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Add in NotAvailableValue for specific uses.
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@@ -20,6 +20,15 @@ class NotApplicableValue(interfaces.renderers.BaseAbsentValue):
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"""Class that represents values which are empty because they don't make sense for this node"""
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class NotAvailableValue(interfaces.renderers.BaseAbsentValue):
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"""Class that represents values which cannot be provided now (but might in a future run)
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This might occur when information packed with volatility (such as symbol information) is not available,
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but a future version or a different run may later have that information available (ie, it could be applicable,
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but we can't get it and it's not because it's unreadable or unparsable).
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Unreadable and Unparsable should be used in preference, and only if neither fits should this be used.
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"""
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class TreeNode(interfaces.renderers.TreeNode):
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"""Class representing a particular node in a tree grid"""
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