Refactor windows code to windows basic to avoid import loops.

This commit is contained in:
Mike Auty
2016-01-16 20:09:18 +00:00
parent 7db739279f
commit a8d6fd5647
4 changed files with 141 additions and 39 deletions
+3 -2
View File
@@ -7,6 +7,7 @@ Created on 10 Mar 2013
import logging
import pdb
import volatility.framework.symbols.windows.basic
from volatility import framework
from volatility.framework import contexts
from volatility.framework import layers, plugins
@@ -25,8 +26,8 @@ def utils_load_as():
virtual_types = xp_sp2_x86_vtypes.ntkrnlmp_types
ntkrnlmp = vtypes.VTypeSymbolTable('ntkrnlmp', virtual_types, ctx.symbol_space.natives)
ntkrnlmp.set_structure_class('_ETHREAD', windows._ETHREAD)
ntkrnlmp.set_structure_class('_LIST_ENTRY', windows._LIST_ENTRY)
ntkrnlmp.set_structure_class('_ETHREAD', volatility.framework.symbols.windows.basic._ETHREAD)
ntkrnlmp.set_structure_class('_LIST_ENTRY', volatility.framework.symbols.windows.basic._LIST_ENTRY)
ctx.symbol_space.append(ntkrnlmp)
# contexts.windows.WindowsContextModifier(ctx.config).modify_context(ctx)
@@ -0,0 +1,96 @@
from volatility.framework.interfaces import configuration as config_interface
class InstanceRequirement(config_interface.RequirementInterface):
instance_type = bool
def validate(self, value, _context):
if not isinstance(value, self.instance_type):
raise TypeError(self.name + " input only accepts " + self.instance_type.__name__ + " type")
class IntRequirement(InstanceRequirement):
instance_type = int
class StringRequirement(InstanceRequirement):
# TODO: Maybe add string length limits?
instance_type = str
class TranslationLayerRequirement(config_interface.RequirementInterface, config_interface.ConstraintInterface):
"""Class maintaining the limitations on what sort of address spaces are acceptable"""
def __init__(self, name, description = None, default = None,
optional = False, layer_name = None, constraints = None):
"""Constructs a Translation Layer Requirement
The configuration option's value will be the name of the layer once it exists in the store
:param name: Name of the configuration requirement
:param layer_name: String detailing the expected name of the required layer, this can be None if it is to be randomly generated
:return:
"""
config_interface.RequirementInterface.__init__(self, name, description, default, optional)
config_interface.ConstraintInterface.__init__(self, constraints)
self._layer_name = layer_name
# TODO: Add requirements: acceptable OSes from the address_space information
# TODO: Add requirements: acceptable arches from the available layers
def validate(self, value, context):
"""Validate that the value is a valid layer name and that the layer adheres to the requirements"""
if not isinstance(value, str):
raise TypeError("TranslationLayerRequirements only accepts string labels")
if value not in context.memory:
raise IndexError((value or "") + " is not a memory layer")
class SymbolRequirement(config_interface.RequirementInterface, config_interface.ConstraintInterface):
"""Class maintaining the limitations on what sort of symbol spaces are acceptable"""
def __init__(self, name, description = None, default = None, optional = False, constraints = None):
config_interface.RequirementInterface.__init__(self, name, description, default, optional)
config_interface.ConstraintInterface.__init__(self, constraints)
def validate(self, value, context):
"""Validate that the value is a valid within the symbol space of the provided context"""
if not isinstance(value, str):
raise TypeError("SymbolRequirement only accepts string labels")
if value not in context.symbol_space:
raise IndexError((value or "") + " is not present in the symbol space")
class ChoiceRequirement(config_interface.RequirementInterface):
"""Allows one from a choice of strings"""
def __init__(self, choices, *args, **kwargs):
config_interface.RequirementInterface.__init__(self, *args, **kwargs)
if not isinstance(choices, list) or any([not isinstance(choice, str) for choice in choices]):
raise TypeError("ChoiceRequirement takes a list of strings as choices")
self._choices = choices
def validate(self, value, context):
"""Validates the provided value to ensure it is one of the available choices"""
if value not in self._choices:
raise ValueError("Value is not within the set of available choices")
class ListRequirement(config_interface.RequirementInterface):
def __init__(self, element_type, max_elements, min_elements, *args, **kwargs):
config_interface.RequirementInterface.__init__(self, *args, **kwargs)
if isinstance(element_type, ListRequirement):
raise TypeError("ListRequirements cannot contain ListRequirements")
self.element_type = self._check_type(element_type, config_interface.RequirementInterface)
self.min_elements = min_elements
self.max_elements = max_elements
def validate(self, value, context):
"""Check the types on each of the returned values and then call the element type's check for each one"""
self._check_type(value, list)
if not all([self._check_type(element, self.element_type) for element in value]):
raise TypeError("At least one element in the list is not of the correct type.")
if not (self.min_elements <= len(value) <= self.max_elements):
raise TypeError("List option provided more or less elements than allowed.")
for element in value:
self.element_type.validate(element, context)
@@ -1,41 +1,5 @@
import collections.abc
from volatility.framework import objects
from volatility.framework.symbols.windows import xp_sp2
__author__ = 'mike'
class _ETHREAD(objects.Struct):
def owning_process(self, kernel_layer = None):
"""Return the EPROCESS that owns this thread"""
return self.ThreadsProcess.dereference(kernel_layer)
class _LIST_ENTRY(objects.Struct, collections.abc.Iterable):
def to_list(self, structure, member, forward = True, sentinel = True, layer = None):
"""Returns an iterator of the entries in the list"""
if layer is None:
layer = self.vol.layer_name
relative_offset = self._context.symbol_space.get_structure(structure).relative_child_offset(member)
direction = 'Blink'
if forward:
direction = 'Flink'
link = getattr(self, direction).dereference()
if not sentinel:
yield self._context.object(structure, layer, offset = self.vol.offset - relative_offset)
seen = {self.vol.offset}
while link.vol.offset not in seen:
obj = self._context.object(structure, layer, offset = link.vol.offset - relative_offset)
yield obj
seen.add(link.vol.offset)
link = getattr(link, direction).dereference()
def __iter__(self):
return self.to_list(self.vol.parent.vol.structure_name, self.vol.member_name)
@@ -0,0 +1,41 @@
import collections.abc
from volatility.framework import objects
# Keep these in a basic module, to prevent import cycles when symbol providers require them
class _ETHREAD(objects.Struct):
def owning_process(self, kernel_layer = None):
"""Return the EPROCESS that owns this thread"""
return self.ThreadsProcess.dereference(kernel_layer)
class _LIST_ENTRY(objects.Struct, collections.abc.Iterable):
def to_list(self, structure, member, forward = True, sentinel = True, layer = None):
"""Returns an iterator of the entries in the list"""
if layer is None:
layer = self.vol.layer_name
relative_offset = self._context.symbol_space.get_structure(structure).relative_child_offset(member)
direction = 'Blink'
if forward:
direction = 'Flink'
link = getattr(self, direction).dereference()
if not sentinel:
yield self._context.object(structure, layer, offset = self.vol.offset - relative_offset)
seen = {self.vol.offset}
while link.vol.offset not in seen:
obj = self._context.object(structure, layer, offset = link.vol.offset - relative_offset)
yield obj
seen.add(link.vol.offset)
link = getattr(link, direction).dereference()
def __iter__(self):
return self.to_list(self.vol.parent.vol.structure_name, self.vol.member_name)