[eric] browser: settle-aware in-batch wait and a terminal read sub-action

This commit is contained in:
ciregenz
2026-06-04 04:04:44 -07:00
parent 21d8c6cba1
commit 27686e270b
4 changed files with 122 additions and 27 deletions
+15 -7
View File
@@ -214,10 +214,14 @@ BROWSER_TOOLS_SCHEMA = [
"- click: { selector: str }\n"
"- scroll: { direction?: 'up'|'down', amount?: int }\n"
"- wait: { milliseconds?: int }\n"
"- navigate: { url: str }\n\n"
"- navigate: { url: str }\n"
"- list_interactives: { } (read the page; ONLY valid as the LAST sub-action)\n\n"
"End a batch with list_interactives to fold a click -> wait -> read into "
"ONE turn: e.g. click a button, wait for it to settle, then read the "
"result, all without a second round-trip.\n"
"Example: { actions: [{type: 'click_index', params: {index: 1}}, "
"{type: 'wait', params: {milliseconds: 500}}, "
"{type: 'press_key', params: {key: 'ArrowRight'}}] }"
"{type: 'wait', params: {milliseconds: 4000}}, "
"{type: 'list_interactives', params: {}}] }"
),
"input_schema": {
"type": "object",
@@ -230,7 +234,7 @@ BROWSER_TOOLS_SCHEMA = [
"properties": {
"type": {
"type": "string",
"enum": ["click_index", "press_key", "type", "wait", "scroll", "navigate", "click"],
"enum": ["click_index", "press_key", "type", "wait", "scroll", "navigate", "click", "list_interactives"],
},
"params": {"type": "object"},
},
@@ -523,8 +527,11 @@ SYSTEM_PROMPT = (
"to be fast is FEWER TURNS, not faster tools. Once you can see the page, plan "
"the whole remaining sequence and emit it in ONE BrowserBatch instead of one "
"action per turn. A 3-step form (type, type, click Send) should be a single "
"batch turn, not three. Only break the batch when a later step genuinely "
"depends on reading what an earlier step produced.\n\n"
"batch turn, not three. And when you DO need to read after acting, put "
"list_interactives as the batch's LAST sub-action (click -> wait -> "
"list_interactives) so the click, the settle, and the read are one turn "
"instead of three. Only truly break the batch when a step needs to read "
"what an EARLIER step produced (a mid-sequence read, not a final one).\n\n"
"## Batch known sequences with BrowserBatch\n"
"When you have a known sequence of actions; typing then pressing Enter, "
@@ -535,8 +542,9 @@ SYSTEM_PROMPT = (
"Use BrowserBatch when:\n"
"- You're doing the same action repeatedly (5 swipes, 3 scrolls)\n"
"- You have a deterministic flow (type query → press Enter → click first result)\n"
"- You act then need to see the result (click → wait → list_interactives as the last step)\n"
"Don't use BrowserBatch when:\n"
"- You need to read the page state between actions\n"
"- You need to read the page state BETWEEN actions to decide the next one (a final read is fine)\n"
"- You're uncertain about what comes next\n"
"- An action might trigger an unexpected popup or navigation\n\n"
+48 -20
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@@ -2,6 +2,7 @@ import { getWebview, type BrowserWebview } from './browserRegistry';
import { dashboardWs } from './ws/WebSocketManager';
import { resolveInput } from './resolveUrl';
import { rankAndCapInteractives, type RankItem } from './interactiveRanking';
import { shouldStopWaiting, SETTLE_FLOOR_MS, SETTLE_POLL_MS, SETTLE_PROBE_JS } from './browserSettle';
let initialized = false;
@@ -18,7 +19,15 @@ type ActivityListener = (browserId: string, activity: BrowserActivity | null) =>
const activityMap = new Map<string, BrowserActivity>();
const listeners = new Set<ActivityListener>();
// A webview keeps churning for a beat after an action lands; capturing it into the
// dashboard snapshot during that churn is what crashes the renderer (SharedImage
// 'non-existent mailbox' -> V8 ToLocalChecked), so we hold "busy" this long past
// the last command before letting the thumbnail capture run again.
const BUSY_COOLDOWN_MS = 1500;
let lastActivityAt = 0;
function setActivity(browserId: string, activity: BrowserActivity | null) {
lastActivityAt = Date.now();
if (activity) {
activityMap.set(browserId, activity);
} else {
@@ -31,6 +40,14 @@ export function getActivity(browserId: string): BrowserActivity | null {
return activityMap.get(browserId) ?? null;
}
// True while an agent is actively driving any browser webview (a command is in
// flight, or one finished within the cooldown). The dashboard thumbnail capture
// checks this and skips rather than screenshot a live, churning webview.
export function isAnyBrowserBusy(): boolean {
if (activityMap.size > 0) return true;
return Date.now() - lastActivityAt < BUSY_COOLDOWN_MS;
}
export function subscribeActivity(fn: ActivityListener): () => void {
listeners.add(fn);
return () => { listeners.delete(fn); };
@@ -67,23 +84,13 @@ async function handleScreenshot(wv: BrowserWebview): Promise<Record<string, any>
try {
const nativeImage = await wv.capturePage();
if (!nativeImage.isEmpty()) {
// Send a downscaled JPEG, not a full-res PNG: on real pages JPEG cuts the
// wire/upload bytes ~10x (the model reads images by dimensions, so this is
// a network + memory win), and capping near 1280 actual px keeps text
// legible while trimming tokens a little. Native ops, sub-10ms.
// Electron-42 retina gotchas, verified empirically: toJPEG() on a raw
// scaleFactor-2 capture returns an EMPTY image, and resize({width}) emits
// `width` ACTUAL pixels at scaleFactor 1, EXCEPT resizing to the source's
// own logical width is a no-op that leaves it retina (and unencodable). So
// we ALWAYS resize to a distinct width to force a clean scaleFactor-1 image.
const TARGET_W = 1280;
const dpr = (typeof window !== 'undefined' && window.devicePixelRatio) || 1;
const { width: dipW } = nativeImage.getSize();
const backingW = Math.round(dipW * dpr);
let target = Math.min(TARGET_W, backingW);
if (target === dipW) target = Math.max(1, target - 1); // dodge the retina no-op
const base64 = nativeImage.resize({ width: target, quality: 'good' }).toJPEG(72).toString('base64');
return { image: base64, image_mime: 'image/jpeg', url: wv.getURL(), title: wv.getTitle() };
// Stable PNG capture. The resize()+toJPEG() variant was reverted: it's the
// prime suspect for the renderer "V8 Empty MaybeLocal" crash, NativeImage's
// JPEG codec returns an empty image on some retina captures, which is the
// shape of that native fault. A stable app beats a faster screenshot.
const dataUrl = nativeImage.toDataURL();
const base64 = dataUrl.replace(/^data:image\/\w+;base64,/, '');
return { image: base64, url: wv.getURL(), title: wv.getTitle() };
}
lastErr = new Error('capturePage returned an empty image (frame not painted yet)');
} catch (err: any) {
@@ -498,7 +505,7 @@ const MAX_BATCH_ACTIONS = 5;
type SubActionType =
| 'click_index' | 'press_key' | 'type' | 'wait'
| 'scroll' | 'navigate' | 'click';
| 'scroll' | 'navigate' | 'click' | 'list_interactives';
const BATCH_DISPATCH: Record<SubActionType, (wv: BrowserWebview, p: Record<string, any>) => Promise<Record<string, any>>> = {
click_index: handleClickIndex,
@@ -508,6 +515,8 @@ const BATCH_DISPATCH: Record<SubActionType, (wv: BrowserWebview, p: Record<strin
scroll: handleScroll,
navigate: handleNavigate,
click: handleClick,
// Allowed as the LAST sub-action so a click->wait->read folds into one turn.
list_interactives: handleListInteractives,
};
async function handleBatch(wv: BrowserWebview, params: Record<string, any>): Promise<Record<string, any>> {
@@ -643,9 +652,28 @@ async function handleScroll(wv: BrowserWebview, params: Record<string, any>): Pr
async function handleWait(wv: BrowserWebview, params: Record<string, any>): Promise<Record<string, any>> {
const ms = Math.min(Math.max((params.milliseconds as number) || 1000, 100), 10000);
await new Promise((resolve) => setTimeout(resolve, ms));
const start = Date.now();
let settled = false;
let probeErrors = 0;
while (Date.now() - start < ms) {
const remaining = ms - (Date.now() - start);
await new Promise((resolve) => setTimeout(resolve, Math.min(SETTLE_POLL_MS, Math.max(0, remaining))));
const elapsed = Date.now() - start;
if (elapsed >= ms) break;
if (elapsed < SETTLE_FLOOR_MS) continue;
try {
const probe = JSON.parse(await wv.executeJavaScript(SETTLE_PROBE_JS));
probeErrors = 0;
if (shouldStopWaiting(probe.ready, probe.quiet || 0, elapsed)) { settled = true; break; }
} catch {
// Mid-navigation pages aren't evaluable yet; a few misses is normal, but a
// wedged tab shouldn't make us burn the whole cap, so bail after a short streak.
if (++probeErrors >= 3) break;
}
}
const waited = Date.now() - start;
return {
text: `Waited ${ms}ms. Current URL: ${wv.getURL()}`,
text: `Waited ${waited}ms (${settled ? 'page settled' : 'reached cap'}). Current URL: ${wv.getURL()}`,
url: wv.getURL(),
title: wv.getTitle(),
};
+29
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@@ -0,0 +1,29 @@
// Run: node --test frontend/src/shared/browserSettle.test.ts
import { test } from 'node:test';
import assert from 'node:assert/strict';
import { shouldStopWaiting, SETTLE_FLOOR_MS, SETTLE_QUIET_MS } from './browserSettle.ts';
test('does not settle before the floor, even when fully quiet', () => {
assert.equal(shouldStopWaiting(true, 5000, SETTLE_FLOOR_MS - 1), false);
});
test('settles once past the floor with a complete doc and a long-quiet network', () => {
assert.equal(shouldStopWaiting(true, SETTLE_QUIET_MS, SETTLE_FLOOR_MS), true);
assert.equal(shouldStopWaiting(true, 2000, 1000), true);
});
test('does not settle while the document is still loading', () => {
assert.equal(shouldStopWaiting(false, 5000, 1000), false);
});
test('does not settle when the network was quiet for less than the window', () => {
assert.equal(shouldStopWaiting(true, SETTLE_QUIET_MS - 1, 1000), false);
});
test('a page that keeps fetching (quiet=0) rides to the cap', () => {
assert.equal(shouldStopWaiting(true, 0, 9000), false);
});
test('missing/NaN quiet is treated as not-quiet, not as settled', () => {
assert.equal(shouldStopWaiting(true, undefined as unknown as number, 1000), false);
});
+30
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@@ -0,0 +1,30 @@
// Renderer-side mirror of the backend's smart-wait (browser_wait.py): a `wait`
// that returns the instant the page's network goes quiet instead of blind-sleeping
// the full duration. A top-level BrowserWait already gets this on the backend, but
// a `wait` INSIDE a BrowserBatch runs entirely here in the renderer, so without
// this it would fall back to a dumb sleep and make batching slower than not batching.
export const SETTLE_FLOOR_MS = 250; // never settle before this (a momentary gap isn't 'settled')
export const SETTLE_QUIET_MS = 400; // network must be silent this long to count as settled
export const SETTLE_POLL_MS = 150;
// One probe: is the document complete, and how long since the last network resource
// finished/started? Returns a JSON string. No interpolation, so it's injection-safe.
export const SETTLE_PROBE_JS =
"(()=>{const n=performance.now();" +
"const es=performance.getEntriesByType('resource');let last=0;" +
"for(const e of es){const t=Math.max(e.responseEnd||0,e.startTime||0);if(t>last)last=t;}" +
"return JSON.stringify({ready:document.readyState==='complete',quiet:Math.round(n-last)});})()";
// Pure decision: stop waiting once we're past the floor AND the document is complete
// AND the network has been quiet for the settle window.
export function shouldStopWaiting(
ready: boolean,
quietMs: number,
elapsedMs: number,
floorMs = SETTLE_FLOOR_MS,
quietWindowMs = SETTLE_QUIET_MS,
): boolean {
if (elapsedMs < floorMs) return false;
return !!ready && (quietMs || 0) >= quietWindowMs;
}