pass to the UI component.
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id: Optional unique identifier for the UI message.
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If not provided, a random UUID will be generated.
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metadata: Optional additional metadata about the UI message.
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message: Optional message object to associate with the UI message.
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state_key: Key in the graph state where the UI messages are stored.
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Defaults to "ui".
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Returns:
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The created UI message.
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Example:
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.. code-block:: python
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push_ui_message(
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name="component-name",
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props={"content": "Hello world"},
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)
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"""
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writer = get_stream_writer()
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config = get_config()
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message_id = None
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if message:
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if isinstance(message, dict) and "id" in message:
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message_id = message.get("id")
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elif hasattr(message, "id"):
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message_id = message.id
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evt: UIMessage = {
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"type": "ui",
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"id": id or str(uuid4()),
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"name": name,
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"props": props,
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"metadata": {
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**(config.get("metadata") or {}),
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"tags": config.get("tags", None),
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"name": config.get("run_name", None),
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"run_id": config.get("run_id", None),
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**(metadata or {}),
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**({"message_id": message_id} if message_id else {}),
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},
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}
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writer(evt)
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config[CONF][CONFIG_KEY_SEND]([(state_key, evt)])
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return evt
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def delete_ui_message(id: str, *, state_key: str = "ui") -> RemoveUIMessage:
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"""Delete a UI message by ID from the UI state.
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This function creates and sends a message to remove a UI component from the current state.
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It also updates the graph state to remove the UI message.
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Args:
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id: Unique identifier of the UI component to remove.
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state_key: Key in the graph state where the UI messages are stored. Defaults to "ui".
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Returns:
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The remove UI message.
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Example:
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.. code-block:: python
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delete_ui_message("message-123")
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"""
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writer = get_stream_writer()
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config = get_config()
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evt: RemoveUIMessage = {"type": "remove-ui", "id": id}
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writer(evt)
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config[CONF][CONFIG_KEY_SEND]([(state_key, evt)])
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return evt
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def ui_message_reducer(
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left: Union[list[AnyUIMessage], AnyUIMessage],
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right: Union[list[AnyUIMessage], AnyUIMessage],
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) -> list[AnyUIMessage]:
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"""Merge two lists of UI messages, supporting removing UI messages.
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This function combines two lists of UI messages, handling both regular UI messages
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and `remove-ui` messages. When a `remove-ui` message is encountered, it removes any
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UI message with the matching ID from the current state.
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Args:
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left: First list of UI messages or single UI message.
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right: Second list of UI messages or single UI message.
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Returns:
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Combined list of UI messages with removals applied.
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Example:
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.. code-block:: python
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messages = ui_message_reducer(
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[{"type": "ui", "id": "1", "name": "Chat", "props": {}}],
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{"type": "remove-ui", "id": "1"}
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)
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"""
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if not isinstance(left, list):
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left = [left]
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if not isinstance(right, list):
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right = [right]
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# merge messages
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merged = left.copy()
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merged_by_id = {m.get("id"): i for i, m in enumerate(merged)}
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ids_to_remove = set()
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for msg in right:
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msg_id = msg.get("id")
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if (existing_idx := merged_by_id.get(msg_id)) is not None:
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if msg.get("type") == "remove-ui":
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ids_to_remove.add(msg_id)
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else:
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ids_to_remove.discard(msg_id)
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merged[existing_idx] = msg
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else:
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if msg.get("type") == "remove-ui":
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raise ValueError(
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f"Attempting to delete an UI message with an ID that doesn't exist ('{msg_id}')"
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)
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merged_by_id[msg_id] = len(merged)
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merged.append(msg)
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merged = [m for m in merged if m.get("id") not in ids_to_remove]
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return merged
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