mirror of
https://github.com/volatilityfoundation/volatility3.git
synced 2026-09-12 20:57:39 +02:00
Refactor windows code to windows basic to avoid import loops.
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@@ -0,0 +1,96 @@
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from volatility.framework.interfaces import configuration as config_interface
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class InstanceRequirement(config_interface.RequirementInterface):
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instance_type = bool
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def validate(self, value, _context):
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if not isinstance(value, self.instance_type):
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raise TypeError(self.name + " input only accepts " + self.instance_type.__name__ + " type")
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class IntRequirement(InstanceRequirement):
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instance_type = int
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class StringRequirement(InstanceRequirement):
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# TODO: Maybe add string length limits?
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instance_type = str
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class TranslationLayerRequirement(config_interface.RequirementInterface, config_interface.ConstraintInterface):
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"""Class maintaining the limitations on what sort of address spaces are acceptable"""
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def __init__(self, name, description = None, default = None,
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optional = False, layer_name = None, constraints = None):
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"""Constructs a Translation Layer Requirement
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The configuration option's value will be the name of the layer once it exists in the store
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:param name: Name of the configuration requirement
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:param layer_name: String detailing the expected name of the required layer, this can be None if it is to be randomly generated
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:return:
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"""
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config_interface.RequirementInterface.__init__(self, name, description, default, optional)
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config_interface.ConstraintInterface.__init__(self, constraints)
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self._layer_name = layer_name
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# TODO: Add requirements: acceptable OSes from the address_space information
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# TODO: Add requirements: acceptable arches from the available layers
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def validate(self, value, context):
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"""Validate that the value is a valid layer name and that the layer adheres to the requirements"""
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if not isinstance(value, str):
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raise TypeError("TranslationLayerRequirements only accepts string labels")
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if value not in context.memory:
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raise IndexError((value or "") + " is not a memory layer")
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class SymbolRequirement(config_interface.RequirementInterface, config_interface.ConstraintInterface):
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"""Class maintaining the limitations on what sort of symbol spaces are acceptable"""
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def __init__(self, name, description = None, default = None, optional = False, constraints = None):
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config_interface.RequirementInterface.__init__(self, name, description, default, optional)
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config_interface.ConstraintInterface.__init__(self, constraints)
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def validate(self, value, context):
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"""Validate that the value is a valid within the symbol space of the provided context"""
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if not isinstance(value, str):
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raise TypeError("SymbolRequirement only accepts string labels")
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if value not in context.symbol_space:
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raise IndexError((value or "") + " is not present in the symbol space")
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class ChoiceRequirement(config_interface.RequirementInterface):
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"""Allows one from a choice of strings"""
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def __init__(self, choices, *args, **kwargs):
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config_interface.RequirementInterface.__init__(self, *args, **kwargs)
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if not isinstance(choices, list) or any([not isinstance(choice, str) for choice in choices]):
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raise TypeError("ChoiceRequirement takes a list of strings as choices")
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self._choices = choices
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def validate(self, value, context):
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"""Validates the provided value to ensure it is one of the available choices"""
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if value not in self._choices:
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raise ValueError("Value is not within the set of available choices")
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class ListRequirement(config_interface.RequirementInterface):
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def __init__(self, element_type, max_elements, min_elements, *args, **kwargs):
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config_interface.RequirementInterface.__init__(self, *args, **kwargs)
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if isinstance(element_type, ListRequirement):
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raise TypeError("ListRequirements cannot contain ListRequirements")
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self.element_type = self._check_type(element_type, config_interface.RequirementInterface)
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self.min_elements = min_elements
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self.max_elements = max_elements
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def validate(self, value, context):
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"""Check the types on each of the returned values and then call the element type's check for each one"""
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self._check_type(value, list)
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if not all([self._check_type(element, self.element_type) for element in value]):
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raise TypeError("At least one element in the list is not of the correct type.")
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if not (self.min_elements <= len(value) <= self.max_elements):
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raise TypeError("List option provided more or less elements than allowed.")
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for element in value:
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self.element_type.validate(element, context)
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@@ -1,41 +1,5 @@
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import collections.abc
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from volatility.framework import objects
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from volatility.framework.symbols.windows import xp_sp2
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__author__ = 'mike'
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class _ETHREAD(objects.Struct):
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def owning_process(self, kernel_layer = None):
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"""Return the EPROCESS that owns this thread"""
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return self.ThreadsProcess.dereference(kernel_layer)
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class _LIST_ENTRY(objects.Struct, collections.abc.Iterable):
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def to_list(self, structure, member, forward = True, sentinel = True, layer = None):
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"""Returns an iterator of the entries in the list"""
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if layer is None:
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layer = self.vol.layer_name
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relative_offset = self._context.symbol_space.get_structure(structure).relative_child_offset(member)
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direction = 'Blink'
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if forward:
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direction = 'Flink'
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link = getattr(self, direction).dereference()
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if not sentinel:
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yield self._context.object(structure, layer, offset = self.vol.offset - relative_offset)
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seen = {self.vol.offset}
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while link.vol.offset not in seen:
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obj = self._context.object(structure, layer, offset = link.vol.offset - relative_offset)
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yield obj
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seen.add(link.vol.offset)
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link = getattr(link, direction).dereference()
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def __iter__(self):
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return self.to_list(self.vol.parent.vol.structure_name, self.vol.member_name)
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@@ -0,0 +1,41 @@
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import collections.abc
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from volatility.framework import objects
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# Keep these in a basic module, to prevent import cycles when symbol providers require them
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class _ETHREAD(objects.Struct):
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def owning_process(self, kernel_layer = None):
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"""Return the EPROCESS that owns this thread"""
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return self.ThreadsProcess.dereference(kernel_layer)
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class _LIST_ENTRY(objects.Struct, collections.abc.Iterable):
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def to_list(self, structure, member, forward = True, sentinel = True, layer = None):
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"""Returns an iterator of the entries in the list"""
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if layer is None:
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layer = self.vol.layer_name
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relative_offset = self._context.symbol_space.get_structure(structure).relative_child_offset(member)
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direction = 'Blink'
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if forward:
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direction = 'Flink'
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link = getattr(self, direction).dereference()
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if not sentinel:
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yield self._context.object(structure, layer, offset = self.vol.offset - relative_offset)
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seen = {self.vol.offset}
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while link.vol.offset not in seen:
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obj = self._context.object(structure, layer, offset = link.vol.offset - relative_offset)
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yield obj
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seen.add(link.vol.offset)
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link = getattr(link, direction).dereference()
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def __iter__(self):
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return self.to_list(self.vol.parent.vol.structure_name, self.vol.member_name)
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