rewrite-state-graph

This commit is contained in:
Quanzheng Long
2026-03-14 17:47:33 -07:00
parent 2bbc3bb1da
commit 3987f9cd63
4 changed files with 538 additions and 409 deletions
-245
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@@ -1,245 +0,0 @@
package advancedgraph
import (
"fmt"
"slices"
"sync"
)
type StateNodeFunc[StateT any] func(ctx *Context, state StateT) (StateT, error)
type BasicStateGraph[StateT any] struct {
nodes map[string]StateNodeFunc[StateT]
edges map[string][]string
interruptChannel string
interruptSteps map[int]struct{}
}
func NewBasicStateGraph[StateT any]() *BasicStateGraph[StateT] {
return &BasicStateGraph[StateT]{
nodes: make(map[string]StateNodeFunc[StateT]),
edges: make(map[string][]string),
interruptSteps: make(map[int]struct{}),
}
}
func (g *BasicStateGraph[StateT]) AddNode(name string, fn StateNodeFunc[StateT]) {
if name == "" {
panic("node name cannot be empty")
}
if _, exists := g.nodes[name]; exists {
panic(fmt.Sprintf("node `%s` already exists", name))
}
g.nodes[name] = fn
}
func (g *BasicStateGraph[StateT]) AddEdge(from string, to string) {
if _, ok := g.nodes[from]; !ok {
panic(fmt.Sprintf("source node `%s` does not exist", from))
}
if _, ok := g.nodes[to]; !ok {
panic(fmt.Sprintf("target node `%s` does not exist", to))
}
g.edges[from] = append(g.edges[from], to)
}
// EnableInterruptOnSuperstep enables pause/resume before dispatching a superstep.
// superstep=1 means "after first superstep has completed, before second starts".
func (g *BasicStateGraph[StateT]) EnableInterruptOnSuperstep(superstep int, channel string) {
if superstep <= 0 {
panic("interrupt superstep must be >= 1")
}
if channel == "" {
panic("interrupt channel cannot be empty")
}
if g.interruptChannel != "" && g.interruptChannel != channel {
panic("all interrupts must use the same channel")
}
g.interruptChannel = channel
g.interruptSteps[superstep] = struct{}{}
}
type CompiledBasicStateGraph[StateT any] struct {
inner *CompiledGraph[StateT]
}
func (g *BasicStateGraph[StateT]) Compile() *CompiledBasicStateGraph[StateT] {
if len(g.nodes) == 0 {
panic("graph has no nodes")
}
levels, err := g.computeSupersteps()
if err != nil {
panic(err)
}
adv := NewAdvancedStateGraph[StateT]()
const finalNodeName = "__stategraph_finish"
finalNode := func(_ *Context, _ any, state StateT) (Command, error) {
return Command{Update: state}, nil
}
adv.AddFinishNodeAs(finalNodeName, finalNode)
if g.interruptChannel != "" {
adv.AddAsyncChannel(g.interruptChannel)
}
for stepIdx, stepNodes := range levels {
for _, nodeName := range stepNodes {
userFn := g.nodes[nodeName]
nextBarrier := fmt.Sprintf("__stategraph_barrier_%d", stepIdx+1)
wrapper := func(ctx *Context, _ any, state StateT) (Command, error) {
updated, err := userFn(ctx, state)
if err != nil {
return Command{}, err
}
return Command{
Update: updated,
Goto: []Send{{Node: nextBarrier}},
}, nil
}
adv.AddNodeAs(fmt.Sprintf("__stategraph_node_%s", nodeName), wrapper)
}
}
type barrierCounter struct {
mu sync.Mutex
counts map[*RustEngine]int
}
counters := make(map[int]*barrierCounter)
for barrierStep := 1; barrierStep <= len(levels); barrierStep++ {
counters[barrierStep] = &barrierCounter{
counts: make(map[*RustEngine]int),
}
}
lastBarrier := len(levels)
for barrierStep := 0; barrierStep <= lastBarrier; barrierStep++ {
barrierName := fmt.Sprintf("__stategraph_barrier_%d", barrierStep)
nextStep := barrierStep
barrier := func(ctx *Context, _ any, state StateT) (Command, error) {
if nextStep > 0 {
counter := counters[nextStep]
counter.mu.Lock()
counter.counts[ctx.engine]++
current := counter.counts[ctx.engine]
needed := len(levels[nextStep-1])
if current < needed {
counter.mu.Unlock()
return Command{Update: state}, nil
}
delete(counter.counts, ctx.engine)
counter.mu.Unlock()
}
if _, needsInterrupt := g.interruptSteps[nextStep]; needsInterrupt {
cond := AnyOf(ChannelCondition{Channel: g.interruptChannel, N: 1})
if _, err := ctx.WaitFor(cond); err != nil {
return Command{}, err
}
}
if nextStep >= len(levels) {
return Command{
Update: state,
Goto: []Send{{Node: finalNodeName}},
}, nil
}
sends := make([]Send, 0, len(levels[nextStep]))
for _, nodeName := range levels[nextStep] {
sends = append(sends, Send{
Node: fmt.Sprintf("__stategraph_node_%s", nodeName),
})
}
return Command{
Update: state,
Goto: sends,
}, nil
}
if barrierStep == 0 {
adv.AddEntryNodeAs(barrierName, barrier)
} else {
adv.AddNodeAs(barrierName, barrier)
}
}
return &CompiledBasicStateGraph[StateT]{
inner: adv.Compile(),
}
}
func (g *CompiledBasicStateGraph[StateT]) Start(initialState StateT) (*Handler[StateT], error) {
return g.inner.Start(nil, initialState)
}
func (g *CompiledBasicStateGraph[StateT]) Invoke(initialState StateT) (StateT, error) {
handler, err := g.Start(initialState)
if err != nil {
var zero StateT
return zero, err
}
return handler.WaitForResult()
}
func (g *BasicStateGraph[StateT]) computeSupersteps() ([][]string, error) {
indegree := make(map[string]int, len(g.nodes))
for name := range g.nodes {
indegree[name] = 0
}
for from, tos := range g.edges {
if _, ok := g.nodes[from]; !ok {
return nil, fmt.Errorf("edge source `%s` does not exist", from)
}
for _, to := range tos {
if _, ok := g.nodes[to]; !ok {
return nil, fmt.Errorf("edge target `%s` does not exist", to)
}
indegree[to]++
}
}
queue := make([]string, 0, len(g.nodes))
level := make(map[string]int, len(g.nodes))
for name, deg := range indegree {
if deg == 0 {
queue = append(queue, name)
}
}
if len(queue) == 0 {
return nil, fmt.Errorf("graph has no entry nodes (cycle suspected)")
}
processed := 0
for len(queue) > 0 {
curr := queue[0]
queue = queue[1:]
processed++
currLevel := level[curr]
for _, to := range g.edges[curr] {
if level[to] < currLevel+1 {
level[to] = currLevel + 1
}
indegree[to]--
if indegree[to] == 0 {
queue = append(queue, to)
}
}
}
if processed != len(g.nodes) {
return nil, fmt.Errorf("graph contains a cycle")
}
maxLevel := 0
for _, lv := range level {
if lv > maxLevel {
maxLevel = lv
}
}
levels := make([][]string, maxLevel+1)
for nodeName := range g.nodes {
lv := level[nodeName]
levels[lv] = append(levels[lv], nodeName)
}
for i := range levels {
slices.Sort(levels[i])
}
return levels, nil
}
+320
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@@ -0,0 +1,320 @@
package stategraph
import (
"encoding/json"
"errors"
"fmt"
"slices"
ag "github.com/langchain-ai/langgraph/langgraph-go/advancedgraph"
)
type StateNodeFunc[StateT any] func(ctx *Context, state StateT) (StateT, error)
const (
internalBarrierChannel = "__stategraph_barrier"
internalInterruptChannel = "__stategraph_interrupt"
)
type Context struct {
inner *ag.Context
}
func (c *Context) Interrupt(name string) (any, error) {
if name == "" {
return nil, fmt.Errorf("interrupt name cannot be empty")
}
event, err := c.inner.WaitFor(ag.AnyOf(ag.ChannelCondition{
Channel: internalInterruptChannel,
N: 1,
}))
if err != nil {
if waitReq, ok := ag.AsErrWaitRequested(err); ok {
return nil, errInterruptRequested{
Name: name,
Condition: waitReq.Condition,
}
}
return nil, err
}
if len(event.Value) == 0 {
return nil, nil
}
var payload interruptPayload
if err := json.Unmarshal(event.Value, &payload); err != nil {
var value any
if err := json.Unmarshal(event.Value, &value); err != nil {
return nil, fmt.Errorf("decode interrupt `%s` value: %w", name, err)
}
return value, nil
}
if payload.Name != "" && payload.Name != name {
return nil, fmt.Errorf("interrupt name mismatch: expected `%s`, got `%s`", name, payload.Name)
}
if len(payload.Value) == 0 {
return nil, nil
}
var value any
if err := json.Unmarshal(payload.Value, &value); err != nil {
return nil, fmt.Errorf("decode interrupt `%s` payload: %w", name, err)
}
return value, nil
}
type errInterruptRequested struct {
Name string
Condition ag.AnyOfCondition
}
func (e errInterruptRequested) Error() string {
if e.Name == "" {
return "interrupt requested"
}
return fmt.Sprintf("interrupt requested: %s", e.Name)
}
func asErrInterruptRequested(err error) (errInterruptRequested, bool) {
var target errInterruptRequested
if !errors.As(err, &target) {
return target, false
}
return target, true
}
type BasicStateGraph[StateT any] struct {
nodes map[string]StateNodeFunc[StateT]
edges map[string][]string
}
type interruptPayload struct {
Name string `json:"name"`
Value json.RawMessage `json:"value"`
}
func NewBasicStateGraph[StateT any]() *BasicStateGraph[StateT] {
return &BasicStateGraph[StateT]{
nodes: make(map[string]StateNodeFunc[StateT]),
edges: make(map[string][]string),
}
}
func (g *BasicStateGraph[StateT]) AddNode(fn StateNodeFunc[StateT]) string {
name := ag.NodeName(fn)
if _, exists := g.nodes[name]; exists {
panic(fmt.Sprintf("node `%s` already exists", name))
}
g.nodes[name] = fn
return name
}
func (g *BasicStateGraph[StateT]) AddEdge(from StateNodeFunc[StateT], to StateNodeFunc[StateT]) {
fromName := ag.NodeName(from)
toName := ag.NodeName(to)
if _, ok := g.nodes[fromName]; !ok {
panic(fmt.Sprintf("source node `%s` does not exist", fromName))
}
if _, ok := g.nodes[toName]; !ok {
panic(fmt.Sprintf("target node `%s` does not exist", toName))
}
g.edges[fromName] = append(g.edges[fromName], toName)
}
type CompiledBasicStateGraph[StateT any] struct {
inner *ag.CompiledGraph[StateT]
}
type Handler[StateT any] struct {
inner *ag.Handler[StateT]
}
func (h *Handler[StateT]) WaitForResult() (StateT, error) {
return h.inner.WaitForResult()
}
func (h *Handler[StateT]) Interrupt(name string, value any) error {
if name == "" {
return fmt.Errorf("interrupt name cannot be empty")
}
return h.inner.PublishToChannel(internalInterruptChannel, map[string]any{
"name": name,
"value": value,
})
}
func (g *BasicStateGraph[StateT]) Compile() *CompiledBasicStateGraph[StateT] {
if len(g.nodes) == 0 {
panic("graph has no nodes")
}
levels, err := g.computeSupersteps()
if err != nil {
panic(err)
}
adv := ag.NewAdvancedStateGraph[StateT]()
adv.AddAsyncChannel(internalBarrierChannel)
adv.AddAsyncChannel(internalInterruptChannel)
const finalNodeName = "__stategraph_finish"
finalNode := func(_ *ag.Context, _ any, state StateT) (ag.Command, error) {
return ag.Command{Update: state}, nil
}
adv.AddFinishNodeAs(finalNodeName, finalNode)
for stepIdx, stepNodes := range levels {
for _, nodeName := range stepNodes {
userFn := g.nodes[nodeName]
nextBarrier := fmt.Sprintf("__stategraph_barrier_%d", stepIdx+1)
wrapper := func(ctx *ag.Context, _ any, state StateT) (ag.Command, error) {
updated, err := userFn(&Context{inner: ctx}, state)
if err != nil {
if interruptReq, ok := asErrInterruptRequested(err); ok {
cond := interruptReq.Condition
if len(cond.Conditions) == 0 {
cond = ag.AnyOf(ag.ChannelCondition{
Channel: internalInterruptChannel,
N: 1,
})
}
return ag.Command{}, ag.ErrWaitRequested{Condition: cond}
}
return ag.Command{}, err
}
if err := ctx.PublishToChannel(internalBarrierChannel, map[string]any{
"step": stepIdx,
}); err != nil {
return ag.Command{}, err
}
return ag.Command{
Update: updated,
Goto: []ag.Send{{Node: nextBarrier}},
}, nil
}
adv.AddNodeAs(fmt.Sprintf("__stategraph_node_%s", nodeName), wrapper)
}
}
lastBarrier := len(levels)
for barrierStep := 0; barrierStep <= lastBarrier; barrierStep++ {
barrierName := fmt.Sprintf("__stategraph_barrier_%d", barrierStep)
nextStep := barrierStep
barrier := func(ctx *ag.Context, _ any, state StateT) (ag.Command, error) {
if nextStep > 0 {
needed := len(levels[nextStep-1])
_, err := ctx.WaitFor(ag.AnyOf(ag.ChannelCondition{
Channel: internalBarrierChannel,
N: needed,
}))
if err != nil {
return ag.Command{}, err
}
}
if nextStep >= len(levels) {
return ag.Command{
Update: state,
Goto: []ag.Send{{Node: finalNodeName}},
}, nil
}
sends := make([]ag.Send, 0, len(levels[nextStep]))
for _, nodeName := range levels[nextStep] {
sends = append(sends, ag.Send{
Node: fmt.Sprintf("__stategraph_node_%s", nodeName),
})
}
return ag.Command{
Update: state,
Goto: sends,
}, nil
}
if barrierStep == 0 {
adv.AddEntryNodeAs(barrierName, barrier)
} else {
adv.AddNodeAs(barrierName, barrier)
}
}
return &CompiledBasicStateGraph[StateT]{
inner: adv.Compile(),
}
}
func (g *CompiledBasicStateGraph[StateT]) Start(initialState StateT) (*Handler[StateT], error) {
raw, err := g.inner.Start(nil, initialState)
if err != nil {
return nil, err
}
return &Handler[StateT]{inner: raw}, nil
}
func (g *CompiledBasicStateGraph[StateT]) Invoke(initialState StateT) (StateT, error) {
handler, err := g.Start(initialState)
if err != nil {
var zero StateT
return zero, err
}
return handler.WaitForResult()
}
func (g *BasicStateGraph[StateT]) computeSupersteps() ([][]string, error) {
indegree := make(map[string]int, len(g.nodes))
for name := range g.nodes {
indegree[name] = 0
}
for from, tos := range g.edges {
if _, ok := g.nodes[from]; !ok {
return nil, fmt.Errorf("edge source `%s` does not exist", from)
}
for _, to := range tos {
if _, ok := g.nodes[to]; !ok {
return nil, fmt.Errorf("edge target `%s` does not exist", to)
}
indegree[to]++
}
}
queue := make([]string, 0, len(g.nodes))
level := make(map[string]int, len(g.nodes))
for name, deg := range indegree {
if deg == 0 {
queue = append(queue, name)
}
}
if len(queue) == 0 {
return nil, fmt.Errorf("graph has no entry nodes (cycle suspected)")
}
processed := 0
for len(queue) > 0 {
curr := queue[0]
queue = queue[1:]
processed++
currLevel := level[curr]
for _, to := range g.edges[curr] {
if level[to] < currLevel+1 {
level[to] = currLevel + 1
}
indegree[to]--
if indegree[to] == 0 {
queue = append(queue, to)
}
}
}
if processed != len(g.nodes) {
return nil, fmt.Errorf("graph contains a cycle")
}
maxLevel := 0
for _, lv := range level {
if lv > maxLevel {
maxLevel = lv
}
}
levels := make([][]string, maxLevel+1)
for nodeName := range g.nodes {
lv := level[nodeName]
levels[lv] = append(levels[lv], nodeName)
}
for i := range levels {
slices.Sort(levels[i])
}
return levels, nil
}
+218
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@@ -0,0 +1,218 @@
package stategraph_test
import (
"fmt"
"sync"
"sync/atomic"
"testing"
"time"
sg "github.com/langchain-ai/langgraph/langgraph-go/stategraph"
)
type stateGraphState struct {
Noop bool `json:"noop"`
}
type orderRecorder struct {
mu sync.Mutex
orders map[string]int32
seq int32
}
func newOrderRecorder() *orderRecorder {
return &orderRecorder{orders: make(map[string]int32)}
}
func (f *orderRecorder) record(name string) {
idx := atomic.AddInt32(&f.seq, 1)
f.mu.Lock()
f.orders[name] = idx
f.mu.Unlock()
}
type orderGraph struct {
recorder *orderRecorder
}
func newOrderGraph() *orderGraph {
return &orderGraph{
recorder: newOrderRecorder(),
}
}
func (g *orderGraph) A(_ *sg.Context, state stateGraphState) (stateGraphState, error) {
g.recorder.record("A")
return state, nil
}
func (g *orderGraph) B1(_ *sg.Context, state stateGraphState) (stateGraphState, error) {
g.recorder.record("B1")
return state, nil
}
func (g *orderGraph) B2(_ *sg.Context, state stateGraphState) (stateGraphState, error) {
g.recorder.record("B2")
return state, nil
}
func (g *orderGraph) C1(_ *sg.Context, state stateGraphState) (stateGraphState, error) {
g.recorder.record("C1")
return state, nil
}
func (g *orderGraph) C2(_ *sg.Context, state stateGraphState) (stateGraphState, error) {
g.recorder.record("C2")
return state, nil
}
func (g *orderGraph) C3(_ *sg.Context, state stateGraphState) (stateGraphState, error) {
g.recorder.record("C3")
return state, nil
}
func (g *orderGraph) D(_ *sg.Context, state stateGraphState) (stateGraphState, error) {
g.recorder.record("D")
return state, nil
}
func TestBasicStateGraphWithoutInterrupt(t *testing.T) {
fixture := newOrderGraph()
graph := sg.NewBasicStateGraph[stateGraphState]()
graph.AddNode(fixture.A)
graph.AddNode(fixture.B1)
graph.AddNode(fixture.B2)
graph.AddNode(fixture.C1)
graph.AddNode(fixture.C2)
graph.AddNode(fixture.C3)
graph.AddNode(fixture.D)
graph.AddEdge(fixture.A, fixture.B1)
graph.AddEdge(fixture.A, fixture.B2)
graph.AddEdge(fixture.B1, fixture.C1)
graph.AddEdge(fixture.B1, fixture.C2)
graph.AddEdge(fixture.B2, fixture.C3)
graph.AddEdge(fixture.C1, fixture.D)
graph.AddEdge(fixture.C2, fixture.D)
graph.AddEdge(fixture.C3, fixture.D)
_, err := graph.Compile().Invoke(stateGraphState{})
if err != nil {
t.Fatalf("invoke failed: %v", err)
}
fixture.recorder.mu.Lock()
orders := make(map[string]int32, len(fixture.recorder.orders))
for k, v := range fixture.recorder.orders {
orders[k] = v
}
fixture.recorder.mu.Unlock()
for _, name := range []string{"A", "B1", "B2", "C1", "C2", "C3", "D"} {
if _, ok := orders[name]; !ok {
t.Fatalf("node %s did not execute; orders=%v", name, orders)
}
}
maxB := maxInt32(orders["B1"], orders["B2"])
minC := minInt32(orders["C1"], minInt32(orders["C2"], orders["C3"]))
maxC := maxInt32(orders["C1"], maxInt32(orders["C2"], orders["C3"]))
if !(orders["A"] < orders["B1"] && orders["A"] < orders["B2"]) {
t.Fatalf("A should run before B-step, orders=%v", orders)
}
if !(maxB < minC) {
t.Fatalf("B-step should finish before C-step, orders=%v", orders)
}
if !(maxC < orders["D"]) {
t.Fatalf("C-step should finish before D, orders=%v", orders)
}
}
type interruptState struct {
A bool `json:"a"`
B bool `json:"b"`
}
type interruptFixture struct{}
func (f *interruptFixture) A(_ *sg.Context, state interruptState) (interruptState, error) {
state.A = true
return state, nil
}
func (f *interruptFixture) B(ctx *sg.Context, state interruptState) (interruptState, error) {
if !state.A {
return state, fmt.Errorf("B should observe A=true")
}
value, err := ctx.Interrupt("resume_channel")
if err != nil {
return state, err
}
s, ok := value.(string)
if !ok || s != "go" {
return state, fmt.Errorf("unexpected interrupt payload: %#v", value)
}
state.B = true
return state, nil
}
func TestBasicStateGraphWithInterrupt(t *testing.T) {
fixture := &interruptFixture{}
graph := sg.NewBasicStateGraph[interruptState]()
graph.AddNode(fixture.A)
graph.AddNode(fixture.B)
graph.AddEdge(fixture.A, fixture.B)
handler, err := graph.Compile().Start(interruptState{})
if err != nil {
t.Fatalf("start failed: %v", err)
}
doneCh := make(chan interruptState, 1)
errCh := make(chan error, 1)
go func() {
result, runErr := handler.WaitForResult()
if runErr != nil {
errCh <- runErr
return
}
doneCh <- result
}()
select {
case <-doneCh:
t.Fatalf("run should pause for interrupt, but completed early")
case err := <-errCh:
t.Fatalf("run should pause for interrupt, but failed early: %v", err)
case <-time.After(120 * time.Millisecond):
// expected: paused
}
if err := handler.Interrupt("resume_channel", "go"); err != nil {
t.Fatalf("resume interrupt failed: %v", err)
}
select {
case err := <-errCh:
t.Fatalf("run failed after interrupt: %v", err)
case result := <-doneCh:
if !(result.A && result.B) {
t.Fatalf("unexpected final state: %#v", result)
}
case <-time.After(2 * time.Second):
t.Fatalf("timeout waiting for resumed run completion")
}
}
func minInt32(a int32, b int32) int32 {
if a < b {
return a
}
return b
}
func maxInt32(a int32, b int32) int32 {
if a > b {
return a
}
return b
}
-164
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@@ -1,164 +0,0 @@
package tests
import (
"fmt"
"sync"
"sync/atomic"
"testing"
"time"
ag "github.com/langchain-ai/langgraph/langgraph-go/advancedgraph"
)
type stateGraphState struct {
Noop bool `json:"noop"`
}
func TestBasicStateGraphWithoutInterrupt(t *testing.T) {
var (
orderMu sync.Mutex
orders = make(map[string]int32)
seq int32
)
record := func(name string) {
idx := atomic.AddInt32(&seq, 1)
orderMu.Lock()
orders[name] = idx
orderMu.Unlock()
}
graph := ag.NewBasicStateGraph[stateGraphState]()
graph.AddNode("A", func(_ *ag.Context, state stateGraphState) (stateGraphState, error) {
record("A")
return state, nil
})
graph.AddNode("B1", func(_ *ag.Context, state stateGraphState) (stateGraphState, error) {
record("B1")
return state, nil
})
graph.AddNode("B2", func(_ *ag.Context, state stateGraphState) (stateGraphState, error) {
record("B2")
return state, nil
})
graph.AddNode("C1", func(_ *ag.Context, state stateGraphState) (stateGraphState, error) {
record("C1")
return state, nil
})
graph.AddNode("C2", func(_ *ag.Context, state stateGraphState) (stateGraphState, error) {
record("C2")
return state, nil
})
graph.AddNode("C3", func(_ *ag.Context, state stateGraphState) (stateGraphState, error) {
record("C3")
return state, nil
})
graph.AddNode("D", func(_ *ag.Context, state stateGraphState) (stateGraphState, error) {
record("D")
return state, nil
})
graph.AddEdge("A", "B1")
graph.AddEdge("A", "B2")
graph.AddEdge("B1", "C1")
graph.AddEdge("B1", "C2")
graph.AddEdge("B2", "C3")
graph.AddEdge("C1", "D")
graph.AddEdge("C2", "D")
graph.AddEdge("C3", "D")
_, err := graph.Compile().Invoke(stateGraphState{})
if err != nil {
t.Fatalf("invoke failed: %v", err)
}
for _, name := range []string{"A", "B1", "B2", "C1", "C2", "C3", "D"} {
if _, ok := orders[name]; !ok {
t.Fatalf("node %s did not execute; orders=%v", name, orders)
}
}
maxB := maxInt32(orders["B1"], orders["B2"])
minC := minInt32(orders["C1"], minInt32(orders["C2"], orders["C3"]))
maxC := maxInt32(orders["C1"], maxInt32(orders["C2"], orders["C3"]))
if !(orders["A"] < orders["B1"] && orders["A"] < orders["B2"]) {
t.Fatalf("A should run before B-step, orders=%v", orders)
}
if !(maxB < minC) {
t.Fatalf("B-step should finish before C-step, orders=%v", orders)
}
if !(maxC < orders["D"]) {
t.Fatalf("C-step should finish before D, orders=%v", orders)
}
}
func TestBasicStateGraphWithInterrupt(t *testing.T) {
type interruptState struct {
A bool `json:"a"`
B bool `json:"b"`
}
graph := ag.NewBasicStateGraph[interruptState]()
graph.AddNode("A", func(_ *ag.Context, state interruptState) (interruptState, error) {
state.A = true
return state, nil
})
graph.AddNode("B", func(_ *ag.Context, state interruptState) (interruptState, error) {
if !state.A {
return state, fmt.Errorf("B should observe A=true")
}
state.B = true
return state, nil
})
graph.AddEdge("A", "B")
graph.EnableInterruptOnSuperstep(1, "resume_channel")
handler, err := graph.Compile().Start(interruptState{})
if err != nil {
t.Fatalf("start failed: %v", err)
}
doneCh := make(chan interruptState, 1)
errCh := make(chan error, 1)
go func() {
result, runErr := handler.WaitForResult()
if runErr != nil {
errCh <- runErr
return
}
doneCh <- result
}()
select {
case <-doneCh:
t.Fatalf("run should pause for interrupt, but completed early")
case err := <-errCh:
t.Fatalf("run should pause for interrupt, but failed early: %v", err)
case <-time.After(120 * time.Millisecond):
// expected: paused
}
if err := handler.PublishToChannel("resume_channel", "go"); err != nil {
t.Fatalf("publish interrupt failed: %v", err)
}
select {
case err := <-errCh:
t.Fatalf("run failed after interrupt: %v", err)
case result := <-doneCh:
if !(result.A && result.B) {
t.Fatalf("unexpected final state: %#v", result)
}
case <-time.After(2 * time.Second):
t.Fatalf("timeout waiting for resumed run completion")
}
}
func minInt32(a int32, b int32) int32 {
if a < b {
return a
}
return b
}
func maxInt32(a int32, b int32) int32 {
if a > b {
return a
}
return b
}